Mark Vejvoda
02d0781b40
A few changes to allow for better keyboard state detection
2010-04-02 17:37:04 +00:00
Titus Tscharntke
198d2aeb98
improved resolution change in options menu
2010-04-02 14:21:43 +00:00
Mark Vejvoda
bc725454fd
Added a new menu item in join menu and added a threaded callback system for clients when searching for servers so that the UI doesn't wait for responses
2010-04-02 02:33:32 +00:00
Titus Tscharntke
c678d35bdb
new glest ini, font handling changed!!!
...
"dynamic" fonts for linux ( maybe an error fallback should be added in gl_wrap.cpp if font is not available )
better option menu layout
2010-04-01 18:59:05 +00:00
Mark Vejvoda
76f4b87cbb
ifdef for win32 only code
2010-04-01 07:53:07 +00:00
Mark Vejvoda
6c92f188b6
Ported auto-discover LAN connect to win32
2010-04-01 07:46:14 +00:00
Mark Vejvoda
0bcb710606
Added auto-discovery of LAN servers using UDP broadcast. (for now the client must press the A key from the join menu to trigger this)
2010-04-01 06:31:10 +00:00
Titus Tscharntke
5ecc84099a
fonts
...
options menu
ingame resolution change ( game restart needed )
everything not really poolished yet!
2010-04-01 00:13:28 +00:00
Mark Vejvoda
2eae390d34
Added ServerPort to code so we actually use its value in code. Removed ServerPort from Configurator to make it more protected from common users
2010-03-31 17:30:12 +00:00
Mark Vejvoda
a74fa24001
Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
2010-03-30 00:25:35 +00:00
Titus Tscharntke
52c40e0713
3.3.2-beta1
2010-03-27 22:22:33 +00:00
Mark Vejvoda
cda368b96c
Added logic to NOT trigger camera mousemove if keyboard has a key pressed so you can scroll with keys and still move mouse simultaneously
2010-03-27 21:32:33 +00:00
Mark Vejvoda
02b1cb40e2
Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer
2010-03-27 20:33:46 +00:00
Mark Vejvoda
5604473d28
added missing header
2010-03-27 18:43:38 +00:00
Mark Vejvoda
25dea73abc
Added some debug tracing abilities for sound related issues. Added a little protected to the open_al sound wrapper to avoid having queued sound buffers not being cleaned up properly in some cases. (Need to test on Windows now)
2010-03-27 18:35:47 +00:00
Titus Tscharntke
42919a50f2
data is ready for rotation feature
...
some little hotkey changes
2010-03-27 16:08:03 +00:00
James McCulloch
a9026f8c20
* added missing #include "leak_dumper.h" to new cpp files
...
* fix for map names not being formatted (and replaced explicit loops to do the same to tileSet & techTree)
* fix exploration state for fog-of-war off & multiplayer (note: also turns off for AI, diff. behaviour to before)
* added fogOfWar to GameSettings and added to cutom game menu/menu_state_custom_game.cpp
2010-03-27 07:09:34 +00:00
Titus Tscharntke
c1ec8f97df
new switch <rotationAllowed value="false" /> for buildings
...
new switch <relativeDirection value="false" /> for UnitParticleSystems
2010-03-27 03:09:11 +00:00
Mark Vejvoda
7d75f5cc97
bugfix for order of operations.. after rotating 360 degrees or more the enum didn't reset to 0
2010-03-27 02:22:14 +00:00
James McCulloch
9bca65faa3
* removed quick-fix for static init problem
2010-03-25 19:30:35 +00:00
James McCulloch
00dd0f490d
* fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
...
* re-implemented building rotation (Note: requires particle systems that should be rotated with the building to be 'relative')
2010-03-25 12:15:10 +00:00
Mark Vejvoda
2ce421e06c
- disabled mouse revert in win32 as it doesn't seem to work properly (screen freezes while dragging)
...
- changed the mouse cursor at startup so it always looks like the regular glest mouse (unless we get one of those new glest error message boxes)
2010-03-25 06:35:18 +00:00
James McCulloch
2d3dad5a9b
Renderer::renderResourceStatus() fix, to always draw resource status icons 'lit'
2010-03-25 04:47:04 +00:00
Titus Tscharntke
bf9ebf4912
space is used to reset camera to normal game view
...
mouse scrollwheel behaves different in maxZoom position
2010-03-25 00:58:58 +00:00
Titus Tscharntke
147447b638
better mouse camera navigation ( missing win32 implementation )
2010-03-25 00:19:49 +00:00
Mark Vejvoda
b22adbfa02
bugfix for scripted scenarios and placing unit model not showing
2010-03-24 21:26:17 +00:00
James McCulloch
dfc32cdba2
* quick-fix for static initialisation problem in ImageReaders
...
* fix error in two part NetworkMessageCommandList receive
2010-03-24 13:39:08 +00:00
Mark Vejvoda
3ecf980649
Updated camera panning so that holding middle mouse button and moving the mouse changes the camera angle.
