Commit Graph

626 Commits

Author SHA1 Message Date
Titus Tscharntke 60a7ea172d client slowdown/catchup reenabled again 2013-05-25 22:30:31 +00:00
Mark Vejvoda aa69a5818b added some new lua methods to determine day or night and new event 2013-05-25 20:46:36 +00:00
Mark Vejvoda 7cd6dfbdca bugfixes for loading saved games with bad data or wrong game version 2013-05-25 08:02:07 +00:00
Titus Tscharntke a6920049e8 lets see if things work without client speedup/slowdown 2013-05-22 22:15:52 +00:00
Mark Vejvoda 5b664fb1a2 - bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
2013-05-21 20:28:42 +00:00
Mark Vejvoda f98d9fdddc attempt to see if this corrects out of synch, i COULD NOT reproduce the out of synch with my winxp and linux 64 systems, perhaps titi had different ini values between linux and windows? 2013-05-21 00:38:35 +00:00
Mark Vejvoda c55b9c3ffe code cleanup based on cppcheck results 2013-05-17 05:01:23 +00:00
Mark Vejvoda c30d78ff74 saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00
Mark Vejvoda c19065ebd0 bugfix for rain particles when loading keyboard setup in game (and memory cleanup) 2013-04-30 06:17:30 +00:00
Titus Tscharntke a7b1f95ee4 g3d exporter sets fully transparent objects to opacity=1 2013-04-10 00:15:53 +00:00
Titus Tscharntke 59f6688dad uuh , I had some == = problems ... 2013-04-09 23:15:48 +00:00
Titus Tscharntke 1d8644bff5 making network things work... 2013-04-07 20:32:00 +00:00
Titus Tscharntke bd5aa2e112 making network things work... 2013-04-07 19:25:02 +00:00
Titus Tscharntke 1071358140 making network things work... 2013-04-07 17:44:07 +00:00
Titus Tscharntke 571775fb30 making network things work.. 2013-04-07 17:11:29 +00:00
Titus Tscharntke 4a436066e7 slowdown and speedup clients based on recorded stats 2013-04-07 15:27:55 +00:00
Titus Tscharntke c72cd2ac4c lets try it with a smoother catchup of clients 2013-03-25 22:25:57 +00:00
Titus Tscharntke dba93e2bf4 I think the frames stored in messages are no network frames but world frames 2013-03-25 20:55:28 +00:00
Titus Tscharntke 30cb3926d5 maybe we are in pause mode 2013-03-25 19:57:17 +00:00
Titus Tscharntke b6b0e989da lets try (again) if this makes things less choppy 2013-03-16 23:05:11 +00:00
Titus Tscharntke d041f1eea6 commented my last changes ( beside "+1" )as itmade clients freeze on exiting games 2013-03-10 01:32:00 +00:00
Titus Tscharntke c2e94985b2 "\n" was missing ( please look at my last changes it softcoder ) 2013-03-10 01:02:41 +00:00
Titus Tscharntke 9db9d12891 next try 2013-03-10 00:16:02 +00:00
Titus Tscharntke 7263274d51 trying to fix clients with high load. 2013-03-10 00:09:09 +00:00
Titus Tscharntke c8458237e0 trying to fix slowdowns of clients ( maybe they are ahead ) 2013-03-09 23:36:25 +00:00
Mark Vejvoda aec3ff1f63 - bugfix for restoring explorations on loading a saved game 2013-03-06 15:02:17 +00:00
Mark Vejvoda 560ed46cc0 - more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
2013-03-06 14:29:49 +00:00
Mark Vejvoda 47aa0050b8 - this seems to be stable now and handles lag quite well i think 2013-03-02 07:33:01 +00:00
Mark Vejvoda 951cd33ef4 - try to get threaded client working without lag 2013-03-02 02:35:53 +00:00
Mark Vejvoda 019c7edcc7 - try to get threaded client working without lag 2013-03-02 02:19:34 +00:00
Mark Vejvoda 503627f02b - try to get threaded client working without lag 2013-03-02 01:05:39 +00:00
Mark Vejvoda 6603e08c96 - try to get threaded client working without lag 2013-03-02 00:53:55 +00:00
Mark Vejvoda 2fc2e51842 - attempt to fix lagging clients 2013-03-01 23:31:53 +00:00
Mark Vejvoda 74119d0b93 - bugfix for in game joins pause / resume 2013-03-01 23:05:38 +00:00
Mark Vejvoda c3feec02ee - increase resume speedup to improve performance 2013-03-01 19:54:27 +00:00
Mark Vejvoda b6cefa3388 - attempt to fix lag issue when resuming paused network game (also for resume joining in progress game) 2013-03-01 06:52:33 +00:00
Mark Vejvoda 5aaa023476 - bugfix for in game joins pause / resume 2013-02-28 01:31:02 +00:00
Mark Vejvoda e4235cc551 - attempt to further stabilize joining in progress games 2013-02-27 06:46:42 +00:00
Mark Vejvoda b0a370900f - attempt to make joining in progress games a bit more reliable and stable 2013-02-26 23:31:59 +00:00
Mark Vejvoda 13665d58f1 - attempt to fix light sources handling as reported by tomreyn
- allow speed up / slow down for network game as long as no-one is connected
2013-02-26 20:48:20 +00:00
Mark Vejvoda e0bda20f5e - bugfix for slot not re-opening after disconnect when required 2013-02-24 00:28:45 +00:00
Mark Vejvoda c8cdca22fd - some code cleanup and try to improve joining in progress game performance 2013-02-19 22:00:15 +00:00
Mark Vejvoda 8916a86b8c - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
Mark Vejvoda 69925fb887 - bugfixes for joining network games 2013-02-19 04:53:24 +00:00
Mark Vejvoda 54c026bb3e - bugfixes for in game joining 2013-02-17 07:15:01 +00:00
Mark Vejvoda 85b1365e7e - bugfix for in game joining, loading saved game needs to change this to properly indicate which faction is the joining players 2013-02-16 20:02:22 +00:00
Mark Vejvoda 45dc4c0e5d - updates to join in progress game, and now allow for switching slots 2013-02-16 19:11:36 +00:00
Mark Vejvoda b38f6b20a1 - updates to join in progress game, and now allow for switching slots 2013-02-16 10:07:36 +00:00
Mark Vejvoda 9d19ff2b57 - added the first draft of joining games in progress 2013-02-15 18:25:10 +00:00
Mark Vejvoda 93773839fd - allow for multiple preview / loading / hud textures for different resolutions 2013-02-11 23:52:44 +00:00