- added verbose debug info for data paths scanning
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@ -285,6 +285,8 @@ string getGameCustomCoreDataPath(string originalBasePath, string uniqueFilePath)
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// decide which file to use
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string result = "";
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if (SystemFlags::VERBOSE_MODE_ENABLED) printf("Looking for [%s] in\n#1: [%s]\n#2: [%s]\n#3: [%s]\n",uniqueFilePath.c_str(),custom_mod_path.c_str(),data_path.c_str(),originalBasePath.c_str());
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if(custom_mod_path != "" &&
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(uniqueFilePath == "" || fileExists(custom_mod_path + uniqueFilePath) == true)) {
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result = custom_mod_path + uniqueFilePath;
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@ -297,7 +299,8 @@ string getGameCustomCoreDataPath(string originalBasePath, string uniqueFilePath)
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result = originalBasePath + uniqueFilePath;
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}
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//printf("data_path [%s] result [%s]\n",data_path.c_str(),result.c_str());
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if (SystemFlags::VERBOSE_MODE_ENABLED) printf("result [%s]\n",result.c_str());
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return result;
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}
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