Mark Vejvoda
1a6cdf3a06
- bugfix for IRC nicks using non standard ascii chars (we replace invalid chars on IRC with -
2011-08-30 23:45:51 +00:00
Mark Vejvoda
a9f5563ab7
uncles IRC wish come true (display all IRC names but non MG names are not selectable in the UI)
2011-08-30 18:54:01 +00:00
Mark Vejvoda
d99a8236ae
- added the ability to synch unit particles with model animation using start-time and end-time attributes
2011-08-27 06:52:17 +00:00
Titus Tscharntke
3efe9e0263
changed default font to "LiberationSans-Regular.ttf"; new maps; fixed xmls(missing models); crossbow has rotated climb
2011-07-20 22:44:57 +00:00
Mark Vejvoda
ee2c7bbe98
- try to see if this helps with the tween bug
2011-07-19 01:25:38 +00:00
Mark Vejvoda
45db0a3290
- try to see if this helps with the tween bug
2011-07-19 00:47:25 +00:00
Mark Vejvoda
ae6b085d7a
- try to see if this helps with the tween bug
2011-07-19 00:17:32 +00:00
Mark Vejvoda
732b44833b
- add debug statement to track tween bug
2011-07-18 23:46:11 +00:00
Titus Tscharntke
b215f88a29
Now the anim is expanded to the whole length for non cycled anims. To demonstrate we have growing reed ...
2011-07-17 17:16:16 +00:00
Mark Vejvoda
bc4f33bc9a
- added new cmake build option (and fixed bugs from people who added code but did not respect NON streflop define)
2011-07-13 19:57:29 +00:00
Mark Vejvoda
970fe6a326
- some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays)
2011-07-10 05:42:11 +00:00
Mark Vejvoda
73b400cea7
- removed deprecated curl header (still need to create a branch to apply the fix to 3.5.2.4)
2011-07-08 22:33:36 +00:00
Mark Vejvoda
0d248958c3
- added willvarfars vbo surface code when VBO is enabled in the video card, otherwise fallback to original code
2011-07-08 16:45:55 +00:00
Mark Vejvoda
3584a831cf
- threadsafe cache manager and recursive checking in xml loader (possible fix for issue experienced by james in windows build)
2011-07-08 15:17:50 +00:00
Mark Vejvoda
d0d3af1fec
- more keyboard fixes to allow more valid keys
2011-07-06 22:40:31 +00:00
Mark Vejvoda
1b2d4fddea
- merged in willvarfar's particle patch
2011-07-06 22:23:51 +00:00
Mark Vejvoda
eb67fb8121
- added more debug info to check Cold's issue
2011-07-06 19:26:17 +00:00
Mark Vejvoda
ead3797368
- added better keybaord filtering to allow use of keypad numbers in grouped units
2011-07-06 12:23:43 +00:00
Mark Vejvoda
86724e1d2e
- fixed some bugs with keyboard parser not properly figurong out ? and other keys in combination with shift etc
2011-07-06 11:56:30 +00:00
Mark Vejvoda
15488ddb31
- bugfixes related to attack-boost memory leaks
2011-07-06 05:16:25 +00:00
Mark Vejvoda
84870877ba
- hopefully a fix for skankerror
2011-07-05 22:08:44 +00:00
Mark Vejvoda
ce8d54e7e0
- additional debug info to track skanks error :)
2011-07-05 21:05:13 +00:00
Mark Vejvoda
a5804f8219
- a little more debugging to gather info from sknakerrors issue
2011-07-05 20:08:51 +00:00
Mark Vejvoda
8c99c7e91f
- fixed debug key
2011-07-05 05:40:14 +00:00
Mark Vejvoda
ece9755dfd
- font ycenter fix on windows
2011-07-04 21:22:53 +00:00
Mark Vejvoda
852b4aa2d2
- bugfix for some hotkeys not working properly
2011-07-04 18:05:02 +00:00
Mark Vejvoda
cb98df354d
- pre-calc font height for ftgl and optionally allow for language specific characters to be used
2011-07-02 18:33:59 +00:00
Mark Vejvoda
8e1836220d
- added more info if we get mutex errors in the lobby
2011-07-02 07:36:28 +00:00
Mark Vejvoda
1a5c70c76e
- another small bugfix for water texture loading
2011-07-02 07:15:23 +00:00
Mark Vejvoda
50347b0a66
- cleanup of font work:
...
