- made staggered faction updates toggle flag
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61a2340e14
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1daecc4145
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@ -48,6 +48,7 @@ World::World(){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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Config &config= Config::getInstance();
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staggeredFactionUpdates = false;
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ExploredCellsLookupItemCache.clear();
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ExploredCellsLookupItemCacheTimer.clear();
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ExploredCellsLookupItemCacheTimerCount = 0;
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@ -307,10 +308,13 @@ void World::update(){
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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//tick
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if(frameCount % GameConstants::updateFps == 0) {
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bool needToTick = (frameCount % GameConstants::updateFps == 0);
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if(staggeredFactionUpdates == true) {
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needToTick = (frameCount % (GameConstants::updateFps / GameConstants::maxPlayers) == 0);
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}
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if(needToTick == true) {
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//if(frameCount % (GameConstants::updateFps / GameConstants::maxPlayers) == 0) {
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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tick();
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}
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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@ -345,11 +349,12 @@ int World::tickFactionIndex() {
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void World::tick() {
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int factionIdxToTick = -1;
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//int factionIdxToTick = tickFactionIndex();
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//if(factionIdxToTick < 0) {
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// return;
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//}
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if(staggeredFactionUpdates == true) {
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int factionIdxToTick = tickFactionIndex();
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if(factionIdxToTick < 0) {
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return;
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}
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}
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computeFow(factionIdxToTick);
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if(factionIdxToTick == -1 || factionIdxToTick == 0) {
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@ -120,6 +120,8 @@ private:
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Chrono chronoPerfTimer;
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bool perfTimerEnabled;
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bool staggeredFactionUpdates;
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public:
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World();
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~World();
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