Commit Graph

613 Commits

Author SHA1 Message Date
Mark Vejvoda
a9b0f31816 - added hard coded team chat hotkey H to configurable keys
- changed dependency finder script to use only desired libs
2010-08-27 21:43:47 +00:00
Mark Vejvoda
a2f013c51a - cleaned up lobby message processing 2010-08-27 20:09:55 +00:00
Mark Vejvoda
2e99f69ef1 - added an overall MAX lag counter to disconnect clients that lag beyond recovery 2010-08-27 18:53:59 +00:00
Mark Vejvoda
773bc8659f - extra hardening of connecthost commandline parameter 2010-08-27 02:51:31 +00:00
Mark Vejvoda
eb9b5a4ec6 - bigfixes for game data check 2010-08-26 23:45:29 +00:00
Mark Vejvoda
90f66d99bf - updated game data checks display on server 2010-08-26 23:14:55 +00:00
Mark Vejvoda
f765ab0880 - updated game data mismatch display 2010-08-26 23:04:14 +00:00
Titus Tscharntke
8884c32e78 version string "light" 2010-08-26 23:01:55 +00:00
Mark Vejvoda
ddf4fca0bf - another change to game data packet length for the sake of cheesy windows 2010-08-26 22:29:48 +00:00
Mark Vejvoda
1058065ce7 - changing the max filecount lower to avoid stack overflow due to array taking > 1MB 2010-08-26 20:28:26 +00:00
Mark Vejvoda
f3278c3cf3 - bugfixes for stack overflow issue (static array size too large causing chkstk errors) 2010-08-26 19:01:44 +00:00
Mark Vejvoda
4ebd156828 - added new commandline parameter to display the version of SDL used by the program 2010-08-26 16:03:54 +00:00
Mark Vejvoda
c5624d8662 - bugfix for newer gcc compiler that freaks out on using static ints as a parameter to stl's min and max functions 2010-08-26 15:00:50 +00:00
Mark Vejvoda
979a6ddb09 - fixed compile issues for tomreyn 2010-08-26 14:48:04 +00:00
Mark Vejvoda
8274ff1efb - windows compile bugfixes 2010-08-26 05:43:08 +00:00
Mark Vejvoda
db173d0fdd - bugfixes for network playername inline editing in the lobby during a slot switch 2010-08-26 05:30:17 +00:00
Mark Vejvoda
6fcf4295f1 - updated techree validation output 2010-08-26 04:31:48 +00:00
Mark Vejvoda
58b23f8b91 - added more validation to the techtree validator (make sure that a unit that can build another unit, the unit to be built must have a be_built_skill 2010-08-26 04:17:09 +00:00
Mark Vejvoda
a64fa69d02 - bugfixes for experimental game data synch check in lobby
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 03:15:36 +00:00
Mark Vejvoda
e5678be10c - bugfixes for experimental game data synch check in lobby
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 02:36:17 +00:00
Mark Vejvoda
5fb040c9f1 - Fixed bug related to particles not updating smoothly 2010-08-26 01:25:27 +00:00
Mark Vejvoda
5a796444b8 - added a cache for compute fog of war 2010-08-25 23:55:59 +00:00
Mark Vejvoda
3ee7fc902c - changed update and camera update fps to original values 2010-08-25 19:21:11 +00:00
Mark Vejvoda
5e20ab5808 - updated to allow dynamic changing of updatefps and camerafps 2010-08-25 18:26:17 +00:00
Mark Vejvoda
014165de69 - explicitly clear the cache. 2010-08-25 16:01:24 +00:00
Mark Vejvoda
49978632c4 - removed one lookup key from new cache as it was not required 2010-08-25 15:55:17 +00:00
Mark Vejvoda
855443d98f - added a lookup cache for unit updater's frequently called unitOnRange logic 2010-08-25 07:29:35 +00:00
Mark Vejvoda
c9ca56e91b - small optimization for moving units when source and destintation position are the same 2010-08-25 00:29:56 +00:00
Mark Vejvoda
c781982e57 - increased explorecells cache size 2010-08-24 23:36:23 +00:00
Mark Vejvoda
4ee98e7155 - some changes to the explorecells cache for less memory and better performance.