- removed uneeded code
- set default scale font value to 0.8 to fit nicely on screen
- added two new optional settings for ini or lng files to control scale and y centering:
FONT_SCALE_SIZE=0.8
FONT_SCALE_CENTERH_FACTOR=3.0
2011-07-02 01:56:06 +00:00
Mark Vejvoda
7c996e3296
- added percentage support for min / map hp on damage particles
...
- bugfixes for png support for pixmap3d (water textures)
2011-07-01 23:13:55 +00:00
Mark Vejvoda
d2c8cc0187
- bugfix for unit titles in special debug mode
...
- added support for png format for pixmap3d (Water) textures
2011-07-01 07:46:18 +00:00
Mark Vejvoda
1b72bcafe8
- i think this fixes the y centering for all resolutions, after testing we can remove lots of unused properties and code
2011-07-01 01:18:47 +00:00
Titus Tscharntke
97e19785a9
fonts really fixed now?
2011-07-01 00:03:30 +00:00
Mark Vejvoda
7b95fac8cc
- bugfix for fonts to remove newline character when calculating / rendering multi-line strings
2011-06-30 22:10:11 +00:00
Titus Tscharntke
baea45cae8
no fun with fonts
2011-06-29 23:48:48 +00:00
Mark Vejvoda
8d300f06a4
- fix for about screen, placement of some items
2011-06-28 15:56:22 +00:00
Mark Vejvoda
8c2d76b589
- fix for about screen (avoid using Vera font seems buggy)
2011-06-28 15:39:19 +00:00
Mark Vejvoda
0e897ee94f
- bugfix for y centering of font for different fonts / languages
2011-06-28 08:15:05 +00:00
Mark Vejvoda
a9dfd3853b
- corrections for y co-ord placement of font
2011-06-28 07:52:05 +00:00
Mark Vejvoda
ebd5bca7fe
- attempt to fix 'blurry fonts'
2011-06-28 06:18:24 +00:00
Mark Vejvoda
f5b15bd402
- bugfix for filtering out non printable keys
2011-06-28 01:25:14 +00:00
Mark Vejvoda
945c2aa66b
- some font bugfixes (use proper fonts in menus and also proper spacing in console)
2011-06-28 00:51:13 +00:00
Mark Vejvoda
34ef62c59f
- fix win32 build (around definition of byte keyword)
2011-06-26 15:41:32 +00:00
Mark Vejvoda
aa677cfc97
- attempt to NOT convert to utf8 twice
2011-06-26 03:38:28 +00:00
Mark Vejvoda
5e67b505a7
- try to convert to utf8 before rendering text
2011-06-26 02:50:13 +00:00
Mark Vejvoda
675750eda7
- some more unicode input cleanup
2011-06-26 02:21:45 +00:00
Mark Vejvoda
4b6bc7a4a7
- loads of changes in order to prepare for better input (not using char but SDLKey instead)
2011-06-26 01:55:08 +00:00
Mark Vejvoda
5f32d56b85
- added some common characters to be preloaded when fonts are loaded for better speed
2011-06-25 22:26:56 +00:00
Mark Vejvoda
1700cbba2d
- working implementation of particles for new attack-boost xml tag
2011-06-25 20:44:46 +00:00
Mark Vejvoda
e0860309c0
- added support for multiple animation models for each skill and display a them randomly during game play
2011-06-25 05:23:41 +00:00
Titus Tscharntke
a282cfe4e6
model cycle needs to be initialized with 0 ( said willvarfar )
2011-06-14 22:39:31 +00:00
Titus Tscharntke
86b926df1a
fix for shots( magic summoner and so on ). Not shure if I broke something with the new animated shot models. Willvarfar please look at it .
2011-06-13 23:43:47 +00:00
Mark Vejvoda
722261e212
- added new commandline option to override font file
2011-06-12 03:44:50 +00:00
Mark Vejvoda
752dd26bcd
- some small font centering adjustments
2011-06-12 01:32:02 +00:00
Mark Vejvoda
1d5dcb4ded
- better bullet proofing of reading lng files
...
