Bugfixes so that win32 code will work with latest user data changes

This commit is contained in:
Mark Vejvoda 2010-03-20 11:16:07 +00:00
parent a9d644eba0
commit edd3af5243
8 changed files with 561 additions and 97 deletions

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@ -15,7 +15,7 @@
#include "context.h"
#include "platform_util.h"
#include "window_gl.h"
#include "socket.h"
#include "socket.h"
#include "components.h"
using Shared::Graphics::Context;
@ -69,25 +69,25 @@ public:
class Program{
private:
static const int maxTimes;
class ShowMessageProgramState : public ProgramState {
GraphicMessageBox msgBox;
int mouseX;
int mouseY;
int mouse2dAnim;
string msg;
bool userWantsExit;
public:
ShowMessageProgramState(Program *program, const char *msg);
virtual void render();
virtual void mouseDownLeft(int x, int y);
virtual void mouseMove(int x, int y, const MouseState &mouseState);
virtual void update();
virtual bool wantExit() { return userWantsExit; }
};
class ShowMessageProgramState : public ProgramState {
GraphicMessageBox msgBox;
int mouseX;
int mouseY;
int mouse2dAnim;
string msg;
bool userWantsExit;
public:
ShowMessageProgramState(Program *program, const char *msg);
virtual void render();
virtual void mouseDownLeft(int x, int y);
virtual void mouseMove(int x, int y, const MouseState &mouseState);
virtual void update();
virtual bool wantExit() { return userWantsExit; }
};
private:
ProgramState *programState;
@ -96,13 +96,13 @@ private:
PerformanceTimer updateTimer;
PerformanceTimer updateCameraTimer;
WindowGl *window;
WindowGl *window;
static Program *singleton;
public:
Program();
~Program();
~Program();
static Program *getInstance() {return singleton;}
void initNormal(WindowGl *window);
@ -119,7 +119,7 @@ public:
void keyUp(char key);
void keyPress(char c);
void loop();
void resize(SizeState sizeState);
void resize(SizeState sizeState);
void showMessage(const char *msg);
//misc

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@ -0,0 +1,155 @@
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "faction_type.h"
#include "logger.h"
#include "util.h"
#include "xml_parser.h"
#include "tech_tree.h"
#include "resource.h"
#include "platform_util.h"
#include "game_util.h"
#include "leak_dumper.h"
using namespace Shared::Util;
using namespace Shared::Xml;
namespace Glest{ namespace Game{
// ======================================================
// Class FactionType
// ======================================================
FactionType::FactionType(){
music= NULL;
}
//load a faction, given a directory
void FactionType::load(const string &dir, const TechTree *techTree, Checksum* checksum){
name= lastDir(dir);
Logger::getInstance().add("Faction type: "+ formatString(name), true);
// a1) preload units
string unitsPath= dir + "/units/*.";
vector<string> unitFilenames;
findAll(unitsPath, unitFilenames);
unitTypes.resize(unitFilenames.size());
for(int i=0; i<unitTypes.size(); ++i){
string str= dir + "/units/" + unitFilenames[i];
unitTypes[i].preLoad(str);
}
// a2) preload upgrades
string upgradesPath= dir + "/upgrades/*.";
vector<string> upgradeFilenames;
findAll(upgradesPath, upgradeFilenames);
upgradeTypes.resize(upgradeFilenames.size());
for(int i=0; i<upgradeTypes.size(); ++i){
string str= dir + "/upgrades/" + upgradeFilenames[i];
upgradeTypes[i].preLoad(str);
}
// b1) load units
try{
for(int i=0; i<unitTypes.size(); ++i){
