MegaGlest/source/glest_game
Mark Vejvoda 2ce421e06c - disabled mouse revert in win32 as it doesn't seem to work properly (screen freezes while dragging)
- changed the mouse cursor at startup so it always looks like the regular glest mouse (unless we get one of those new glest error message boxes)
2010-03-25 06:35:18 +00:00
..
ai bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
facilities bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
game space is used to reset camera to normal game view 2010-03-25 00:58:58 +00:00
global Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is: 2010-03-21 23:40:35 +00:00
graphics Renderer::renderResourceStatus() fix, to always draw resource status icons 'lit' 2010-03-25 04:47:04 +00:00
gui bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
main - disabled mouse revert in win32 as it doesn't seem to work properly (screen freezes while dragging) 2010-03-25 06:35:18 +00:00
menu bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
network * quick-fix for static initialisation problem in ImageReaders 2010-03-24 13:39:08 +00:00
sound More bug fixes for error handling if we have early program launch errors. 2010-03-23 08:46:20 +00:00
type_instances - when you swittch off the ai in a scenario the faction does not consume consumable ressources anymore ( food ..) 2010-03-20 15:02:52 +00:00
types Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
world Bugfix for unit rotate (when a produced unit is built, the wrong id was used) 2010-03-22 23:10:16 +00:00