- able to run in old font mode for comparison
2011-06-11 10:31:24 +00:00
Mark Vejvoda
f1aa231e4b
- bugfixes for font display:
...
- workaround for a bug in freetype in some cases
- better handling on different resolutions
- new commandline option to override screen resolution settings
2011-06-11 08:52:49 +00:00
Mark Vejvoda
4aca4af404
- updated patch from willvarfar for animated models in particles
2011-06-11 00:26:26 +00:00
Mark Vejvoda
90fcb0abe7
- added some more error checks in ftgl wrapper class
2011-06-10 22:17:15 +00:00
Mark Vejvoda
b583c45c5e
- see if this helps titi's gcc with constructor init issues?
2011-06-10 21:13:31 +00:00
Mark Vejvoda
3efde1d31b
- added will's patch for splash particle animation support
2011-06-10 19:44:34 +00:00
Mark Vejvoda
7c43628643
- included patch from willvarfar for animated attack particles (thanks will)
2011-06-10 17:33:09 +00:00
Mark Vejvoda
6bb805978c
- better quality font rendering and performance still good.
2011-06-10 04:34:58 +00:00
Mark Vejvoda
06999a8f88
- reworked fonts to now use 3d matrix positioning and render performance is much better.
...
*NOTE: Still need to deal with some letters getting partially chopped off in some cases.
2011-06-10 03:09:19 +00:00
Mark Vejvoda
001ef20c1b
- fixed compile error on win32 builds
2011-06-09 20:20:26 +00:00
Mark Vejvoda
fc3f5bbfa0
- added some logic to 'try' to figure out when to render font test right to left and when not to
2011-06-09 05:54:04 +00:00
Mark Vejvoda
ef0fbc5886
- fixed broken win32 compiling
2011-06-08 08:00:23 +00:00
Mark Vejvoda
f65bfe8710
- added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately
2011-06-08 07:18:06 +00:00
Mark Vejvoda
bf9702cdca
- bugfix for missing include on win32
2011-06-07 03:38:38 +00:00
Mark Vejvoda
875e0c2920
- bugfix for finding fonts in windows
2011-06-07 03:33:32 +00:00
Mark Vejvoda
226e8783c0
- added packaged game fonts
...
- updated code to search new default font folder
- added chinese language file from the fourm for testing
2011-06-07 02:37:58 +00:00
Mark Vejvoda
df178e5eb4
- fix broken win32 compile (but no freetype2 support yet)
2011-06-06 22:37:27 +00:00
Mark Vejvoda
c808a5661a
- added freetype2 / FTGL support
2011-06-06 21:38:25 +00:00
Mark Vejvoda
38aa9c94fb
- bugfix for units doing a build command where unit is > 1 size
...
- additional guards for null in miniupnpc calls
2011-06-02 05:05:54 +00:00
Mark Vejvoda
1803c2ea94
- only show debug when verbose enabled
2011-06-01 19:07:28 +00:00
Mark Vejvoda
f2ccc5b0ca
- bugfix for miniupnpc (when using non embedded version there was a null pointer)
2011-06-01 19:06:14 +00:00
Mark Vejvoda
9372369054
- fixed 3.5.2 build issue which incorrectly referenced a deprecated header file from curl
2011-07-09 01:28:59 +00:00
Mark Vejvoda
1dbdc29622
- do not throw error when connection drops on partial socket receive, just log the condition and close gracefully
2011-05-29 23:01:16 +00:00
Mark Vejvoda
d7c3d9e7ad
- code hardening for threaded socket destruction handling
2011-05-28 19:22:03 +00:00
Mark Vejvoda
4c7a2729d5
- bugfix for windows users 7z extraction
2011-05-27 16:39:01 +00:00
Mark Vejvoda
37f42cedee
- bugfix for windows users 7z extraction
2011-05-27 16:02:07 +00:00
Mark Vejvoda
1cf6d523fd
- updated cmake system to support using NON EMBEDDED versions of libircclient and miniupnpc for proper build in Debian
2011-05-27 06:37:43 +00:00
Mark Vejvoda
a5e1d046dd
- better character for multi-byte char width use (use a instead of W)
2011-05-25 23:06:37 +00:00
Mark Vejvoda
4c7d522b6b
- bugfix for font width calculation
2011-05-25 22:58:30 +00:00
Mark Vejvoda
3eaabb1b41
- some bugfixes discovered while testing in windows, related to files not found checking
...
