Commit Graph

401 Commits

Author SHA1 Message Date
Mark Vejvoda
3126a10966 - added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions) 2013-09-19 20:03:36 +00:00
Mark Vejvoda
538a676006 - attempt bugfix for floating point issue causing oos 2013-09-18 00:46:30 +00:00
Mark Vejvoda
013ed35c8b added more debug info to unit crc logs 2013-09-17 23:52:27 +00:00
Mark Vejvoda
d7abf70920 - updated crc log for units to exclude floating point rotation info 2013-09-17 01:32:25 +00:00
Mark Vejvoda
d22c10ccda - added crc logging when crc mismatch detected 2013-09-17 00:43:14 +00:00
Mark Vejvoda
b5e26070b1 - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Mark Vejvoda
17da18978a init variables 2013-06-22 07:39:12 +00:00
Mark Vejvoda
67bf5ebc1b bugfix for vc++ compiling 2013-06-22 04:32:22 +00:00
Mark Vejvoda
1b3ee1503b code cleanup from cppcheck 2013-06-15 01:43:44 +00:00
Mark Vejvoda
0ead6a36dc full support for translated techtrees 2013-06-13 08:55:48 +00:00
Titus Tscharntke
1f96dae8c7 tilesets can set default air unit heights 2013-06-13 07:34:32 +00:00
Mark Vejvoda
a8662c8b31 updated menus to display translated tech name 2013-06-13 01:37:15 +00:00
Mark Vejvoda
4533da71bd bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts 2013-06-06 04:10:49 +00:00
Mark Vejvoda
25450ebb85 bugfix for both progress and animation smoothness 2013-06-03 14:30:52 +00:00
Mark Vejvoda
8d8c9ab20c bugfix for join in progress game (clear path for each unit) 2013-06-03 05:29:01 +00:00
Mark Vejvoda
335eb3ac4a bugfix for smoother animation sequences and fix progress bound animations 2013-06-03 04:28:53 +00:00
Mark Vejvoda
ee271467d0 attempt to fix join game out of synch (and added more logging to track further if needed) 2013-06-02 05:57:51 +00:00
Mark Vejvoda
ae458f9b4b cleanup compile warnings 2013-06-01 23:31:17 +00:00
Mark Vejvoda
78d9a01638 bugfix for attackboost where it sometimes did not properly remove the boost 2013-06-01 22:21:04 +00:00
Mark Vejvoda
4daef05777 bugfix for animation progress 2013-06-01 03:24:06 +00:00
Mark Vejvoda
4efc2f9cea try to make world synch logging not use translated unit names 2013-05-31 15:33:01 +00:00
Mark Vejvoda
6cc8f6ac75 attempt to fix the model render not properly timed 2013-05-31 07:09:25 +00:00
Mark Vejvoda
7acd500c08 bugfix for a number of legacy divide by 0 conditions discovered by Tiger. 2013-05-28 06:07:35 +00:00
Mark Vejvoda
7ee5d2b300 added a bunch of new lua methods for Tigers new scenario to montior changes to a unit 2013-05-28 00:59:44 +00:00
Mark Vejvoda
d901670c15 attempt to fix weird morph bug found by Elimnator 2013-05-26 00:27:50 +00:00
Mark Vejvoda
7c98c35d67 init new variable to null 2013-05-25 22:46:01 +00:00
Mark Vejvoda
fd9ce54063 attempt to fix morph out of synch 2013-05-25 22:44:39 +00:00
Mark Vejvoda
7cd6dfbdca bugfixes for loading saved games with bad data or wrong game version 2013-05-25 08:02:07 +00:00
Mark Vejvoda
fe151abcc5 ensure dead units clean up 2013-05-25 07:36:21 +00:00
Mark Vejvoda
85ab3c76cc attempt to improve threaded logging and see if we fix targetVec 2013-05-25 05:31:32 +00:00
Mark Vejvoda
4d0917e13b switch to integer for unit progress and some related items to fix out of synch on cross platform 2013-05-25 02:42:57 +00:00
Mark Vejvoda
29155d31c1 attempt to see if this fixes out of synch 2013-05-24 04:06:30 +00:00
Mark Vejvoda
a94787654d attempt to see if this fixes out of synch 2013-05-23 23:52:46 +00:00
Mark Vejvoda
cd2177fc1e attempt to see if this fixes long standing out of synch bugs 2013-05-23 00:33:30 +00:00
Mark Vejvoda
5cfc4d07a0 added logging of threaded unit actions 2013-05-21 05:43:57 +00:00
Mark Vejvoda
f98d9fdddc attempt to see if this corrects out of synch, i COULD NOT reproduce the out of synch with my winxp and linux 64 systems, perhaps titi had different ini values between linux and windows? 2013-05-21 00:38:35 +00:00
Mark Vejvoda
418d4bed0b more logs to track out of synch 2013-05-20 22:54:07 +00:00
