MegaGlest/source/glest_game
Mark Vejvoda d69fbc6925 - more NULL checking for safer execution
- added safer mutex guards in custom game menu
2010-08-20 22:42:26 +00:00
..
ai * oops, forgot to hook-up ClusterMap updates (causing units to get stuck) 2010-08-08 13:06:33 +00:00
facilities - updated version # to 3.3.7-dev 2010-08-17 20:58:13 +00:00
game - changed messagebox back to normal color and fixed lua displaytext to NOT fade 2010-08-11 23:07:18 +00:00
global - stupid.. stupid stupid windows fix for png logos 2010-08-06 23:07:08 +00:00
graphics - changed messagebox back to normal color and fixed lua displaytext to NOT fade 2010-08-11 23:07:18 +00:00
gui - bugfix for multi-unit selection (pressing shift does not unselect previously selected units now) 2010-07-15 19:48:28 +00:00
main - bugfix for press screen shot hotkey in windows 2010-08-17 20:58:30 +00:00
menu - more NULL checking for safer execution 2010-08-20 22:42:26 +00:00
network - more NULL checking for safer execution 2010-08-20 22:17:30 +00:00
sound - Added ability to disable sound for poor users with non-functional sound 2010-07-16 06:35:22 +00:00
type_instances - added more debug for game end crash 2010-08-10 22:46:08 +00:00
types - numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks) 2010-08-07 03:26:38 +00:00
world - numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks) 2010-08-07 03:26:38 +00:00
CMakeLists.txt Added cmake build files (thanks RCL) 2010-06-05 17:34:55 +00:00