MegaGlest/source/glest_game
Mark Vejvoda c9ca56e91b - small optimization for moving units when source and destintation position are the same 2010-08-25 00:29:56 +00:00
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ai - attempt to lessen memory footprint of particles and speed up rendering 2010-08-24 01:21:34 +00:00
facilities - test to try to get svn rev # in build string 2010-08-23 17:13:19 +00:00
game - some changes to the explorecells cache for less memory and better performance. 2010-08-24 23:15:33 +00:00
global - stupid.. stupid stupid windows fix for png logos 2010-08-06 23:07:08 +00:00
graphics - disabled staggered unit updates 2010-08-24 02:49:55 +00:00
gui - bugfix for multi-unit selection (pressing shift does not unselect previously selected units now) 2010-07-15 19:48:28 +00:00
main - some changes to the explorecells cache for less memory and better performance. 2010-08-24 23:15:33 +00:00
menu - bugfixes for playername change in lobby screen 2010-08-23 04:33:21 +00:00
network - added another layer of authentication to validate the client is REALLY a mega-glest client 2010-08-23 15:40:43 +00:00
sound - Added ability to disable sound for poor users with non-functional sound 2010-07-16 06:35:22 +00:00
type_instances - attempt to lessen memory footprint of particles and speed up rendering 2010-08-24 01:21:34 +00:00
types needed ressource display fixed 2010-08-23 17:11:07 +00:00
world - small optimization for moving units when source and destintation position are the same 2010-08-25 00:29:56 +00:00
CMakeLists.txt Added cmake build files (thanks RCL) 2010-06-05 17:34:55 +00:00