- added individual factions to crc pre-processing for better performance

This commit is contained in:
Mark Vejvoda 2011-04-03 07:23:15 +00:00
parent d4d250f2b6
commit d610c0fbd2
1 changed files with 21 additions and 0 deletions

View File

@ -186,6 +186,27 @@ void FileCRCPreCacheThread::execute() {
if(getQuitStatus() == false) {
int32 techCRC = getFolderTreeContentsCheckSumRecursively(techDataPaths, string("/") + techName + string("/*"), ".xml", NULL, true);
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] cached CRC value for Tech [%s] is [%d] took %.3f seconds.\n",__FILE__,__FUNCTION__,__LINE__,techName.c_str(),techCRC,difftime(time(NULL),elapsedTime));
//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] cached CRC value for Tech [%s] is [%d] took %.3f seconds.\n",__FILE__,__FUNCTION__,__LINE__,techName.c_str(),techCRC,difftime(time(NULL),elapsedTime));
vector<string> results;
for(int idx = 0; idx < techDataPaths.size(); idx++) {
string &techPath = techDataPaths[idx];
endPathWithSlash(techPath);
findAll(techPath + techName + "/factions/*.", results, false, false);
if(results.size() > 0) {
break;
}
}
if(results.size() == 0) {
for(unsigned int factionIdx = 0; factionIdx < results.size(); ++factionIdx) {
string factionName = results[factionIdx];
int32 factionCRC = 0;
factionCRC = getFolderTreeContentsCheckSumRecursively(techDataPaths, "/" + techName + "/factions/" + factionName + "/*", ".xml", NULL, true);
}
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] cached CRC value for Tech [%s] is [%d] took %.3f seconds.\n",__FILE__,__FUNCTION__,__LINE__,techName.c_str(),techCRC,difftime(time(NULL),elapsedTime));
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] cached CRC value for Tech [%s] is [%d] took %.3f seconds.\n",__FILE__,__FUNCTION__,__LINE__,techName.c_str(),techCRC,difftime(time(NULL),elapsedTime));
}