- Fixed debug project settings
2011-05-25 22:41:19 +00:00
Mark Vejvoda
4b47c79af5
- attempt to fix tomreyn's segfault when socket is closing
2011-05-25 21:57:01 +00:00
Mark Vejvoda
8f56fc4657
- updates for possible chinese support (but i really doubt this shows the right text) but still a good start
2011-05-25 21:17:15 +00:00
Mark Vejvoda
cc958d266e
- updates for possible chinese support (but i really doubt this shows the right text) but stil la good start
2011-05-25 21:11:12 +00:00
Mark Vejvoda
879aaa7fe8
- added russian language (thanks Strannik)
...
- updated fonts to better handle non ascii languages (russian and ukraine display much better with more native fonts)
2011-05-25 19:03:22 +00:00
Mark Vejvoda
65ee439baf
- applied patch from LuckAs for better multi-byte character spacing
2011-05-25 16:51:31 +00:00
Mark Vejvoda
a1d80ae22f
- updates in prep for 3.5.2
2011-05-25 16:11:49 +00:00
Mark Vejvoda
e221011af2
- bugfixes so that the mingw compile builds
2011-05-24 22:51:45 +00:00
Mark Vejvoda
e10df0affe
- bugfixes for map editor and file extension function
2011-05-24 01:44:48 +00:00
Titus Tscharntke
821e159b05
&& not and .....
2011-05-24 01:07:57 +00:00
Titus Tscharntke
d28b47ffb1
diagonal flipping
2011-05-24 00:58:21 +00:00
Mark Vejvoda
adb7ec4a6a
- bugfixes from windows unicode work to compile in Linux
2011-05-23 19:50:17 +00:00
Mark Vejvoda
1085f24c6f
- more updates to handle unicode (most of the focus was getting tools working in windows using non ascii file paths)
2011-05-23 19:23:00 +00:00
Mark Vejvoda
e28fe7c575
- thought this extra close was required but it is not.
2011-05-18 22:16:34 +00:00
Mark Vejvoda
2f6f5df388
- bugfix for linux variable named wrong
2011-05-18 21:56:07 +00:00
Mark Vejvoda
60b8093f5b
- attempt to get non ascii file paths working in megaglest (Japanese etc...)
2011-05-18 21:49:11 +00:00
Mark Vejvoda
d1b4905759
- more fallback code to handle non power of two textures for 3d textures
2011-05-18 19:18:40 +00:00
Mark Vejvoda
ae47b47bc8
- bugfixes to avoid segfault when user has no sound card or openal cannot init
...
- more fallback handling for non power of two textures
2011-05-18 17:54:46 +00:00
Mark Vejvoda
93767d8ed8
- bugfix for trying socket connect when nic is down
...
- removed platform mismatch console printf
2011-05-17 00:21:51 +00:00
Mark Vejvoda
8c59da57cd
- bugfixes to install related files to fix:
...