2010-03-24 01:28:48 +00:00
Titus Tscharntke
ecc39ea911
PolitikerNEU jpg and png support! ( currently linux only ? )
...
Some little changes where I forgot to integrate the playername
Mousescroll is not longer super fast
2010-03-23 23:32:25 +00:00
Mark Vejvoda
270ff57512
bugfix for startup errors to properly display on both windows and linux
2010-03-23 08:56:41 +00:00
Mark Vejvoda
221b099c67
More bug fixes for error handling if we have early program launch errors.
2010-03-23 08:46:20 +00:00
Mark Vejvoda
1fbff088e4
Some bugfixing for logfile saving after testing in win32
2010-03-23 07:59:24 +00:00
Mark Vejvoda
ae10ab55b2
Added ability to automatically log debug info to a debug logfile (respecting the new read / write configurable path)
2010-03-23 06:57:41 +00:00
Mark Vejvoda
1e7cd63330
- Some improvements for setting max videomode when AutoMaxFullScreen=true and Windowed=false
...
- Added better logic to try to restore video when crashing
2010-03-23 06:03:16 +00:00
Mark Vejvoda
237b76e2f2
Updates to new netplayer code to default the value to the hostname and not crash if the property is missing from glest.ini. Also added new property to configurator
2010-03-23 02:37:41 +00:00
Mark Vejvoda
5b713bd785
Added camera zoom (from GAE) into mega-glest (middle mouse button zooms in and out like in GAE)
2010-03-23 02:35:55 +00:00
Titus Tscharntke
397fe3dc41
Network Playernames ( and some more changes in the options menu )
2010-03-23 01:38:19 +00:00
Mark Vejvoda
c26e924e8c
Bugfix for unit rotate (when a produced unit is built, the wrong id was used)
2010-03-22 23:10:16 +00:00
Mark Vejvoda
d713349187
Changed unit rotation logic to attach to existing ccBuild command (placing rotateAmount into the targetId field which was always unused for this commandtype). Commented out the old network code that was used to do this for now.
2010-03-22 04:47:16 +00:00
Mark Vejvoda
344c4778d1
Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
...
GLESTHOME
2010-03-21 23:40:35 +00:00
Mark Vejvoda
9756217445
Added full support to have maps, tilesets and techs in a scenario or tutorial folder.
2010-03-21 05:33:13 +00:00
Titus Tscharntke
d4202298fd
- when you swittch off the ai in a scenario the faction does not consume consumable ressources anymore ( food ..)
...
- gui bugfix commands are no more canceled when any unit dies
2010-03-20 15:02:52 +00:00
Mark Vejvoda
64513cdf90
bugfix for scenario folder not finding language file
2010-03-20 12:11:46 +00:00
Mark Vejvoda
edd3af5243
Bugfixes so that win32 code will work with latest user data changes
2010-03-20 11:16:07 +00:00
Mark Vejvoda
a9d644eba0
Bugfixes so that win32 code will compile with latest user data changes
2010-03-20 10:52:55 +00:00
Mark Vejvoda
1f2c805fe8
Added new setting to allow playing glest using multiple monitors
2010-03-20 07:19:45 +00:00
Mark Vejvoda
4e9d348fbd
Changed user data code to be one path where the data tree folder structure can be found
2010-03-20 00:46:16 +00:00
Mark Vejvoda
965a7ac2ba
Updated debug logic to use a debug class to better control debug logging and centralize the control of it.
2010-03-19 23:26:00 +00:00
Titus Tscharntke
c5809e50b5
editor/g3dviewr startscripts which handle parameters / version number
2010-03-19 22:15:14 +00:00
Titus Tscharntke
c4a9f61842
Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too
...
Also fixed the stats by counting this kind of death too.
2010-03-19 18:58:46 +00:00
Titus Tscharntke
37c45275e4
about menu layout fixed
2010-03-19 01:18:05 +00:00
Titus Tscharntke
4b5d3fc94a
end battle layout fixed. numbers are readable now.
2010-03-19 00:41:09 +00:00
Mark Vejvoda
f838293632
Added code for the following:
...
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
2010-03-18 21:26:40 +00:00
Mark Vejvoda
abf7e57377
Attempt for bugfix to resume from msgbox
2010-03-17 20:57:19 +00:00
Mark Vejvoda
569a71e929
Changed version # for 3.3.1 release
2010-03-17 20:45:46 +00:00
Mark Vejvoda
10449faf39
Attempt for bugfix to resume from msgbox
2010-03-17 20:40:06 +00:00
Mark Vejvoda
1f78d09b80
SDL Bugfix to work with Windows and Linux
2010-03-17 19:10:18 +00:00
Mark Vejvoda
ae632f4d7a
Attempt for bugfix to resume from msgbox
2010-03-17 18:04:44 +00:00
Mark Vejvoda
eddd0cd19b
Attempt for bugfix to resume from msgbox
2010-03-17 17:24:12 +00:00
Mark Vejvoda
399c463f9d
SDL Bugfix to work with Windows and Linux
2010-03-17 16:40:49 +00:00
Mark Vejvoda
f0133ba260
Added a more user friendly messagebox when network errors are encountered. Added fix for Fullscreen OpenGL Mode
2010-03-17 16:27:17 +00:00
Titus Tscharntke
7468e314d1
Chat line is visible in custom game menu.
