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MegaGlest
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0c0642bd17
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
0c0642bd17
- commandline bugfixes for windows
2010-08-22 09:06:26 +00:00
..
ai
* oops, forgot to hook-up ClusterMap updates (causing units to get stuck)
2010-08-08 13:06:33 +00:00
facilities
- updated version # to 3.3.7-dev
2010-08-17 20:58:13 +00:00
game
- atempt to squeeze some extra rendering performance
2010-08-21 18:50:56 +00:00
global
- stupid.. stupid stupid windows fix for png logos
2010-08-06 23:07:08 +00:00
graphics
- atempt to squeeze some extra rendering performance
2010-08-21 19:15:39 +00:00
gui
- bugfix for multi-unit selection (pressing shift does not unselect previously selected units now)
2010-07-15 19:48:28 +00:00
main
- commandline bugfixes for windows
2010-08-22 09:06:26 +00:00
menu
- experimental support for idenitfying specific game data which is out of synch with the server.
2010-08-22 08:00:05 +00:00
network
- fixed code for debug asserts
2010-08-22 08:42:43 +00:00
sound
- Added ability to disable sound for poor users with non-functional sound
2010-07-16 06:35:22 +00:00
type_instances
- added more debug for game end crash
2010-08-10 22:46:08 +00:00
types
- numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
2010-08-07 03:26:38 +00:00
world
- atempt to squeeze some extra rendering performance
2010-08-21 18:50:56 +00:00
CMakeLists.txt
Added cmake build files (thanks RCL)
2010-06-05 17:34:55 +00:00