string str= dir + "/units/" + unitTypes[i].getName();
unitTypes[i].load(i, str, techTree, this, checksum);
}
}
catch(const exception &e){
throw runtime_error("Error loading units: "+ dir + "\n" + e.what());
}
// b2) load upgrades
try{
for(int i=0; i<upgradeTypes.size(); ++i){
string str= dir + "/upgrades/" + upgradeTypes[i].getName();
upgradeTypes[i].load(str, techTree, this, checksum);
}
}
catch(const exception &e){
throw runtime_error("Error loading upgrades: "+ dir + "\n" + e.what());
}
//open xml file
string path= dir+"/"+name+".xml";
checksum->addFile(path);
XmlTree xmlTree;
xmlTree.load(path);
const XmlNode *factionNode= xmlTree.getRootNode();
//read starting resources
const XmlNode *startingResourcesNode= factionNode->getChild("starting-resources");
startingResources.resize(startingResourcesNode->getChildCount());
for(int i=0; i<startingResources.size(); ++i){
const XmlNode *resourceNode= startingResourcesNode->getChild("resource", i);
string name= resourceNode->getAttribute("name")->getRestrictedValue();
int amount= resourceNode->getAttribute("amount")->getIntValue();
startingResources[i].init(techTree->getResourceType(name), amount);
}
//read starting units
const XmlNode *startingUnitsNode= factionNode->getChild("starting-units");
for(int i=0; i<startingUnitsNode->getChildCount(); ++i){
const XmlNode *unitNode= startingUnitsNode->getChild("unit", i);
string name= unitNode->getAttribute("name")->getRestrictedValue();
int amount= unitNode->getAttribute("amount")->getIntValue();
startingUnits.push_back(PairPUnitTypeInt(getUnitType(name), amount));
}
//read music
const XmlNode *musicNode= factionNode->getChild("music");
bool value= musicNode->getAttribute("value")->getBoolValue();
if(value){
music= new StrSound();
music->open(dir+"/"+musicNode->getAttribute("path")->getRestrictedValue());
}
}
FactionType::~FactionType(){
delete music;
}
// ==================== get ====================
const UnitType *FactionType::getUnitType(const string &name) const{
for(int i=0; i<unitTypes.size();i++){
if(unitTypes[i].getName()==name){
return &unitTypes[i];
}
}
throw runtime_error("Unit not found: "+name);
}
const UpgradeType *FactionType::getUpgradeType(const string &name) const{
for(int i=0; i<upgradeTypes.size();i++){
if(upgradeTypes[i].getName()==name){
return &upgradeTypes[i];
}
}
throw runtime_error("Upgrade not found: "+name);
}
int FactionType::getStartingResourceAmount(const ResourceType *resourceType) const{
for(int i=0; i<startingResources.size(); ++i){
if(startingResources[i].getType()==resourceType){
return startingResources[i].getAmount();
}
}
return 0;
}
}}//end namespace

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@ -0,0 +1,144 @@
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "resource_type.h"
#include "util.h"
#include "element_type.h"
#include "logger.h"
#include "renderer.h"
#include "xml_parser.h"
#include "game_util.h"
#include "leak_dumper.h"
using namespace Shared::Util;
using namespace Shared::Xml;
namespace Glest{ namespace Game{
// =====================================================
// class ResourceType
// =====================================================
void ResourceType::load(const string &dir, Checksum* checksum){
string path, str;
Renderer &renderer= Renderer::getInstance();
try
{
recoup_cost = true;
name= lastDir(dir);
Logger::getInstance().add("Resource type: "+ formatString(name), true);