Mark Vejvoda
8fd82a4f7d add more world synch logging and disabled potentially dangerous ini properties that were still referenced in the pathfinder to see if this was the cause of out of synchs (due to old settings that affected the pathfinder) 2013-05-19 05:16:21 +00:00
Mark Vejvoda
8408526b12 code cleanup based on cppcheck results 2013-05-17 03:59:34 +00:00
Mark Vejvoda
0c9679b8b2 some code cleanup 2013-05-17 02:14:43 +00:00
Mark Vejvoda
bca6b5a8fb better logging of unit movement header and footer info 2013-05-17 01:32:29 +00:00
Mark Vejvoda
ac992b431d - attempt to fix threaded client stability and fixed some server side network bugs to also improve its stability 2013-03-09 20:57:06 +00:00
Mark Vejvoda
aec3ff1f63 - bugfix for restoring explorations on loading a saved game 2013-03-06 15:02:17 +00:00
Mark Vejvoda
c63da54bbd - attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch) 2013-02-22 06:52:51 +00:00
Mark Vejvoda
286dc58aa6 - bugfix for unit sight on game load 2013-02-19 07:13:49 +00:00
Mark Vejvoda
8916a86b8c - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
Mark Vejvoda
69925fb887 - bugfixes for joining network games 2013-02-19 04:53:24 +00:00
Mark Vejvoda
54c026bb3e - bugfixes for in game joining 2013-02-17 07:15:01 +00:00
Mark Vejvoda
9d19ff2b57 - added the first draft of joining games in progress 2013-02-15 18:25:10 +00:00
Mark Vejvoda
589962868b - added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load 2013-02-12 08:44:12 +00:00
Mark Vejvoda
a71c3d239f - added unit auto repair a buidling if the meeting point is on that building 2013-02-12 03:41:59 +00:00
Mark Vejvoda
9bc6d33f1d - bug fixes to stabilize the windows build 2013-02-09 06:57:05 +00:00
Mark Vejvoda
adc62b7df8 - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-05 00:01:40 +00:00
Mark Vejvoda
f87b8b6ee2 - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
Mark Vejvoda
d9fac85d21 - added more debug logging 2013-01-27 07:26:35 +00:00
Mark Vejvoda
93438d42f4 - attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
2013-01-23 21:03:00 +00:00
Mark Vejvoda
51a0b50bc2 - applied changes from Muwuum for full translatable game experience 2013-01-16 21:16:59 +00:00
Mark Vejvoda
69a15d4544 - added a new skill to toggle fog of war for any command. 2013-01-11 18:40:47 +00:00
Mark Vejvoda
7b99501697 - added a new skill to toggle fog of war for any command. 2013-01-11 18:18:58 +00:00
Mark Vejvoda
b14167d209 - small fix for fog of war cache 2013-01-04 20:35:38 +00:00
Mark Vejvoda
b96eba3829 - a better way to cache fog of war and use much less memory 2013-01-04 18:00:51 +00:00
Mark Vejvoda
1f49886755 - re-enabled fog of war cache to improve performance
- improve xml file loading speed
2013-01-03 17:30:59 +00:00
Mark Vejvoda
3997bafa2f - do not show burn particles on attack boost if the boost is not decreasing the hp 2012-12-29 01:01:14 +00:00
Mark Vejvoda
63e3313e6b - bugfix for attack-boosts on morphed units 2012-11-22 01:52:01 +00:00
Mark Vejvoda
1dbcabf12c - minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed 2012-11-10 19:39:55 +00:00
Mark Vejvoda
ff58a868b3 - attempt to bugfix windows using proper printf syntax for data types 2012-11-10 06:37:23 +00:00
Mark Vejvoda
28d65e8d55 - cleanup from last checkin (corrections) 2012-10-26 03:08:40 +00:00
Mark Vejvoda
011e0263b0 - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
Mark Vejvoda
5e42c6dc03 - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
Titus Tscharntke
3db7d017e3 removed camera stuff from unit and the camera following a unit is much more smooth now. ( Not finished, work in progress ) 2012-09-26 00:15:37 +00:00
Mark Vejvoda
9e75b9144c - removed cell marker from popup menu and moved to hotkeys (f2 add f3 remove)
- added a new experiemntal feature called 'follow unit'. select 1 unit then press f4 and when the unit moves the camera tries to look from the units perspective. To turn this off select no unit and press f4.
