- step #1 towards a working make install via cmake
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@ -190,3 +190,47 @@ TARGET_LINK_LIBRARIES(${TARGET_NAME} libmegaglest)
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ENDIF()
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TARGET_LINK_LIBRARIES(${TARGET_NAME} ${EXTERNAL_LIBS})
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# Installation of the program
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INSTALL(TARGETS
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${TARGET_NAME}
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DESTINATION bin/megaglest)
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# Installation of the program config and image files
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INSTALL(FILES
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"${PROJECT_SOURCE_DIR}/mk/linux/glest.ini"
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"${PROJECT_SOURCE_DIR}/mk/linux/glestkeys.ini"
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"${PROJECT_SOURCE_DIR}/mk/linux/megaglest.bmp"
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"${PROJECT_SOURCE_DIR}/data/glest_game/megaglest.ico"
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DESTINATION bin/megaglest)
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# Installation of the tools
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#INSTALL(TARGETS
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# "${PROJECT_SOURCE_DIR}/mk/linux/megaglest_configurator"
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# "${PROJECT_SOURCE_DIR}/mk/linux/megaglest_editor"
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# "${PROJECT_SOURCE_DIR}/mk/linux/megaglest_g3dviewer"
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# DESTINATION bin/megaglest)
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# Installation of the program config and image files
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#INSTALL(FILES
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# "${PROJECT_SOURCE_DIR}/mk/linux/g3dviewer.ico"
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# "${PROJECT_SOURCE_DIR}/mk/linux/editor.ico"
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# "${PROJECT_SOURCE_DIR}/mk/linux/configuration.xml"
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# DESTINATION bin/megaglest)
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# Installation of data files from outside normal data folder
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INSTALL(DIRECTORY "${PROJECT_SOURCE_DIR}/source/masterserver/flags"
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DESTINATION share/megaglest/data/core/misc_textures
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OPTIONAL REGEX "/.svn" EXCLUDE)
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# Installation of the data
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install(
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DIRECTORY "${PROJECT_SOURCE_DIR}/data/glest_game/data"
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"${PROJECT_SOURCE_DIR}/data/glest_game/docs"
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"${PROJECT_SOURCE_DIR}/data/glest_game/maps"
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"${PROJECT_SOURCE_DIR}/data/glest_game/scenarios"
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"${PROJECT_SOURCE_DIR}/data/glest_game/techs"
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"${PROJECT_SOURCE_DIR}/data/glest_game/tilesets"
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"${PROJECT_SOURCE_DIR}/data/glest_game/tutorials"
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DESTINATION share/megaglest
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OPTIONAL REGEX "/.svn" EXCLUDE)
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@ -2724,7 +2724,7 @@ int glestMainWrapper(int argc, char** argv) {
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#ifdef WIN32_STACK_TRACE
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__try {
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#endif
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application_binary= executable_path(argv[0]);
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application_binary= executable_path(argv[0],true);
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//printf("\n\nargv0 [%s] application_binary [%s]\n\n",argv[0],application_binary.c_str());
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#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(__FreeBSD__) && !defined(BSD)
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@ -195,9 +195,6 @@ std::vector<std::string> FactionType::validateFactionType() {
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}
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}
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//const SoundContainer & getCommandSounds() const { return commandSounds; }
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for(int j = 0; j < unitType.getCommandTypeCount(); ++j) {
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const CommandType *cmdType = unitType.getCommandType(j);
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if(cmdType != NULL) {
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@ -701,7 +701,7 @@ void UnitUpdater::updateBuild(Unit *unit, int frameIndex) {
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builtUnit->create();
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if(builtUnitType->hasSkillClass(scBeBuilt) == false) {
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throw runtime_error("Unit [" + builtUnitType->getName() + "] has no be_built skill.");
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throw runtime_error("Unit [" + builtUnitType->getName() + "] has no be_built skill, producer was [" + intToStr(unit->getId()) + " - " + unit->getType()->getName() + "].");
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}
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builtUnit->setCurrSkill(scBeBuilt);
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@ -209,7 +209,7 @@ inline string trim (const string & s, const string & t = SPACES) {
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string getFullFileArchiveExtractCommand(string fileArchiveExtractCommand,
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string fileArchiveExtractCommandParameters, string outputpath, string archivename);
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bool executeShellCommand(string cmd,int expectedResult=IGNORE_CMD_RESULT_VALUE);
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string executable_path(string exeName);
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string executable_path(string exeName,bool includeExeNameInPath=false);
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class ValueCheckerVault {
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@ -1678,24 +1678,44 @@ off_t getFileSize(string filename) {
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return 0;
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}
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string executable_path(string exeName) {
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string executable_path(string exeName, bool includeExeNameInPath) {
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string value = "";
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#ifdef _WIN32
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char path[MAX_PATH]="";
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if( GetModuleFileName(NULL,path,MAX_PATH) == 0 ) {
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value = extractDirectoryPathFromFile(exeName);
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if(includeExeNameInPath == true) {
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value = exeName;
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}
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else {
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value = extractDirectoryPathFromFile(exeName);
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}
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}
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else {
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value = extractDirectoryPathFromFile(path);
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if(includeExeNameInPath == true) {
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value = path;
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}
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else {
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value = extractDirectoryPathFromFile(path);
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}
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}
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#elif __APPLE__
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char path[MAXPATHLEN+1]="";
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uint32_t path_len = MAXPATHLEN;
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if ( _NSGetExecutablePath(path, &path_len) ) {
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value = extractDirectoryPathFromFile(exeName);
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if(includeExeNameInPath == true) {
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value = exeName;
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}
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else {
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value = extractDirectoryPathFromFile(exeName);
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}
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}
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else {
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value = extractDirectoryPathFromFile(path);
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if(includeExeNameInPath == true) {
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value = path;
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}
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else {
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value = extractDirectoryPathFromFile(path);
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}
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}
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#else
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char exe_link_path[200]="";
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@ -1703,23 +1723,43 @@ string executable_path(string exeName) {
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if(length < 0 || length >= 200 ) {
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char *argv0_path = realpath(exeName.c_str(),NULL);
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if(argv0_path != NULL) {
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value = extractDirectoryPathFromFile(argv0_path);
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if(includeExeNameInPath == true) {
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value = argv0_path;
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}
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else {
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value = extractDirectoryPathFromFile(argv0_path);
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}
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free(argv0_path);
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argv0_path = NULL;
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}
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else {
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const char *shell_path = getenv("_");
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if(shell_path != NULL) {
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value = extractDirectoryPathFromFile(shell_path);
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if(includeExeNameInPath == true) {
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value = shell_path;
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}
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else {
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value = extractDirectoryPathFromFile(shell_path);
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}
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}
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else {
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value = extractDirectoryPathFromFile(exeName);
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if(includeExeNameInPath == true) {
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value = exeName;
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}
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else {
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value = extractDirectoryPathFromFile(exeName);
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}
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}
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}
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}
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else {
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exe_link_path[length] = '\0';
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value = extractDirectoryPathFromFile(exe_link_path);
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if(includeExeNameInPath == true) {
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value = exe_link_path;
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}
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else {
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value = extractDirectoryPathFromFile(exe_link_path);
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}
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}
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#endif
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return value;
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