path= dir+"/"+name+".xml";
checksum->addFile(path);
//tree
XmlTree xmlTree;
xmlTree.load(path);
const XmlNode *resourceNode= xmlTree.getRootNode();
//image
const XmlNode *imageNode= resourceNode->getChild("image");
image= renderer.newTexture2D(rsGame);
image->load(dir+"/"+imageNode->getAttribute("path")->getRestrictedValue());
//type
const XmlNode *typeNode= resourceNode->getChild("type");
resourceClass= strToRc(typeNode->getAttribute("value")->getRestrictedValue());
switch(resourceClass)
{
case rcTech:
{
//model
const XmlNode *modelNode= typeNode->getChild("model");
string path=dir+"/" + modelNode->getAttribute("path")->getRestrictedValue();
model= renderer.newModel(rsGame);
model->load(path);
//default resources
const XmlNode *defaultAmountNode= typeNode->getChild("default-amount");
defResPerPatch= defaultAmountNode->getAttribute("value")->getIntValue();
//resource number
const XmlNode *resourceNumberNode= typeNode->getChild("resource-number");
resourceNumber= resourceNumberNode->getAttribute("value")->getIntValue();
}
break;
case rcTileset:
{
//resource number
const XmlNode *defaultAmountNode= typeNode->getChild("default-amount");
defResPerPatch= defaultAmountNode->getAttribute("value")->getIntValue();
//resource number
const XmlNode *tilesetObjectNode= typeNode->getChild("tileset-object");
tilesetObject= tilesetObjectNode->getAttribute("value")->getIntValue();
}
break;
case rcConsumable:
{
//interval
const XmlNode *intervalNode= typeNode->getChild("interval");
interval= intervalNode->getAttribute("value")->getIntValue();
}
break;
case rcStatic:
{
//recoup_cost
if(typeNode->hasChild("recoup_cost") == true)
{
const XmlNode *recoup_costNode= typeNode->getChild("recoup_cost");
if(recoup_costNode != NULL)
{
recoup_cost= recoup_costNode->getAttribute("value")->getBoolValue();
}
}
}
break;
default:
break;
}
}
catch(const exception &e){
throw runtime_error("Error loading resource type: " + path + "\n" + e.what());
}
}
// ==================== misc ====================
ResourceClass ResourceType::strToRc(const string &s){
if(s=="tech"){
return rcTech;
}
if(s=="tileset"){
return rcTileset;
}
if(s=="static"){
return rcStatic;
}
if(s=="consumable"){
return rcConsumable;
}
throw runtime_error("Error converting from string ro resourceClass, found: " + s);
}
}}//end namespace

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@ -70,52 +70,38 @@ void TechTree::load(const string &dir, set<string> &factions, Checksum* checksum
XmlTree xmlTree;
string path= dir+"/"+lastDir(dir)+".xml";
bool bCanProcessFile = true;
#ifdef _WINDOWS
checksum->addFile(path);
DWORD fileAttributes = GetFileAttributes(path.c_str());
if( (fileAttributes & FILE_ATTRIBUTE_HIDDEN) == FILE_ATTRIBUTE_HIDDEN)
{
bCanProcessFile = false;
xmlTree.load(path);
const XmlNode *techTreeNode= xmlTree.getRootNode();
//attack types
const XmlNode *attackTypesNode= techTreeNode->getChild("attack-types");
attackTypes.resize(attackTypesNode->getChildCount());
for(int i=0; i<attackTypes.size(); ++i){
const XmlNode *attackTypeNode= attackTypesNode->getChild("attack-type", i);
attackTypes[i].setName(attackTypeNode->getAttribute("name")->getRestrictedValue());
attackTypes[i].setId(i);
}
#endif
//armor types
const XmlNode *armorTypesNode= techTreeNode->getChild("armor-types");
armorTypes.resize(armorTypesNode->getChildCount());
for(int i=0; i<armorTypes.size(); ++i){