- updated performance logging to more easily find things in the log
2010-08-24 23:15:33 +00:00
Mark Vejvoda
39daea6d9a - bugfix for commandline parameters for validate factions 2010-08-24 19:33:10 +00:00
Mark Vejvoda
0e3c0a8d0e - disabled staggered unit updates 2010-08-24 02:49:55 +00:00
Mark Vejvoda
65cf1bfdac - attempt to lessen memory footprint of particles and speed up rendering 2010-08-24 01:21:34 +00:00
Mark Vejvoda
1daecc4145 - made staggered faction updates toggle flag 2010-08-23 19:49:00 +00:00
Mark Vejvoda
61a2340e14 - disable faction update staggering 2010-08-23 19:35:55 +00:00
Mark Vejvoda
7442ac7c54 - test to try to get svn rev # in build string 2010-08-23 17:13:19 +00:00
Titus Tscharntke
04ba21f10c needed ressource display fixed 2010-08-23 17:11:07 +00:00
Mark Vejvoda
c01b43f635 - added another layer of authentication to validate the client is REALLY a mega-glest client 2010-08-23 15:40:43 +00:00
Mark Vejvoda
70817a07d1 - some performance updates to fog of war computation 2010-08-23 15:10:37 +00:00
Mark Vejvoda
284371f206 - some performance updates to fog of war computation 2010-08-23 14:48:33 +00:00
Mark Vejvoda
db47a14940 - attempt to spread out faction world ticks for better performance 2010-08-23 09:53:04 +00:00
Mark Vejvoda
0509b5d643 - bugfixes for playername change in lobby screen 2010-08-23 04:33:21 +00:00
Titus Tscharntke
401a39c3e1 harvesting units of size>1 should work better ( testing is still needed for this! ) 2010-08-22 22:30:17 +00:00
Titus Tscharntke
8e281e2faf new attribute MaxUnitCount in units and yellow select circle for allies 2010-08-22 21:09:35 +00:00
Mark Vejvoda
acd2359096 - added performance logging to regular pathfinder 2010-08-22 20:13:30 +00:00
Mark Vejvoda
1c5b43ad12 - a few bugfixes to rendering optimizations 2010-08-22 19:49:33 +00:00
Mark Vejvoda
0c0642bd17 - commandline bugfixes for windows 2010-08-22 09:06:26 +00:00
Mark Vejvoda
607132ac80 - bugfix for commandline param validation 2010-08-22 08:54:12 +00:00
Mark Vejvoda
c96dea7c63 - small commandline param cleanup 2010-08-22 08:45:19 +00:00
Mark Vejvoda
0ad20a1a2d - fixed code for debug asserts 2010-08-22 08:42:43 +00:00
Mark Vejvoda
b3a60f5b69 - updated commandline too show usage when using wrong parameters 2010-08-22 08:40:18 +00:00
Mark Vejvoda
bf5f6b7f33 - experimental support for idenitfying specific game data which is out of synch with the server. 2010-08-22 08:00:05 +00:00
Mark Vejvoda
5338f9c330 - atempt to squeeze some extra rendering performance 2010-08-21 19:15:39 +00:00
Mark Vejvoda
22f57e0684 - atempt to squeeze some extra rendering performance 2010-08-21 19:04:09 +00:00
Mark Vejvoda
cce338a2c6 - atempt to squeeze some extra rendering performance 2010-08-21 18:50:56 +00:00
Mark Vejvoda
0d53ae998d - changed auto start client and server parameter names 2010-08-21 13:06:59 +00:00
Mark Vejvoda
455876a3c0 - added the ability to change your playername from the game lobbies inline 2010-08-21 13:04:52 +00:00
Mark Vejvoda
6530600516 -- intial work to add network playername inline editing in lobby (partially done for server player so far) 2010-08-21 07:41:26 +00:00
Mark Vejvoda
5a42638060 - added / updated commandline params to auto start or connect to a network game server 2010-08-21 06:47:00 +00:00
Mark Vejvoda
b99d1f7421 - code cleanup of commandline parameters 2010-08-21 06:11:45 +00:00
Mark Vejvoda
b721ce0722 - fixed function call on windows 2010-08-21 03:18:10 +00:00
Mark Vejvoda
80c54b7a21 - added version mismatch check on server to avoid spurious client connection activity 2010-08-21 02:59:21 +00:00
Mark Vejvoda
5537a37b35 - updated commandline param to allow validation on filtered techtrees and factions 2010-08-21 02:13:50 +00:00
Mark Vejvoda
25a7097066 - added new commandline parameters:
--help
--validate-factions=x

for full details of all commandline params run --help
2010-08-21 01:54:04 +00:00
Mark Vejvoda
d08c8300f0 - more attempts at stability for network games 2010-08-21 01:52:41 +00:00
Mark Vejvoda
07cbcc0bec - added a bunch of null terminations to all char buffers in network protocol 2010-08-20 23:53:10 +00:00
Mark Vejvoda