- missing glest.ini during make install (this file is handled by the data install)
- properly handles destdir for all installed files
- customizable paths for all installation destinations (the following can now be set):
MEGAGLEST_BIN_INSTALL_PATH - "bin/" - "The installation path for binaries (this is appended to the CMAKE_INSTALL_PREFIX)")
MEGAGLEST_DATA_INSTALL_PATH - "share/megaglest/" - "The installation path for data files (this is appended to the CMAKE_INSTALL_PREFIX)")
MEGAGLEST_DESKTOP_INSTALL_PATH - "share/applications/" - "The installation path for desktop files (this is appended to the CMAKE_INSTALL_PREFIX)")
MEGAGLEST_ICON_INSTALL_PATH - "share/pixmaps/" - "The installation path for icon files (this is appended to the CMAKE_INSTALL_PREFIX)")
CUSTOM_DATA_INSTALL_PATH - "'\\\"${CMAKE_INSTALL_PREFIX}/${MEGAGLEST_DATA_INSTALL_PATH}\\\"'" - "The FULL installation path for data files (this is build automatically by combining CMAKE_INSTALL_PREFIX and MEGAGLEST_DATA_INSTALL_PATH)")
- Fixed startup scripts for tools (remove bin folder)
- Fixed source and data tarball scripts to include required files (missed the proper main ini files)
- Debian can now easily package up megaglest and build deb files
2011-05-14 17:31:40 +00:00
Mark Vejvoda
42d6f16ed1
- copyfile copies files in binary mode now
2011-05-06 23:34:58 +00:00
Mark Vejvoda
c54a6ca7e5
- copyfile copies files in binary mode now
2011-05-06 23:23:57 +00:00
Mark Vejvoda
449e3f25c8
- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
2011-05-06 22:12:16 +00:00
Mark Vejvoda
e34e70a0c8
- added code to merge duplicate sounds used in a techtree
2011-05-06 07:47:31 +00:00
Mark Vejvoda
6492832c35
- added initial validation code to warn about duplicate data used in factions
2011-05-05 19:21:50 +00:00
Mark Vejvoda
c3d1d6fca0
- add support for models, sounds and images to be able to load from commondata
2011-05-05 07:15:12 +00:00
Mark Vejvoda
102363f151
- added initial folder(s) and code to handle loading common data to save duplicated files space
2011-05-05 06:17:34 +00:00
Mark Vejvoda
fab36598b1
- lots of updates including:
...
- cmake system changes (after doing a make you may go: sudo make install to install in standard linux paths)
- updates to various pathing in order to more robustly support lhs
*WARNING, Linux dev's should run cmake like the following to avoid pathing issues as the default now is lhs paths:
cmake -DCMAKE_INSTALL_PREFIX= .. (notice the SPACE before the ..)
2011-05-03 23:34:25 +00:00
Mark Vejvoda
e4f0e8bfbf
- step #1 towards a working make install via cmake
2011-05-03 18:25:35 +00:00
Mark Vejvoda
cd4ef0eaf7
- proper binary path extraction on all platforms and glest.ini by default can run from search path and will try to find stuff it needs in the real binary path
...
- fixed error message for untis missing be_built
- fixed mg.ini for html tool and updated perl script
2011-05-03 11:15:15 +00:00
Mark Vejvoda
bda831861a
Stuff from pabs (debian games) round #1
...
- remove +x bit on many files that should not have it
- added gplv3 svg logo for completeness in svn
2011-05-03 07:58:59 +00:00
Mark Vejvoda
fb79bce5ab
- added new ini entry for totalnoob to try to see if it fixes his stick trees?
...
PerspectiveFarPlane=1000
is what he should try when using this svn version
2011-05-01 22:48:44 +00:00
Titus Tscharntke
7863212a94
fixes a memory problem with very small emission rates which might happen when a particle system has no more living particle.
2011-05-01 21:46:04 +00:00
Mark Vejvoda
15489b066f
- added new ini setting to see if this helps fix non power of two texture loading for some ATI video cards, user needs to set this in the ini:
...
EnableATIHacks=true
2011-04-28 07:48:19 +00:00
Mark Vejvoda
95dcd042a3
- updated texture gl errors to include glu error text
2011-04-28 00:51:39 +00:00
Mark Vejvoda
3f09541ab3
- add more texture fallback code in case api calls fail
2011-04-27 23:31:56 +00:00
Mark Vejvoda
69a627dca7
-fixed AllowGameDataSynchCheck=true so it works properly again
2011-04-26 23:34:48 +00:00
Mark Vejvoda
706c72c87f
- bugfix when receiving additional socket data
2011-04-26 23:19:27 +00:00
Mark Vejvoda
b9ebb5aabe
- bugfix for handling unexpected small strings in string compare
2011-04-26 19:35:53 +00:00
Mark Vejvoda
a77aa5e4be
- attempt to correct possible openal issues
2011-04-24 15:34:53 +00:00
Mark Vejvoda
1f3d97dbe1
- fixed strange messagebox display (was caused by map preview renderer setting glLineWidth to 14 and never resetting afterwards)
2011-04-24 05:39:13 +00:00
Mark Vejvoda
ac83b1a898
- attempt to fix socket bug where we incorrectly polled for data using ioctl / ioctlsocket. While we stilkl do some peeks, the bulk of the socket work is now done properly by simply doing recv and thus should prove more stable and reliable as well as perform better.