const XmlNode *armorTypeNode= armorTypesNode->getChild("armor-type", i);
armorTypes[i].setName(armorTypeNode->getAttribute("name")->getRestrictedValue());
armorTypes[i].setId(i);
}
if(bCanProcessFile == true)
{
checksum->addFile(path);
xmlTree.load(path);
const XmlNode *techTreeNode= xmlTree.getRootNode();
//attack types
const XmlNode *attackTypesNode= techTreeNode->getChild("attack-types");
attackTypes.resize(attackTypesNode->getChildCount());
for(int i=0; i<attackTypes.size(); ++i){
const XmlNode *attackTypeNode= attackTypesNode->getChild("attack-type", i);
attackTypes[i].setName(attackTypeNode->getAttribute("name")->getRestrictedValue());
attackTypes[i].setId(i);
}
//armor types
const XmlNode *armorTypesNode= techTreeNode->getChild("armor-types");
armorTypes.resize(armorTypesNode->getChildCount());
for(int i=0; i<armorTypes.size(); ++i){
const XmlNode *armorTypeNode= armorTypesNode->getChild("armor-type", i);
armorTypes[i].setName(armorTypeNode->getAttribute("name")->getRestrictedValue());
armorTypes[i].setId(i);
}
//damage multipliers
damageMultiplierTable.init(attackTypes.size(), armorTypes.size());
const XmlNode *damageMultipliersNode= techTreeNode->getChild("damage-multipliers");
for(int i=0; i<damageMultipliersNode->getChildCount(); ++i){
const XmlNode *damageMultiplierNode= damageMultipliersNode->getChild("damage-multiplier", i);
const AttackType *attackType= getAttackType(damageMultiplierNode->getAttribute("attack")->getRestrictedValue());
const ArmorType *armorType= getArmorType(damageMultiplierNode->getAttribute("armor")->getRestrictedValue());
float multiplier= damageMultiplierNode->getAttribute("value")->getFloatValue();
damageMultiplierTable.setDamageMultiplier(attackType, armorType, multiplier);
}
//damage multipliers
damageMultiplierTable.init(attackTypes.size(), armorTypes.size());
const XmlNode *damageMultipliersNode= techTreeNode->getChild("damage-multipliers");
for(int i=0; i<damageMultipliersNode->getChildCount(); ++i){
const XmlNode *damageMultiplierNode= damageMultipliersNode->getChild("damage-multiplier", i);
const AttackType *attackType= getAttackType(damageMultiplierNode->getAttribute("attack")->getRestrictedValue());
const ArmorType *armorType= getArmorType(damageMultiplierNode->getAttribute("armor")->getRestrictedValue());
float multiplier= damageMultiplierNode->getAttribute("value")->getFloatValue();
damageMultiplierTable.setDamageMultiplier(attackType, armorType, multiplier);
}
}
catch(const exception &e){

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@ -101,17 +101,6 @@ void UnitType::load(int id,const string &dir, const TechTree *techTree, const Fa
//file load
path= dir+"/"+name+".xml";
#ifdef _WINDOWS
DWORD fileAttributes = GetFileAttributes(path.c_str());
if( (fileAttributes & FILE_ATTRIBUTE_HIDDEN) == FILE_ATTRIBUTE_HIDDEN)
{
return;
}
#endif
checksum->addFile(path);
XmlTree xmlTree;

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@ -0,0 +1,209 @@
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "upgrade_type.h"
#include <algorithm>
#include <cassert>
#include "unit_type.h"
#include "util.h"
#include "logger.h"
#include "lang.h"
#include "xml_parser.h"
#include "tech_tree.h"
#include "faction_type.h"
#include "resource.h"
#include "renderer.h"
#include "game_util.h"
#include "leak_dumper.h"
using namespace Shared::Util;
using namespace Shared::Xml;
namespace Glest{ namespace Game{
