- added Muwums lua function

This commit is contained in:
Mark Vejvoda 2011-11-15 17:39:49 +00:00
parent 33e1af022a
commit b2adc16ca6
4 changed files with 106 additions and 0 deletions

View File

@ -88,6 +88,7 @@ void ScriptManager::init(World* world, GameCamera *gameCamera){
luaScript.registerFunction(showMessage, "showMessage");
luaScript.registerFunction(setDisplayText, "setDisplayText");
luaScript.registerFunction(addConsoleText, "addConsoleText");
luaScript.registerFunction(addConsoleLangText, "addConsoleLangText");
luaScript.registerFunction(DisplayFormattedText, "DisplayFormattedText");
luaScript.registerFunction(DisplayFormattedText, "displayFormattedText");
luaScript.registerFunction(DisplayFormattedLangText, "DisplayFormattedLangText");
@ -418,6 +419,24 @@ void ScriptManager::addConsoleText(const string &text){
ScriptManager_STREFLOP_Wrapper streflopWrapper;
world->addConsoleText(text);
}
void ScriptManager::addConsoleLangText(const char *fmt, ...){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
va_list argList;
va_start(argList, fmt);
const int max_debug_buffer_size = 8096;
char szBuf[max_debug_buffer_size]="";
vsnprintf(szBuf,max_debug_buffer_size-1,fmt, argList);
//displayText= wrapString(Lang::getInstance().getScenarioString(text), displayTextWrapCount);
world->addConsoleTextWoLang(szBuf);
va_end(argList);
}
void ScriptManager::DisplayFormattedText(const char *fmt, ...) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
@ -1393,6 +1412,87 @@ int ScriptManager::DisplayFormattedText(LuaHandle* luaHandle) {
lua_replace(L, idxs[0]); // Replace the initial argument with the new object.
return 0;
*/
}
int ScriptManager::addConsoleLangText(LuaHandle* luaHandle){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//const char *ret;
//lua_lock(luaHandle);
//luaC_checkGC(luaHandle);
const int max_args_allowed = 8;
int args = lua_gettop(luaHandle);
if(lua_checkstack(luaHandle, args+1)) {
LuaArguments luaArguments(luaHandle);
string fmt = luaArguments.getString(-args);
//va_list argList;
//va_start(argList, fmt.c_str() );
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"DisplayFormattedText args = %d!\n",args);
if(args == 1) {
thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str());
}
else if(args == 2) {
thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
luaArguments.getGenericData(-args+1));
}
else if(args == 3) {
thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2));
}
else if(args == 4) {
thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3));
}
else if(args == 5) {
thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4));
}
else if(args == 6) {
thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4),
luaArguments.getGenericData(-args+5));
}
else if(args == 7) {
thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4),
luaArguments.getGenericData(-args+5),
luaArguments.getGenericData(-args+6));
}
else if(args == max_args_allowed) {
thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4),
luaArguments.getGenericData(-args+5),
luaArguments.getGenericData(-args+6),
luaArguments.getGenericData(-args+7));
}
else {
char szBuf[1024]="";
sprintf(szBuf,"Invalid parameter count in method [%s] args = %d [argument count must be between 1 and %d]",__FUNCTION__,args,max_args_allowed);
throw runtime_error(szBuf);
}
//va_end(argList);
}
//lua_unlock(luaHandle);
return 1;
}
int ScriptManager::DisplayFormattedLangText(LuaHandle* luaHandle) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);

View File

@ -180,6 +180,7 @@ private:
void clearDisplayText();
void setDisplayText(const string &text);
void addConsoleText(const string &text);
void addConsoleLangText(const char *fmt,...);
void DisplayFormattedText(const char *fmt,...);
void DisplayFormattedLangText(const char *fmt,...);
void setCameraPosition(const Vec2i &pos);
@ -249,6 +250,7 @@ private:
static int showMessage(LuaHandle* luaHandle);
static int setDisplayText(LuaHandle* luaHandle);
static int addConsoleText(LuaHandle* luaHandle);
static int addConsoleLangText(LuaHandle* luaHandle);
static int DisplayFormattedText(LuaHandle* luaHandle);
static int DisplayFormattedLangText(LuaHandle* luaHandle);
static int clearDisplayText(LuaHandle* luaHandle);

View File

@ -1078,6 +1078,9 @@ void World::togglePauseGame(bool pauseStatus) {
void World::addConsoleText(const string &text) {
game->getConsole()->addStdScenarioMessage(text);
}
void World::addConsoleTextWoLang(const string &text) {
game->getConsole()->addLine(text);
}
void World::giveUpgradeCommand(int unitId, const string &upgradeName) {
Unit *unit= findUnitById(unitId);

View File

@ -229,6 +229,7 @@ public:
void moveToUnit(int unitId, int destUnitId);
void togglePauseGame(bool pauseStatus);
void addConsoleText(const string &text);
void addConsoleTextWoLang(const string &text);
void giveResource(const string &resourceName, int factionIndex, int amount);
int getResourceAmount(const string &resourceName, int factionIndex);