- added Muwums lua function
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33e1af022a
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@ -88,6 +88,7 @@ void ScriptManager::init(World* world, GameCamera *gameCamera){
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luaScript.registerFunction(showMessage, "showMessage");
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luaScript.registerFunction(setDisplayText, "setDisplayText");
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luaScript.registerFunction(addConsoleText, "addConsoleText");
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luaScript.registerFunction(addConsoleLangText, "addConsoleLangText");
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luaScript.registerFunction(DisplayFormattedText, "DisplayFormattedText");
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luaScript.registerFunction(DisplayFormattedText, "displayFormattedText");
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luaScript.registerFunction(DisplayFormattedLangText, "DisplayFormattedLangText");
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@ -418,6 +419,24 @@ void ScriptManager::addConsoleText(const string &text){
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ScriptManager_STREFLOP_Wrapper streflopWrapper;
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world->addConsoleText(text);
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}
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void ScriptManager::addConsoleLangText(const char *fmt, ...){
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if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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ScriptManager_STREFLOP_Wrapper streflopWrapper;
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va_list argList;
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va_start(argList, fmt);
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const int max_debug_buffer_size = 8096;
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char szBuf[max_debug_buffer_size]="";
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vsnprintf(szBuf,max_debug_buffer_size-1,fmt, argList);
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//displayText= wrapString(Lang::getInstance().getScenarioString(text), displayTextWrapCount);
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world->addConsoleTextWoLang(szBuf);
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va_end(argList);
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}
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void ScriptManager::DisplayFormattedText(const char *fmt, ...) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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@ -1393,6 +1412,87 @@ int ScriptManager::DisplayFormattedText(LuaHandle* luaHandle) {
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lua_replace(L, idxs[0]); // Replace the initial argument with the new object.
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return 0;
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*/
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}
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int ScriptManager::addConsoleLangText(LuaHandle* luaHandle){
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if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//const char *ret;
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//lua_lock(luaHandle);
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//luaC_checkGC(luaHandle);
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const int max_args_allowed = 8;
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int args = lua_gettop(luaHandle);
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if(lua_checkstack(luaHandle, args+1)) {
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LuaArguments luaArguments(luaHandle);
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string fmt = luaArguments.getString(-args);
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//va_list argList;
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//va_start(argList, fmt.c_str() );
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if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"DisplayFormattedText args = %d!\n",args);
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if(args == 1) {
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thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str());
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}
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else if(args == 2) {
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thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
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luaArguments.getGenericData(-args+1));
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}
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else if(args == 3) {
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thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
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luaArguments.getGenericData(-args+1),
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luaArguments.getGenericData(-args+2));
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}
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else if(args == 4) {
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thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
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luaArguments.getGenericData(-args+1),
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luaArguments.getGenericData(-args+2),
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luaArguments.getGenericData(-args+3));
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}
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else if(args == 5) {
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thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
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luaArguments.getGenericData(-args+1),
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luaArguments.getGenericData(-args+2),
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luaArguments.getGenericData(-args+3),
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luaArguments.getGenericData(-args+4));
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}
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else if(args == 6) {
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thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
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luaArguments.getGenericData(-args+1),
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luaArguments.getGenericData(-args+2),
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luaArguments.getGenericData(-args+3),
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luaArguments.getGenericData(-args+4),
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luaArguments.getGenericData(-args+5));
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}
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else if(args == 7) {
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thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
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luaArguments.getGenericData(-args+1),
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luaArguments.getGenericData(-args+2),
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luaArguments.getGenericData(-args+3),
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luaArguments.getGenericData(-args+4),
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luaArguments.getGenericData(-args+5),
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luaArguments.getGenericData(-args+6));
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}
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else if(args == max_args_allowed) {
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thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
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luaArguments.getGenericData(-args+1),
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luaArguments.getGenericData(-args+2),
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luaArguments.getGenericData(-args+3),
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luaArguments.getGenericData(-args+4),
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luaArguments.getGenericData(-args+5),
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luaArguments.getGenericData(-args+6),
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luaArguments.getGenericData(-args+7));
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}
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else {
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char szBuf[1024]="";
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sprintf(szBuf,"Invalid parameter count in method [%s] args = %d [argument count must be between 1 and %d]",__FUNCTION__,args,max_args_allowed);
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throw runtime_error(szBuf);
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}
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//va_end(argList);
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}
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//lua_unlock(luaHandle);
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return 1;
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}
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int ScriptManager::DisplayFormattedLangText(LuaHandle* luaHandle) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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@ -180,6 +180,7 @@ private:
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void clearDisplayText();
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void setDisplayText(const string &text);
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void addConsoleText(const string &text);
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void addConsoleLangText(const char *fmt,...);
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void DisplayFormattedText(const char *fmt,...);
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void DisplayFormattedLangText(const char *fmt,...);
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void setCameraPosition(const Vec2i &pos);
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@ -249,6 +250,7 @@ private:
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static int showMessage(LuaHandle* luaHandle);
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static int setDisplayText(LuaHandle* luaHandle);
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static int addConsoleText(LuaHandle* luaHandle);
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static int addConsoleLangText(LuaHandle* luaHandle);
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static int DisplayFormattedText(LuaHandle* luaHandle);
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static int DisplayFormattedLangText(LuaHandle* luaHandle);
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static int clearDisplayText(LuaHandle* luaHandle);
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@ -1078,6 +1078,9 @@ void World::togglePauseGame(bool pauseStatus) {
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void World::addConsoleText(const string &text) {
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game->getConsole()->addStdScenarioMessage(text);
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}
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void World::addConsoleTextWoLang(const string &text) {
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game->getConsole()->addLine(text);
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}
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void World::giveUpgradeCommand(int unitId, const string &upgradeName) {
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Unit *unit= findUnitById(unitId);
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@ -229,6 +229,7 @@ public:
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void moveToUnit(int unitId, int destUnitId);
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void togglePauseGame(bool pauseStatus);
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void addConsoleText(const string &text);
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void addConsoleTextWoLang(const string &text);
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void giveResource(const string &resourceName, int factionIndex, int amount);
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int getResourceAmount(const string &resourceName, int factionIndex);
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