// =====================================================
// class UpgradeType
// =====================================================
// ==================== get ====================
bool UpgradeType::isAffected(const UnitType *unitType) const{
return find(effects.begin(), effects.end(), unitType)!=effects.end();
}
// ==================== misc ====================
void UpgradeType::preLoad(const string &dir){
name=lastDir(dir);
}
void UpgradeType::load(const string &dir, const TechTree *techTree, const FactionType *factionType, Checksum* checksum){
string path;
Logger::getInstance().add("Upgrade type: "+ formatString(name), true);
path=dir+"/"+name+".xml";
try{
checksum->addFile(path);
XmlTree xmlTree;
xmlTree.load(path);
const XmlNode *upgradeNode= xmlTree.getRootNode();
//image
const XmlNode *imageNode= upgradeNode->getChild("image");
image= Renderer::getInstance().newTexture2D(rsGame);
image->load(dir+"/"+imageNode->getAttribute("path")->getRestrictedValue());
//image cancel
const XmlNode *imageCancelNode= upgradeNode->getChild("image-cancel");
cancelImage= Renderer::getInstance().newTexture2D(rsGame);
cancelImage->load(dir+"/"+imageCancelNode->getAttribute("path")->getRestrictedValue());
//upgrade time
const XmlNode *upgradeTimeNode= upgradeNode->getChild("time");
productionTime= upgradeTimeNode->getAttribute("value")->getIntValue();
//unit requirements
const XmlNode *unitRequirementsNode= upgradeNode->getChild("unit-requirements");
for(int i=0; i<unitRequirementsNode->getChildCount(); ++i){
const XmlNode *unitNode= unitRequirementsNode->getChild("unit", i);
string name= unitNode->getAttribute("name")->getRestrictedValue();
unitReqs.push_back(factionType->getUnitType(name));
}
//upgrade requirements
const XmlNode *upgradeRequirementsNode= upgradeNode->getChild("upgrade-requirements");
for(int i=0; i<upgradeRequirementsNode->getChildCount(); ++i){
const XmlNode *upgradeReqNode= upgradeRequirementsNode->getChild("upgrade", i);
string name= upgradeReqNode->getAttribute("name")->getRestrictedValue();
upgradeReqs.push_back(factionType->getUpgradeType(name));
}
//resource requirements
const XmlNode *resourceRequirementsNode= upgradeNode->getChild("resource-requirements");
costs.resize(resourceRequirementsNode->getChildCount());
for(int i=0; i<costs.size(); ++i){
const XmlNode *resourceNode= resourceRequirementsNode->getChild("resource", i);
string name= resourceNode->getAttribute("name")->getRestrictedValue();
int amount= resourceNode->getAttribute("amount")->getIntValue();
costs[i].init(techTree->getResourceType(name), amount);
}
//effects
const XmlNode *effectsNode= upgradeNode->getChild("effects");
for(int i=0; i<effectsNode->getChildCount(); ++i){
const XmlNode *unitNode= effectsNode->getChild("unit", i);
string name= unitNode->getAttribute("name")->getRestrictedValue();
effects.push_back(factionType->getUnitType(name));
}
//values
maxHp= upgradeNode->getChild("max-hp")->getAttribute("value")->getIntValue();
maxEp= upgradeNode->getChild("max-ep")->getAttribute("value")->getIntValue();
sight= upgradeNode->getChild("sight")->getAttribute("value")->getIntValue();
attackStrength= upgradeNode->getChild("attack-strenght")->getAttribute("value")->getIntValue();
attackRange= upgradeNode->getChild("attack-range")->getAttribute("value")->getIntValue();
armor= upgradeNode->getChild("armor")->getAttribute("value")->getIntValue();
