MegaGlest/source/glest_game
James McCulloch 3d482ca366 * fix (work-around) for apparent MSVC bug, in AStarNode::operator<()
* removed some unused pathfinder stuff, and const-ified some other stuff
 * RoutePlanner is used in scenarios (for testing purposes...)
2010-08-08 04:43:24 +00:00
..
ai * fix (work-around) for apparent MSVC bug, in AStarNode::operator<() 2010-08-08 04:43:24 +00:00
facilities - incremented version to beta2 since code changes are NOT backward version compatible 2010-08-07 08:19:01 +00:00
game * fix (work-around) for apparent MSVC bug, in AStarNode::operator<() 2010-08-08 04:43:24 +00:00
global - stupid.. stupid stupid windows fix for png logos 2010-08-06 23:07:08 +00:00
graphics - added more error checks in code and defaults for invalid font size values. 2010-08-05 00:09:45 +00:00
gui - bugfix for multi-unit selection (pressing shift does not unselect previously selected units now) 2010-07-15 19:48:28 +00:00
main - more network fixes to make lag and disconnects more stable 2010-08-07 04:49:06 +00:00
menu * fix (work-around) for apparent MSVC bug, in AStarNode::operator<() 2010-08-08 04:43:24 +00:00
network - How i love you microsoft... another win32 fix 2010-08-07 06:35:52 +00:00
sound - Added ability to disable sound for poor users with non-functional sound 2010-07-16 06:35:22 +00:00
type_instances - numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks) 2010-08-07 03:26:38 +00:00
types - numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks) 2010-08-07 03:26:38 +00:00
world - numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks) 2010-08-07 03:26:38 +00:00
CMakeLists.txt Added cmake build files (thanks RCL) 2010-06-05 17:34:55 +00:00