- added conditional check to only issue a stop command to units if they are not already stopped

- memory cleanup on unit errors
- mutex for checksum class
This commit is contained in:
Mark Vejvoda 2011-03-23 00:49:21 +00:00
parent 37127cccfc
commit 8a9505e1e8
4 changed files with 22 additions and 6 deletions

View File

@ -266,11 +266,15 @@ void UnitUpdater::updateUnitCommand(Unit *unit, int frameIndex) {
//if no commands stop and add stop command
if(unit->anyCommand() == false && unit->isOperative()) {
SystemFlags::OutputDebug(SystemFlags::debugUnitCommands,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
unit->setCurrSkill(scStop);
if(unit->getType()->hasCommandClass(ccStop)) {
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
unit->giveCommand(new Command(unit->getType()->getFirstCtOfClass(ccStop)));
const SkillType *currSkill= unit->getCurrSkill();
if(currSkill == NULL || currSkill->getClass() != scStop) {
unit->setCurrSkill(scStop);
if(unit->getType()->hasCommandClass(ccStop)) {
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
unit->giveCommand(new Command(unit->getType()->getFirstCtOfClass(ccStop)));
}
}
}
}

View File

@ -780,6 +780,8 @@ void World::createUnit(const string &unitName, int factionIndex, const Vec2i &po
scriptManager->onUnitCreated(unit);
}
else {
delete unit;
unit = NULL;
throw runtime_error("Unit cant be placed");
}
@ -1256,6 +1258,8 @@ void World::initUnits() {
unit->born();
}
else {
delete unit;
unit = NULL;
throw runtime_error("Unit cant be placed, this error is caused because there is no enough place to put the units near its start location, make a better map: "+unit->getType()->getName() + " Faction: "+intToStr(i));
}
if (unit->getType()->hasSkillClass(scBeBuilt)) {

View File

@ -15,11 +15,11 @@
#include <string>
#include <map>
#include "types.h"
#include "thread.h"
#include "leak_dumper.h"
using std::string;
using Shared::Platform::int32;
using Shared::Platform::int8;
using namespace Shared::Platform;
namespace Shared{ namespace Util{
@ -34,6 +34,8 @@ private:
int32 c1;
int32 c2;
std::map<string,int32> fileList;
static Mutex fileListCacheSynchAccessor;
static std::map<string,int32> fileListCache;
void addSum(int32 value);

View File

@ -23,6 +23,7 @@
#include "util.h"
#include "platform_common.h"
#include "conversion.h"
#include "leak_dumper.h"
using namespace std;
@ -34,6 +35,7 @@ namespace Shared{ namespace Util{
// class Checksum
// =====================================================
Mutex Checksum::fileListCacheSynchAccessor;
std::map<string,int32> Checksum::fileListCache;
Checksum::Checksum() {
@ -189,6 +191,8 @@ int32 Checksum::getSum() {
Checksum newResult;
for(std::map<string,int32>::iterator iterMap = fileList.begin();
iterMap != fileList.end(); iterMap++) {
MutexSafeWrapper safeMutexSocketDestructorFlag(&Checksum::fileListCacheSynchAccessor,string(__FILE__) + "_" + intToStr(__LINE__));
if(Checksum::fileListCache.find(iterMap->first) == Checksum::fileListCache.end()) {
Checksum fileResult;
fileResult.addFileToSum(iterMap->first);
@ -213,12 +217,14 @@ int32 Checksum::getFileCount() {
}
void Checksum::removeFileFromCache(const string file) {
MutexSafeWrapper safeMutexSocketDestructorFlag(&Checksum::fileListCacheSynchAccessor,string(__FILE__) + "_" + intToStr(__LINE__));
if(Checksum::fileListCache.find(file) != Checksum::fileListCache.end()) {
Checksum::fileListCache.erase(file);
}
}
void Checksum::clearFileCache() {
MutexSafeWrapper safeMutexSocketDestructorFlag(&Checksum::fileListCacheSynchAccessor,string(__FILE__) + "_" + intToStr(__LINE__));
Checksum::fileListCache.clear();
}