moveSpeed= upgradeNode->getChild("move-speed")->getAttribute("value")->getIntValue();
prodSpeed= upgradeNode->getChild("production-speed")->getAttribute("value")->getIntValue();
}
catch(const exception &e){
throw runtime_error("Error loading UpgradeType: "+ dir + "\n" +e.what());
}
}
string UpgradeType::getReqDesc() const{
string str;
int i;
Lang &lang= Lang::getInstance();
str= ProducibleType::getReqDesc();
if(getEffectCount()>0){
str+= "\n"+ lang.get("Upgrades")+":\n";
for(i=0; i<getEffectCount(); ++i){
str+= getEffect(i)->getName()+"\n";
}
}
if(maxHp!=0){
str+= lang.get("Hp")+" +"+intToStr(maxHp);
}
if(sight!=0){
str+= lang.get("Sight")+" +"+intToStr(sight);
}
if(maxEp!=0){
str+= lang.get("Ep")+" +"+intToStr(maxEp)+"\n";
}
if(attackStrength!=0){
str+= lang.get("AttackStrenght")+" +"+intToStr(attackStrength)+"\n";
}
if(attackRange!=0){
str+= lang.get("AttackDistance")+" +"+intToStr(attackRange)+"\n";
}
if(armor!=0){
str+= lang.get("Armor")+" +"+intToStr(armor)+"\n";
}
if(moveSpeed!=0){
str+= lang.get("WalkSpeed")+"+ "+intToStr(moveSpeed)+"\n";
}
if(prodSpeed!=0){
str+= lang.get("ProductionSpeed")+" +"+intToStr(prodSpeed)+"\n";
}
return str;
}
// ===============================
// class TotalUpgrade
// ===============================
TotalUpgrade::TotalUpgrade(){
reset();
}
void TotalUpgrade::reset(){
maxHp= 0;
maxEp= 0;
sight=0;
armor= 0;
attackStrength= 0;
attackRange= 0;
moveSpeed= 0;
prodSpeed=0;
}
void TotalUpgrade::sum(const UpgradeType *ut){
maxHp+= ut->getMaxHp();
maxEp+= ut->getMaxEp();
sight+= ut->getSight();
armor+= ut->getArmor();
attackStrength+= ut->getAttackStrength();
attackRange+= ut->getAttackRange();
moveSpeed+= ut->getMoveSpeed();
prodSpeed+= ut->getProdSpeed();
}
void TotalUpgrade::incLevel(const UnitType *ut){
maxHp+= ut->getMaxHp()*50/100;
maxEp+= ut->getMaxEp()*50/100;
sight+= ut->getSight()*20/100;
armor+= ut->getArmor()*50/100;
}
}}//end namespace

View File

@ -108,16 +108,6 @@ void Tileset::load(const string &dir, Checksum *checksum){
string name= lastDir(dir);
string path= dir+"/"+name+".xml";
#ifdef _WINDOWS
DWORD fileAttributes = GetFileAttributes(path.c_str());
if( (fileAttributes & FILE_ATTRIBUTE_HIDDEN) == FILE_ATTRIBUTE_HIDDEN)
{
return;
}
#endif
checksum->addFile(path);
try{

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@ -224,8 +224,7 @@ void findAll(const string &path, vector<string> &results, bool cutExtension, boo
do{
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] fi.name [%s]\n",__FILE__,__FUNCTION__,__LINE__,fi.name);
DWORD fileAttributes = GetFileAttributes(fi.name);
if( (fileAttributes != INVALID_FILE_ATTRIBUTES && ((fileAttributes & FILE_ATTRIBUTE_HIDDEN) == FILE_ATTRIBUTE_HIDDEN)) || (fi.attrib & _A_HIDDEN) == _A_HIDDEN) {
if((fi.attrib & _A_HIDDEN) == _A_HIDDEN) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] file IS HIDDEN fi.name [%s]\n",__FILE__,__FUNCTION__,__LINE__,fi.name);
}
else
@ -264,14 +263,6 @@ bool isdir(const char *path)
{
struct stat stats;
bool ret = stat (path, &stats) == 0 && S_ISDIR(stats.st_mode);
if(ret == true) {
DWORD fileAttributes = GetFileAttributes(path);
if( fileAttributes != INVALID_FILE_ATTRIBUTES && (fileAttributes & FILE_ATTRIBUTE_HIDDEN) == FILE_ATTRIBUTE_HIDDEN)
{
ret = false;
}
}
if(ret == false) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] NOT a path [%s]\n",__FILE__,__FUNCTION__,__LINE__,path);
return ret;