2011-04-24 04:22:19 +00:00
Mark Vejvoda
5174e33b92
- attempt a better video recovery when selected mode and colour bits fail
2011-04-19 04:03:52 +00:00
Mark Vejvoda
c8a6404ecf
- screen resolutions sorted now in options menu
2011-04-18 23:31:33 +00:00
Mark Vejvoda
3866cf286f
- update for video fallback if current resolution fails
2011-04-18 22:46:28 +00:00
Mark Vejvoda
8325463c71
- ALT-F4 auto quits the game in win32
2011-04-18 22:09:55 +00:00
Mark Vejvoda
c2eca9bb05
- added better way to show some common resolutions in the options menu
...
- if video mode selected fails, first we now try to revert to 800x600 then 640x480
2011-04-18 22:05:41 +00:00
Mark Vejvoda
c4d32ae0d2
- bugfix for users toggling back from Linux tty session
2011-04-18 19:48:05 +00:00
Mark Vejvoda
8dbef7d7ea
- fixed configurator to properly read / write mg ini files
2011-04-17 07:04:38 +00:00
Mark Vejvoda
cfd0e12dd7
-fix cmake script for mingw, just for completeness.
2011-04-15 01:15:46 +00:00
Mark Vejvoda
d14b13e285
- added a new cancel button for connected menu to cancel all current and queued file transfers
2011-04-15 00:09:38 +00:00
Mark Vejvoda
ea90bd0715
- added verticle synch option, to enable use:
...
EnableVSynch=true
2011-04-14 05:02:32 +00:00
Mark Vejvoda
88a81a6993
- removed useless items in debug view
...
- removed some noise from verbose output
2011-04-13 18:45:27 +00:00
Mark Vejvoda
540d91ed92
- bugfix for recent socket change on windows
2011-04-13 05:07:47 +00:00
Mark Vejvoda
1858240879
- inspired by brazil boy. added a temp block feature for server player to temp block players from the current game in the lobby
2011-04-13 04:04:08 +00:00
Mark Vejvoda
7bf40db4ce
- updated crc check for techtrees to also store date last updated and force an immediate refresh if the techtree has different CRC with server and was older than 1 day
2011-04-13 01:51:15 +00:00
Mark Vejvoda
7a501a4e26
- added code to track mutex source for sockets
2011-04-13 01:20:40 +00:00
Mark Vejvoda
05a61ec619
- client connected menu now uses same rendering as custom game menu for map preview (resulting in better fps there)
2011-04-13 01:11:23 +00:00
Mark Vejvoda
1ffc7d99d4
- calculate megapack techtree CRC first if it exists in the users techtrees
2011-04-10 23:50:47 +00:00
Mark Vejvoda
3e3b774dd5
- removed hard coded reference to 7z, uses all ini file options
2011-04-10 20:25:36 +00:00
Mark Vejvoda
0a2ffde50f
- fixed mod menu crash bug after doing a remove
2011-04-10 01:42:14 +00:00
Mark Vejvoda
42a6737960
- proper detection that user does not have 7z installed in their path
2011-04-09 22:20:10 +00:00
Mark Vejvoda
9b1893054f
- renamed Linux binaries launch scripts start with start_megaglest_x and binaries start with megaglest_
2011-04-09 19:13:10 +00:00
Mark Vejvoda
c71480739b
- added a new check to faction validator to report on sound files with a bitrate > 200K
2011-04-09 03:14:05 +00:00
Mark Vejvoda
5d96e8f3ab
- attempt to work around non power of two texture errors (tomreyn please try this rev and report back)
2011-04-09 01:42:20 +00:00
Mark Vejvoda
2bab37fdc0
- bugfix so that openal 1.13 works properly with megaglest
...