2012-09-24 17:13:27 +00:00
Mark Vejvoda
8e88b36723 - removed pathfinder from GAE and all references 2012-09-22 21:39:13 +00:00
Mark Vejvoda
1c211e4ce6 - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
Titus Tscharntke
5b6ffbd361 again new morphing feature: better way to handle the blocked places for morphing units 2012-09-21 23:45:59 +00:00
Titus Tscharntke
00c9a4c15c hopefully last bugfix for new reserved morph space feature. 2012-09-21 00:21:23 +00:00
Titus Tscharntke
4f19451a6a dying units did not clear their fields the way it was meant :) 2012-09-14 23:46:01 +00:00
Titus Tscharntke
ed91a7c59b morph with blocking places works now. I still want to cleanup this after some discussion with softcoder ( some things marked with TT ) 2012-09-13 21:50:07 +00:00
Titus Tscharntke
75032c3287 reserve unit place while morphing. (first try) 2012-09-11 21:16:24 +00:00
Mark Vejvoda
0f5cb29919 - build silhouette now uses team colour and you see all team players building placement
- improve performance when rending cell markers
2012-06-22 13:30:15 +00:00
Mark Vejvoda
acc2a5f9c9 - show light green with alpha silhouette of building when unit is moving to a location to build another unit 2012-06-22 04:58:44 +00:00
Mark Vejvoda
5458f7abb4 - units now use a random # from 10-20 cells to determine how often they refresh their path 2012-05-12 01:06:55 +00:00
Mark Vejvoda
3ff0796bec - some in progress pathfinder work 2012-05-04 21:03:52 +00:00
Mark Vejvoda
771ff91c1c - added a new pathfinder to test to see if it performs better than the old one 2012-05-04 14:57:59 +00:00
Mark Vejvoda
897346d1f5 - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
Mark Vejvoda
624237ed47 - attempt to tweak the pathfinder a bit for performance when units are consistently having a hard time pathfinding we scale back their max cell count used in pathfinding until they have better success in pathfinding 2012-04-29 04:45:51 +00:00
Mark Vejvoda
b8fb60b325 - speed up the pathfinder a bit 2012-04-21 03:42:25 +00:00
Mark Vejvoda
dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
Mark Vejvoda
c8fdc9269f - fix win32 build
- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
Mark Vejvoda
a37dc8a7b3 - fix headless server crash due to new call to setgama in headless mode
- a few code optimizations to start to improve performance
2012-04-16 06:14:10 +00:00
Mark Vejvoda
8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
9aca26a0f0 - bugfix for unit selection segfault on game exit
- added thread hardening to try to ensure we never try to delete a thread more than once.
2012-04-12 20:43:19 +00:00
Mark Vejvoda
76c3fa1949 - fixed segfault when a unit is selected and they die (this is a long standing bug and not related to savegame) 2012-04-12 15:38:53 +00:00
Mark Vejvoda
22f43f4267 - added new lua method for setting the direct position of a unit (can be used for teleporting):
setUnitPosition(int unitId, Vec2i pos)
2012-04-11 05:41:40 +00:00
Titus Tscharntke
6c12bfbec8 Improved resource object selection implementation which allows highlight effects now too.
