- updates for possible chinese support (but i really doubt this shows the right text) but still a good start
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@ -167,11 +167,35 @@ void TextRenderer3DGl::render(const string &text, float x, float y, float size,
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glTranslatef(x-scale, y-scale, 0);
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}
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glScalef(scale, scale, scale);
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for (int i=0; utext[i]!='\0'; ++i) {
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glCallList(font->getHandle()+utext[i]);
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}
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if(Font::fontIsMultibyte == true) {
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//setlocale(LC_CTYPE, "en_ca.UTF-8");
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//wstring wText = widen(text);
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//glListBase(font->getHandle());
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//glCallLists(wText.length(), GL_UNSIGNED_SHORT, &wText[0]);
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//string utfText = text;
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//glListBase(font->getHandle());
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//glCallLists(utfText.length(), GL_UNSIGNED_SHORT, &utfText[0]);
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string utfText = text;
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glListBase(font->getHandle());
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glCallLists(text.length(), GL_UNSIGNED_SHORT, &utext[0]);
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//std::locale loc("");
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//wstring wText = widen(text);
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//std::string strBuffer(Text.size() * 4 + 1, 0);
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//std::use_facet<std::ctype<wchar_t> >(loc).narrow(&Text[0], &Text[0] + Text.size(), '?', &strBuffer[0]);
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//string utfText = std::string(&strBuffer[0]);
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//glListBase(font->getHandle());
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//glCallLists(utfText.length(), GL_UNSIGNED_SHORT, &utfText[0]);
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}
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else {
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for (int i=0; utext[i]!='\0'; ++i) {
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glCallList(font->getHandle()+utext[i]);
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}
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}
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glPopMatrix();
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glPopAttrib();
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