- added some code so we can show error messages when no menu item is active
2011-04-09 01:22:39 +00:00
Mark Vejvoda
93a92e9dee
- removed hard coded enabled system and network debug (someone must have left this code in there)
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- added verbose output in mod menu for content metadata output
- bugfix for masterserver php files not using proper variuable for imageurl output
2011-04-08 01:58:34 +00:00
Mark Vejvoda
788d81ba7e
- added code to download and display image preview for mod selections if they exist
2011-04-07 23:51:22 +00:00
Mark Vejvoda
56bac6cd80
- removed duplicate code that did nothing
2011-04-05 21:30:25 +00:00
Mark Vejvoda
5ce6c17f7d
- try to see if this fixes an opengl bug, by retrying texture loading using older opengl API if newer fails
2011-04-05 21:16:53 +00:00
Mark Vejvoda
c196e1ccfc
- try to see if this fixes an opengl bug, by retrying texture loading using older opengl API if newer fails
2011-04-05 21:10:20 +00:00
Mark Vejvoda
5add2da254
- mingw compile fixes, now it seems to properly compile and runs under wine again :)
2011-04-05 12:57:52 +00:00
Mark Vejvoda
1f433d6339
- bugfixes for compiling on older wxwidgets and also for mingw
2011-04-05 07:08:29 +00:00
Mark Vejvoda
53642bc7c7
- updated vc++ 2008 project files to handle default path for map editor and g3d viewer
2011-04-05 05:23:28 +00:00
Mark Vejvoda
5fd59eb00f
- added more debug info and error output to detect failures to write file data during file xfers
2011-04-04 17:56:47 +00:00
Mark Vejvoda
d610c0fbd2
- added individual factions to crc pre-processing for better performance
2011-04-03 07:23:15 +00:00
Mark Vejvoda
d4d250f2b6
- more efficient handling of faction CRC calc in menus
2011-04-03 07:09:54 +00:00
Mark Vejvoda
7b14d860c9
- attempt to log more info related to CRC processing
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- better thread mutex tracking
2011-04-03 06:09:43 +00:00
Mark Vejvoda
cf706491e1
- added screenshot file format to options menu
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- more cleanup from things discovered with valgrind.
- added an environment variable to use with openal so it is possible to specify which sound device to use if needed down the road
2011-04-02 21:17:17 +00:00
Mark Vejvoda
55f2bdc2d5
- when loading textures, if compressed texture call fails, try to revert to uncompressed before throwing an error
2011-03-30 19:23:27 +00:00
Mark Vejvoda
8059c064a3
- more cleanup of debug logging in menus
2011-03-29 09:45:15 +00:00
Mark Vejvoda
78b49f0a2e
- bugfix for CRC cache that was not updated
2011-03-29 09:19:05 +00:00
Mark Vejvoda
3ed636aae2
- fixes for some threading shutdown bugs
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- We now display when a screenshot is taken in game showing an ingame console message
- Updated AI to attack closest attackers
- Updated found enemy to be closest attacker
2011-03-28 21:04:47 +00:00
Mark Vejvoda
8be4bafdcf
- bugfix for segfault with new debug method needs to properly init debug system in a new area
2011-03-28 04:30:52 +00:00
Mark Vejvoda
3b56aa4475
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
...
This improves performance VERY MUCH.
