about menu layout fixed

This commit is contained in:
Titus Tscharntke 2010-03-19 01:18:05 +00:00
parent 4b5d3fc94a
commit 37c45275e4
1 changed files with 96 additions and 0 deletions

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@ -0,0 +1,96 @@
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2005 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "menu_state_about.h"
#include "renderer.h"
#include "menu_state_root.h"
#include "sound_renderer.h"
#include "core_data.h"
#include "menu_state_options.h"
#include "leak_dumper.h"
namespace Glest{ namespace Game{
// =====================================================
// class MenuStateAbout
// =====================================================
MenuStateAbout::MenuStateAbout(Program *program, MainMenu *mainMenu):
MenuState(program, mainMenu, "about")
{
Lang &lang= Lang::getInstance();
//init
buttonReturn.init(460, 100, 125);
buttonReturn.setText(lang.get("Return"));
for(int i= 0; i<aboutStringCount1; ++i){
labelAbout1[i].init(100, 650-i*20);
labelAbout1[i].setText(getAboutString1(i));
}
for(int i= 0; i<aboutStringCount2; ++i){
labelAbout2[i].init(460, 650-i*20);
labelAbout2[i].setText(getAboutString2(i));
}
for(int i= 0; i<teammateCount; ++i){
labelTeammateName[i].init(100+i*180, 500);
labelTeammateRole[i].init(100+i*180, 520);
labelTeammateName[i].setText(getTeammateName(i));
labelTeammateRole[i].setText(getTeammateRole(i));
}
labelTeammateName[5].init(100, 160);
labelTeammateRole[5].init(100, 180);
labelTeammateName[6].init(333, 160);
labelTeammateRole[6].init(333, 180);
labelTeammateName[7].init(566, 160);
labelTeammateRole[7].init(566, 180);
labelTeammateName[8].init(800, 160);
labelTeammateRole[8].init(800, 180);
}
void MenuStateAbout::mouseClick(int x, int y, MouseButton mouseButton){
CoreData &coreData= CoreData::getInstance();
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
if(buttonReturn.mouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundA());
mainMenu->setState(new MenuStateRoot(program, mainMenu));
}
}
void MenuStateAbout::mouseMove(int x, int y, const MouseState *ms){
buttonReturn.mouseMove(x, y);
}
void MenuStateAbout::render(){
Renderer &renderer= Renderer::getInstance();
renderer.renderButton(&buttonReturn);
for(int i= 0; i<aboutStringCount1; ++i){
renderer.renderLabel(&labelAbout1[i]);
}
for(int i= 0; i<aboutStringCount2; ++i){
renderer.renderLabel(&labelAbout2[i]);
}
for(int i= 0; i<teammateCount; ++i){
renderer.renderLabel(&labelTeammateName[i]);
renderer.renderLabel(&labelTeammateRole[i]);
}
}
}}//end namespace