added a new lua method from Muwuum
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5b0c3accfc
commit
4930ec109d
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@ -90,6 +90,8 @@ void ScriptManager::init(World* world, GameCamera *gameCamera){
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luaScript.registerFunction(addConsoleText, "addConsoleText");
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luaScript.registerFunction(DisplayFormattedText, "DisplayFormattedText");
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luaScript.registerFunction(DisplayFormattedText, "displayFormattedText");
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luaScript.registerFunction(DisplayFormattedLangText, "DisplayFormattedLangText");
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luaScript.registerFunction(DisplayFormattedLangText, "displayFormattedLangText");
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luaScript.registerFunction(clearDisplayText, "clearDisplayText");
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luaScript.registerFunction(setCameraPosition, "setCameraPosition");
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luaScript.registerFunction(createUnit, "createUnit");
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@ -434,7 +436,24 @@ void ScriptManager::DisplayFormattedText(const char *fmt, ...) {
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va_end(argList);
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}
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void ScriptManager::DisplayFormattedLangText(const char *fmt, ...) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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ScriptManager_STREFLOP_Wrapper streflopWrapper;
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va_list argList;
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va_start(argList, fmt);
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const int max_debug_buffer_size = 8096;
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char szBuf[max_debug_buffer_size]="";
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vsnprintf(szBuf,max_debug_buffer_size-1,fmt, argList);
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//displayText= wrapString(Lang::getInstance().getScenarioString(text), displayTextWrapCount);
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displayText=szBuf;
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va_end(argList);
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}
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void ScriptManager::setCameraPosition(const Vec2i &pos){
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if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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@ -1375,7 +1394,87 @@ int ScriptManager::DisplayFormattedText(LuaHandle* luaHandle) {
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return 0;
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*/
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}
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int ScriptManager::DisplayFormattedLangText(LuaHandle* luaHandle) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//const char *ret;
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//lua_lock(luaHandle);
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//luaC_checkGC(luaHandle);
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const int max_args_allowed = 8;
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int args = lua_gettop(luaHandle);
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if(lua_checkstack(luaHandle, args+1)) {
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LuaArguments luaArguments(luaHandle);
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string fmt = luaArguments.getString(-args);
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//va_list argList;
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//va_start(argList, fmt.c_str() );
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if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"DisplayFormattedText args = %d!\n",args);
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if(args == 1) {
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thisScriptManager->DisplayFormattedLangText(Lang::getInstance().getScenarioString(fmt).c_str());
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}
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else if(args == 2) {
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thisScriptManager->DisplayFormattedLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
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luaArguments.getGenericData(-args+1));
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}
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else if(args == 3) {
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thisScriptManager->DisplayFormattedLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
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luaArguments.getGenericData(-args+1),
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luaArguments.getGenericData(-args+2));
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}
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else if(args == 4) {
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thisScriptManager->DisplayFormattedLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
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luaArguments.getGenericData(-args+1),
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luaArguments.getGenericData(-args+2),
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luaArguments.getGenericData(-args+3));
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}
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else if(args == 5) {
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thisScriptManager->DisplayFormattedLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
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luaArguments.getGenericData(-args+1),
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luaArguments.getGenericData(-args+2),
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luaArguments.getGenericData(-args+3),
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luaArguments.getGenericData(-args+4));
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}
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else if(args == 6) {
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thisScriptManager->DisplayFormattedLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
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luaArguments.getGenericData(-args+1),
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luaArguments.getGenericData(-args+2),
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luaArguments.getGenericData(-args+3),
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luaArguments.getGenericData(-args+4),
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luaArguments.getGenericData(-args+5));
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}
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else if(args == 7) {
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thisScriptManager->DisplayFormattedLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
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luaArguments.getGenericData(-args+1),
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luaArguments.getGenericData(-args+2),
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luaArguments.getGenericData(-args+3),
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luaArguments.getGenericData(-args+4),
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luaArguments.getGenericData(-args+5),
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luaArguments.getGenericData(-args+6));
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}
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else if(args == max_args_allowed) {
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thisScriptManager->DisplayFormattedLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
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luaArguments.getGenericData(-args+1),
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luaArguments.getGenericData(-args+2),
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luaArguments.getGenericData(-args+3),
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luaArguments.getGenericData(-args+4),
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luaArguments.getGenericData(-args+5),
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luaArguments.getGenericData(-args+6),
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luaArguments.getGenericData(-args+7));
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}
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else {
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char szBuf[1024]="";
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sprintf(szBuf,"Invalid parameter count in method [%s] args = %d [argument count must be between 1 and %d]",__FUNCTION__,args,max_args_allowed);
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throw runtime_error(szBuf);
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}
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//va_end(argList);
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}
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//lua_unlock(luaHandle);
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return 1;
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}
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int ScriptManager::getGameWon(LuaHandle* luaHandle){
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LuaArguments luaArguments(luaHandle);
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luaArguments.returnInt(thisScriptManager->getGameWon());
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@ -181,6 +181,7 @@ private:
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void setDisplayText(const string &text);
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void addConsoleText(const string &text);
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void DisplayFormattedText(const char *fmt,...);
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void DisplayFormattedLangText(const char *fmt,...);
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void setCameraPosition(const Vec2i &pos);
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void createUnit(const string &unitName, int factionIndex, Vec2i pos);
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@ -249,6 +250,7 @@ private:
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static int setDisplayText(LuaHandle* luaHandle);
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static int addConsoleText(LuaHandle* luaHandle);
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static int DisplayFormattedText(LuaHandle* luaHandle);
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static int DisplayFormattedLangText(LuaHandle* luaHandle);
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static int clearDisplayText(LuaHandle* luaHandle);
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static int setCameraPosition(LuaHandle* luaHandle);
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static int createUnit(LuaHandle* luaHandle);
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