2011-03-28 03:54:23 +00:00
Mark Vejvoda
965ac7e00b
- commented out unused curl method so now it should be able to compile on older libcurl
2011-03-27 16:18:16 +00:00
Mark Vejvoda
472fc2989a
- changed win32 to substitute $APPDATA for the current users app data folder instead of all users
2011-03-27 16:08:20 +00:00
Mark Vejvoda
5af6de5aec
- win32 now looks/stores userdata in the default windows appdata folder: C:\Documents and Settings\All Users\Application Data\megaglest (all dev users should copy all contents of mydata into this new location).. NOT INCLUDING the mydata folder itself
2011-03-27 15:16:28 +00:00
Mark Vejvoda
d9bc605974
- added scenarios to mod menu
2011-03-26 18:37:38 +00:00
Mark Vejvoda
846dd4769b
- better CRC worker thread distribution
2011-03-26 05:16:39 +00:00
Mark Vejvoda
6079e6de2b
- better handling of mod menu threading when user has no internet connection
2011-03-26 05:03:38 +00:00
Mark Vejvoda
15e00694bf
- attempt to tighten up socket connection logic that detects disconnect
2011-03-26 02:00:41 +00:00
Mark Vejvoda
884b46da60
- more thread cleanup
2011-03-25 22:50:30 +00:00
Mark Vejvoda
7e35d4a050
- more efficient CRC updating in cache thread
2011-03-25 21:02:53 +00:00
Mark Vejvoda
fcb1681de9
- now all libcurl calls support http redirection
2011-03-25 19:19:59 +00:00
Mark Vejvoda
9096449919
- fixed vc++ project files for mods download menu
2011-03-25 11:15:21 +00:00
Mark Vejvoda
9681e7f1bc
- initial code for managing mod content (downloads and removal of user data)
2011-03-25 10:11:16 +00:00
Mark Vejvoda
ab7dc1d007
- more code cleanup from things found in valgrind
2011-03-23 05:49:38 +00:00
Mark Vejvoda
8a9505e1e8
- added conditional check to only issue a stop command to units if they are not already stopped
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- memory cleanup on unit errors
- mutex for checksum class
2011-03-23 00:49:21 +00:00
Mark Vejvoda
f7fdafbff4
- did some code refactoring, wanted to load some textures threaded but bailed out due to opengl's hideous problems related to multi-threads
2011-03-22 02:02:54 +00:00
Mark Vejvoda
0379b7284d
- removed requirement to have a newer libcurl, now most platform, should be able to build mg more easily (only require 7.16.4 or newer instead of 7.21.0)
2011-03-20 00:11:00 +00:00
Mark Vejvoda
59fc55ffee
- cleanup some compiler warnings
2011-03-19 17:19:37 +00:00
Mark Vejvoda
e2c4ae7c11
- cleanup some compiler warnings
2011-03-19 12:32:40 +00:00
Mark Vejvoda
bca617cf18
- bugfix for socket mutex locked when deleting socket
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- added faction detail in lobby when CRC's do not match on techtree
2011-03-19 12:04:18 +00:00
Mark Vejvoda
83eaa67068
- bugfix for hideously aweful bug that made the lobby and lobby connection freeze for a long time
2011-03-19 05:11:36 +00:00
Mark Vejvoda
e65f588045
- better randomization of CRC refresh
2011-03-17 16:44:55 +00:00
Mark Vejvoda
a0bd1242b6
- improved performance of CRC precache thread, now uses up to 3 worker threads to batch process techtree's
2011-03-16 23:43:31 +00:00
Mark Vejvoda
29a123e263
- cleanup a few compiler warnings
2011-03-16 05:55:11 +00:00
Mark Vejvoda
43bf94c644
- only show MG_ usernames in Internet IRC lobby (just for you tomreyn)
2011-03-16 05:03:30 +00:00
Mark Vejvoda
2c6fef4efc
- added purge file stats and bugfix when showing help on commandline
2011-03-15 16:52:42 +00:00
Mark Vejvoda
7d38aec84a
- new commandline options to discover and optional delete unused files in techtrees
2011-03-15 15:30:28 +00:00
Mark Vejvoda
6eab8f905e
- simple bugfix for file xfer's
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- added openal call to try to work around an openal bug on some platforms
2011-03-14 20:25:27 +00:00
Titus Tscharntke
c54174061f
particles have more switches: day/night visibility , alternating value , radiusBasedStartenergy ( can be disabled now! )
2011-03-13 23:16:07 +00:00
Mark Vejvoda
28f74a15f7
- we can now save jpg screenshots and can also convert model textures to jpg (WARNING jpg DOES NOT support alpha channel (for transparency) so use this wisely
2011-03-13 22:43:44 +00:00
Mark Vejvoda
b3951b3940
-bugfix for vc++ compile
2011-03-13 13:14:47 +00:00
Mark Vejvoda
d0a95b1ff5
- added another option when converting model textures (keepsmallest)
2011-03-13 09:57:04 +00:00