Commit Graph

2504 Commits

Author SHA1 Message Date
Mark Vejvoda 4223567f2b attempt to fix weird command transition behavior 2011-10-28 04:17:26 +00:00
Mark Vejvoda 1293771964 removed limit of network commands count (2496) and just use dynamically sized vectors (this may make game play more stable when there are lots of commands issued) 2011-10-28 01:58:15 +00:00
Mark Vejvoda 421e38cab4 cleaned up the code a bit for the command transition 2011-10-28 01:22:36 +00:00
Mark Vejvoda b08516e7de fixed command transition choppiness 2011-10-28 01:11:42 +00:00
Mark Vejvoda fdb2b65bf7 make transition to new command less choppy 2011-10-28 00:51:01 +00:00
Mark Vejvoda f2e497f855 bugfix for switching to another command should be immediate and not wait until the current skill in finished 2011-10-28 00:22:03 +00:00
Mark Vejvoda 1c96073db4 fixed the headless horseman segfault 2011-10-27 19:02:15 +00:00
Mark Vejvoda f7a4730fff when client is waiting only for the server at game start we now display this 2011-10-26 20:30:41 +00:00
Mark Vejvoda 33549e2b0b no longer show resource info in debug stats in game 2011-10-26 05:10:36 +00:00
Mark Vejvoda c045f06f44 allow pause hotkey for network games 2011-10-26 04:13:14 +00:00
Mark Vejvoda d088028685 bugfix player control listbox to properly be enabled / disabled 2011-10-26 02:36:00 +00:00
Mark Vejvoda c6fe352da7 disabled 'grouped' commands to see if this is the cause of out of synch (try this out guys) 2011-10-26 00:30:58 +00:00
Mark Vejvoda 0b6dbdf411 ensure language toggle only happens outside of a render event 2011-10-25 22:40:28 +00:00
Mark Vejvoda 9848a6c529 - bugfix for windows compiling 2011-10-25 20:34:13 +00:00
Mark Vejvoda 1bb2693d65 - bugfix for windows compiling 2011-10-25 20:16:25 +00:00
Mark Vejvoda 50adfb3305 - added ability to switch languages from nearly anywhere (and new hotkeys to do so):
CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
2011-10-25 18:39:11 +00:00
Titus Tscharntke aebe2aba24 reverted new game menu structure, as it is inconsistent 2011-10-23 10:55:54 +00:00
Titus Tscharntke 21760072a4 fixed name editing and cleanup 2011-10-23 10:49:36 +00:00
Mark Vejvoda 2cecb2c3a0 fixed horrible UPNP bugs related to timing, where ports would be either NOT properly opened or not closed due to thread timing and no thread protection. 2011-10-23 00:55:34 +00:00
Mark Vejvoda 6863876359 bugfixes from transition to battle end and back to menu 2011-10-22 19:45:05 +00:00
Titus Tscharntke 0e44925191 singleplayer / multiplayer section 2011-10-22 17:20:37 +00:00
Mark Vejvoda 927a0db45e try new intro song (edited so timing is better). Also added debug timer on intro screen, add the following to ini: ShowIntroTiming=true 2011-10-22 08:40:31 +00:00
Mark Vejvoda 9135b6155d fix legacyfont on intro and changed linux default legacy font to arial since helvetica is not working on ubuntu 2011-10-22 03:13:23 +00:00
mnaumann 284f4d0277 * clear comments and missing translation keys off existing translation files
* make merge_new_language_vars.pl report, in comments it adds to language files, only its filename, not path
2011-10-22 03:06:31 +00:00
Mark Vejvoda e64bd1bf6e updated intro to add extra text and proper centering of text 2011-10-22 03:01:22 +00:00
Mark Vejvoda d46354ed67 - fixed bug where we could not pick human player clicking right arrow 2011-10-22 01:02:29 +00:00
Mark Vejvoda bd2206f51b bugfixes for headless mode (when admin picks things that server doesn't have).. added a 2 second delay timer for sending out changes 2011-10-22 00:19:38 +00:00
Mark Vejvoda 5ee20018d8 d new way to manage the sound fade for game start/stop via optional ini: GameStartStopFadeSoundMilliseconds=3500 2011-10-21 22:42:59 +00:00
Mark Vejvoda 5ac681ca73 changed app exit sound fade to 1.75 seconds and allow it to be set via new optiona lini setting: ShutdownFadeSoundMilliseconds 2011-10-21 22:36:36 +00:00
Mark Vejvoda b10c489418 just for you tomreyn (fade sound on application exit) 2011-10-21 22:07:34 +00:00
Mark Vejvoda c305af8063 bugfixes when going from one scenario to another (sound fades ok now) 2011-10-21 20:57:42 +00:00
Mark Vejvoda 0a2a6794f3 cannot fade when transitioning scenarios until we change how sound files are used. 2011-10-21 20:06:18 +00:00
Mark Vejvoda 14736ddfb7 now fade out of music when starting game and fade out of music when ending game 2011-10-21 19:52:55 +00:00
Mark Vejvoda c6d4e898a0 small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI 2011-10-21 16:04:21 +00:00
Mark Vejvoda af2e2a8930 - added new debug compile option for UPNP:
cmake -DCMAKE_INSTALL_PREFIX= -DWANT_STATIC_LIBS=ON -DBUILD_MEGAGLEST_UPNP_DEBUG=On ..

This will output tons of stuff to console to help debug issues in miniupnpc
2011-10-21 03:24:04 +00:00
Titus Tscharntke 5e8e8ffc6c my fix ( I like it somehow .. :-D ) 2011-10-21 00:23:05 +00:00
Mark Vejvoda 35a5f44db0 bugfix for game name when not in headless mode 2011-10-20 23:44:01 +00:00
Titus Tscharntke a58451333e headless servers have special game names 2011-10-20 23:27:39 +00:00
Titus Tscharntke 900f08e02f Configurable multiplayer game name 2011-10-20 22:30:09 +00:00
mnaumann 8a87d26863 Rearrange text block on grapic info menu (davidou) 2011-10-19 00:16:10 +00:00
Titus Tscharntke c151f538b1 3 cycle resource warning instead of percentage warning / sailboat texture fixed in menu 2011-10-18 22:00:59 +00:00
mnaumann a114e27e7d Add GLEW dev package to fedora/opensuse build deps 2011-10-18 18:29:20 +00:00
Mark Vejvoda e5c5e22c26 initial attempt to add a visual food low warning (consumable falls to 25% and balance is ticking down) 2011-10-18 15:41:37 +00:00
Mark Vejvoda 9d1617e045 display thread counts on app shutdown / ftp server startup and shutdown only in verbose mode 2011-10-18 14:01:55 +00:00
Mark Vejvoda 52c6fb1651 avoid referring to a specific version of glew 2011-10-18 12:54:12 +00:00
mnaumann 8b345b4316 * Minimal error checks on build-mg.sh 2011-10-18 12:36:44 +00:00
Mark Vejvoda c40ca18966 - added commented out code for loading md5 models (and obj format models) on intro page 2011-10-18 07:10:19 +00:00
Mark Vejvoda 6bf2d2697e - fix for compiling md5 files on windows 2011-10-18 06:09:58 +00:00
Mark Vejvoda a2ae980986 - added md5 code to project (but not actively used, only compiled) 2011-10-18 04:32:02 +00:00
Mark Vejvoda b30fdea0d0 only output error filename once 2011-10-18 02:11:55 +00:00