...
Network consistency always checks and gives better messages.
2010-03-17 13:22:08 +00:00
Mark Vejvoda
30d2d87e6f
Added a more user friendly messagebox when network errors are encountered.
2010-03-17 07:30:56 +00:00
Mark Vejvoda
cde1f285d0
Added a more user friendly messagebox when network errors are encountered.
2010-03-17 07:22:04 +00:00
Mark Vejvoda
89d3c66471
Added a more user friendly messagebox when network errors are encountered.
2010-03-17 06:25:19 +00:00
Mark Vejvoda
c925665d31
Bugfix for multiplayer binary and data checksum checking.
2010-03-16 21:44:22 +00:00
Mark Vejvoda
b9172acc5c
Bugfix for multiplayer binary and data checksum checking.
2010-03-16 21:37:11 +00:00
Mark Vejvoda
e4bd0a9ce6
Updated build # to 3.3.0
2010-03-14 00:49:19 +00:00
Mark Vejvoda
ff60b09158
Cleaned up all compiler warnings
2010-03-13 22:00:01 +00:00
Mark Vejvoda
2012b7e22c
Made changes to properly isolate new unit rotation code so that it is disabled by default
2010-03-13 21:10:45 +00:00
Mark Vejvoda
e9847750c1
Disabled in progress code related to unit rotation feature (will re-enabled after current release)
2010-03-12 07:42:55 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Mark Vejvoda
7cb4f99ec4
Code Restructuring to make mega-glest more standard
2010-03-12 05:11:28 +00:00
Mark Vejvoda
4ecc284f75
Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps
2010-03-09 00:43:46 +00:00
James McCulloch
06012e4804
* looks for 'gbm' (1-4 player) maps & 'mgm' (5-8 player) maps
2010-03-04 13:42:27 +00:00
Titus Tscharntke
b6b54f1001
damage particlesystem / new glest.ini / ingame option to switch of particles
2010-03-01 00:30:51 +00:00
Titus Tscharntke
bb637920fa
8 player fix for existing scenarios. Closed slots don't have to be set any more.
2010-02-28 13:16:03 +00:00
Titus Tscharntke
ee8805ca3f
switched version to v3.2.4-1-beta4
2010-02-28 11:25:38 +00:00
Titus Tscharntke
5cb8aca19c
8 players
2010-02-28 11:21:01 +00:00
Titus Tscharntke
59faabfe14
bugfix/improvement for teamcolor particles ** units can morph to flying units ** tech faction with particles
2010-02-27 00:34:03 +00:00
Titus Tscharntke
3b02f9c9b7
fix for damage-all value="false" bug ( direct hit still hurt an ally unit, but splash doesn't )
2010-02-24 23:25:32 +00:00
Titus Tscharntke
15783511fd
black particles
2010-02-22 22:51:46 +00:00
Titus Tscharntke
f80359fdca
proper particle cleanup in unit destructor; campfire is using new particles now
2010-02-21 23:30:12 +00:00
Titus Tscharntke
daa9c94129
multiple particle systems for every skill
2010-02-21 13:56:17 +00:00
Mark Vejvoda
7657b40a4b
- Additional bug fixes related to network connection code for win32
...
- print out socket errors to console instead of throw exceptions
2010-02-21 03:48:05 +00:00
Titus Tscharntke
c4d32651c6
removed old debug printfs in comments
...
fixed relative switch for unit particles
fixed gravity for unit particles
2010-02-16 23:55:45 +00:00
Titus Tscharntke
e4b3c3117e
forgot 2 files for the particles
2010-02-16 01:15:38 +00:00
Titus Tscharntke
0550d06faf
particles for te skills
2010-02-16 01:12:48 +00:00
Mark Vejvoda
012644273e
Bugfixes:
...
- final network fixes for mega-glest multiplayer performance improvements
- added ability for windows builds to "ignore" hidden files so that glest wont try to read svn files
- bugfix for loading the map editor
2010-02-15 17:07:21 +00:00
Mark Vejvoda
fb5035c230
Updated with initial 3.4.4 codebase includes:
...
- network fixes for multiplayer defects found
- initial code (disabled currently) for content crc checking and downloading
- code compiles on Win32 using VS2008 express, project files not yet included
2010-02-03 01:09:50 +00:00
Titus Tscharntke
fb93fb1b14
megaglest 3.2.3
2010-01-23 18:34:40 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00