ff7828fa6f - more NULL checking for safer execution 2010-08-20 22:59:32 +00:00
Mark Vejvoda
d69fbc6925 - more NULL checking for safer execution
- added safer mutex guards in custom game menu
2010-08-20 22:42:26 +00:00
Mark Vejvoda
0e82836e01 - more NULL checking for safer execution 2010-08-20 22:17:30 +00:00
Mark Vejvoda
09f7eecf06 - fix a thread synch issue in the custom game menu 2010-08-20 21:06:20 +00:00
Mark Vejvoda
1fa9efc091 - alittle more bullet proofing using NULL pointer checks 2010-08-20 20:51:25 +00:00
Mark Vejvoda
fc31e7713d - added null pointer check 2010-08-20 20:29:30 +00:00
Mark Vejvoda
a6d33fe569 - attempt to protect a little against spurious network activity 2010-08-20 20:03:06 +00:00
Mark Vejvoda
277362a6c7 - fixed a possible infinite loop while receiving network packets on clients for network games (found by titi's stack trace dump) 2010-08-20 18:06:03 +00:00
Mark Vejvoda
31363fd41b - bugfix for press screen shot hotkey in windows 2010-08-17 20:58:30 +00:00
Mark Vejvoda
1cb154fafa - updated version # to 3.3.7-dev 2010-08-17 20:58:13 +00:00
Mark Vejvoda
a8ea5d1055 - bugfix for crash message in windows 2010-08-12 00:39:14 +00:00
Mark Vejvoda
f176cfff11 - updated version # to 3.3.6 in all Linux scripts 2010-08-12 00:08:10 +00:00
Mark Vejvoda
f0bc39abf9 - changed the crash dump file logic to only happen for win32 2010-08-12 00:07:16 +00:00
Mark Vejvoda
34ff4bb2e7 - changed messagebox back to normal color and fixed lua displaytext to NOT fade 2010-08-11 23:07:18 +00:00
Mark Vejvoda
a28a20fd77 - updated messageboxes and lua script messages to use selected font color 2010-08-11 22:31:26 +00:00
Mark Vejvoda
f79d34b4a4 - defaulted scenario's to regular pathfinder while allowfor for a property setting to change it to routeplanner 2010-08-11 21:55:08 +00:00
Mark Vejvoda
f43fffc083 - added more debug for game end crash 2010-08-10 22:46:08 +00:00
Mark Vejvoda
175137631d - network and debug text now use selected text color 2010-08-10 21:41:07 +00:00
Mark Vejvoda
3f06f0133c - fixed placement of debug and network status text 2010-08-10 21:34:27 +00:00
Mark Vejvoda
a2e1b5fd57 - added a code warning comment to avoid memory issues in the future 2010-08-10 05:03:06 +00:00
Mark Vejvoda
17ce7b8c71 - bugfix for ultifd's unit particle cleanup issues causing unknown error during game end 2010-08-10 04:56:35 +00:00
James McCulloch
52c37f0927 * oops, forgot to hook-up ClusterMap updates (causing units to get stuck) 2010-08-08 13:06:33 +00:00
James McCulloch
3d482ca366 * fix (work-around) for apparent MSVC bug, in AStarNode::operator<()
* removed some unused pathfinder stuff, and const-ified some other stuff
 * RoutePlanner is used in scenarios (for testing purposes...)
2010-08-08 04:43:24 +00:00
Mark Vejvoda
d280eefcce - moved placement of network status so you can view both network status and debug info 2010-08-07 22:49:52 +00:00
Mark Vejvoda
bc785bdb6a - incremented version to beta2 since code changes are NOT backward version compatible 2010-08-07 08:19:01 +00:00
Mark Vejvoda
94e4a85957 - How i love you microsoft... another win32 fix 2010-08-07 06:35:52 +00:00
Mark Vejvoda
0f8eb267c6 - attempt to correct network message alignment problem 2010-08-07 06:19:56 +00:00
Mark Vejvoda
cee6b8dfc8 - attempt to help client wait for network packets better 2010-08-07 05:55:18 +00:00
Mark Vejvoda
a5bf684493 - more network fixes to make lag and disconnects more stable
- changed the way the game end logic happens to try to make it more stable
2010-08-07 04:49:06 +00:00
Mark Vejvoda
fe8d3b3130 - numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
*NOTE: This version is NOT backwards compatible with other builds
2010-08-07 03:26:38 +00:00
Mark Vejvoda
270fa8fef0 - stupid.. stupid stupid windows fix for png logos 2010-08-06 23:07:08 +00:00
Mark Vejvoda
92c2c4bd18 - bugfix for other linuxes (removed stricmp) 2010-08-06 22:19:48 +00:00
Mark Vejvoda
dfeea6fc0a - another attempt to fix ultifd's game end issue 2010-08-06 03:55:17 +00:00
Mark Vejvoda
0f231f28e6 - added free software logos
- updated the client lobby screen so the chat window does not overlap UI controls
2010-08-05 22:27:26 +00:00