Generally changed highlight effect to something more obvious
2012-04-04 00:30:16 +00:00
Mark Vejvoda
2f885406e0 - added logic to delay AI player from path finding more than 10 units per frame (we make him think he is blocked and he will retry another frame) 2012-03-31 19:50:45 +00:00
Titus Tscharntke
d8ba2443cf new switches "count-unit-death-in-stats", "count-unit-production-in-stats" and "count-unit-kill-in-stats" for unit.xml ( allows better "resource" production for example ) 2012-03-30 23:38:05 +00:00
Mark Vejvoda
af5c38b4c4 - fixed save / load of fire particle when unit is burning 2012-03-30 03:20:33 +00:00
Mark Vejvoda
9286130138 - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
Mark Vejvoda
c0f3658faa - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions)
- added ability to morph and indicate the morph command should ignore resource costs, add this to the command type:
<ignore-resource-requirements value="true" />
2012-03-27 03:23:03 +00:00
Mark Vejvoda
98351fedba - bugfix when morphing, do a level check to see if the morphed unit should have its level updated based on current kills 2012-03-25 20:38:05 +00:00
Mark Vejvoda
bc3cc07aba - corrected multiple model processing based on hp
- fixed cmake scripts (thanks Andrew Clarke)
- fixed streflop files to ignore softfloats if not used during build
2012-03-24 18:30:49 +00:00
Mark Vejvoda
a7e45eb354 - added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
SaveCommandsForReplay=true
2012-03-20 04:53:26 +00:00
Mark Vejvoda
b481fbcbb5 - proper save and restore for particles 2012-03-19 21:35:54 +00:00
Mark Vejvoda
6571281a48 - proper restore of meeting point 2012-03-17 22:08:04 +00:00
Mark Vejvoda
8d5de12d42 - added some particles to load game logic 2012-03-14 07:23:41 +00:00
Mark Vejvoda
4481151c5b - check if unit is dead when loading game and do NOT set cell map for dead unit 2012-03-13 23:51:39 +00:00
Mark Vejvoda
d4ca1c36cb - fixed some particle issues 2012-03-13 23:18:09 +00:00
Mark Vejvoda
aa93999dce - fixed map placement when loading untis from file 2012-03-13 22:55:11 +00:00
Mark Vejvoda
d1a0eeca2e - check for null for particles 2012-03-13 22:37:47 +00:00
Mark Vejvoda
917adc8c98 - bugfix for game save and load (string buffer was too small for one item) 2012-03-13 21:58:31 +00:00
Mark Vejvoda
5f95b08c17 - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
Mark Vejvoda
e3fde99359 - fixed gamma correction so it works now
- added more state when loading saved game
2012-03-13 01:34:14 +00:00
Mark Vejvoda
9271d7d7f6 - initial loading logic for loading of saved games.
- currently we always save the game during out of synch or on game quit.
- added a new commandline option to load the last saved game, this doesn't do much yet, just creates units in the map locations they were when the game was saved
./megaglest --load-saved-game
2012-03-12 23:08:22 +00:00
Mark Vejvoda
c5331b7e8a - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
(Currently we store way too much info but this is a starting point)
2012-03-10 03:27:25 +00:00
Mark Vejvoda
4ad42518c0 - updated for better handling of streflop on different platforms
- attempt for bugfix on windows when socket send buffer is continuously full
2012-02-10 06:21:06 +00:00
Mark Vejvoda
2dd2afb296 - changed selection code to use color picking, can disable using new ini setting:
EnableColorPicking=false
2011-12-13 01:30:52 +00:00
Mark Vejvoda
01ea0787a3 - a few more updates to cut down on RAM use for headless server 2011-12-03 00:39:03 +00:00
Mark Vejvoda
8bdf863636 - cleanup of masterserver global flag
- attempt to cut down on resources required for masterserver mode to minimize RAM
2011-12-02 22:04:02 +00:00
Mark Vejvoda
66f44ff7c4 - more cleanup from cppcheck (using eclipse plugin now) 2011-12-02 17:46:02 +00:00
Mark Vejvoda
d33e1174a5 - bugfixes related to cppcheck report
- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Titus Tscharntke
1cd6520335 fast commands only for fighting / no regeneration when in "be_build" state 2011-11-29 00:54:38 +00:00
Mark Vejvoda
21d06fd386 - bugfix for hp regeneration (Thanks for pointing this out Ishmaru) 2011-11-28 06:25:20 +00:00
Mark Vejvoda
2d367bd26e - added new lua functions from Muwum:
new events:
    unitAttacked
   unitAttacking
 
   methods:
   lastAttackedUnitName()
   lastAttackedUnit()
   lastAttackingUnitName()
   lastAttackingUnit()
   giveKills(unit,amount)
2011-11-16 21:38:12 +00:00
Mark Vejvoda
0039354c15 - added name to attack-boosts and shared attack boosts per unit type 2011-11-11 04:17:55 +00:00
Mark Vejvoda
0b511efe36 bugfix for particles, proper checking for valid particle states when using particles 2011-11-05 05:45:02 +00:00
Mark Vejvoda
0f6e8ba928 attempt to bugfix attackboost segfault discovered while playing vs Romans 2011-10-30 06:12:40 +00:00
Mark Vejvoda
ca45749cd8 see if this fixes command transitions issues outstanding 2011-10-28 22:49:00 +00:00
Mark Vejvoda
64eeba93cb bugfix for command transition not properly resetting status 2011-10-28 04:37:10 +00:00
Mark Vejvoda
4223567f2b attempt to fix weird command transition behavior 2011-10-28 04:17:26 +00:00
Mark Vejvoda
421e38cab4 cleaned up the code a bit for the command transition 2011-10-28 01:22:36 +00:00
Mark Vejvoda
b08516e7de fixed command transition choppiness 2011-10-28 01:11:42 +00:00
Mark Vejvoda
fdb2b65bf7 make transition to new command less choppy 2011-10-28 00:51:01 +00:00
Mark Vejvoda
f2e497f855 bugfix for switching to another command should be immediate and not wait until the current skill in finished 2011-10-28 00:22:03 +00:00
Mark Vejvoda
b1ed59959e - bugfix so player who dies and becomes an observer can hear sounds from other players units 2011-10-12 16:03:55 +00:00
Mark Vejvoda
e25e925ff0 - bugfix for ep regen being done twice per tick 2011-10-12 02:46:31 +00:00
Mark Vejvoda
aed293bba2 - fixed a bunch of memory leaks that will hopefully mean less overall memory requirements. 2011-09-28 06:57:42 +00:00
Mark Vejvoda
21005cc1e7 - in headless mode skip call to set window icon 2011-09-27 17:15:56 +00:00
Mark Vejvoda
2a86cb4f7d - added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode. 2011-09-27 10:16:09 +00:00
Mark Vejvoda
9caff9dac3 - in headless mode avoid init of sdl's video surface so that we stay in console window (no graphics window shown) 2011-09-27 07:01:08 +00:00
Mark Vejvoda
ece2927350 - attempt to fix command grouping 2011-09-25 04:07:59 +00:00
Mark Vejvoda
bb68106912 - phase 3 of cppcheck verbose fixes 2011-09-01 18:08:56 +00:00
Mark Vejvoda
57afc2d715 - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
Mark Vejvoda
d99a8236ae - added the ability to synch unit particles with model animation using start-time and end-time attributes 2011-08-27 06:52:17 +00:00
Mark Vejvoda
7bc9394e85 - fixed some bugs around hp regeneration and attack-boost 2011-07-22 20:06:48 +00:00
Mark Vejvoda
82a0f23487 - attempt to add hp regen to upgrades and attack-boost 2011-07-22 07:05:47 +00:00
Titus Tscharntke
6f649daa6b I hope rotated climb works now... ( angle correction is a bit smoother now ) 2011-07-17 21:47:56 +00:00
Titus Tscharntke
6437d79aa4 rotated _climb units which morph into non rotated_climb units have no more problems morphing on steep terrain 2011-07-16 17:33:48 +00:00
Titus Tscharntke
acca8c118c smoother anim for anim-progress-bound ( better but not perfect :-/ ) 2011-07-13 20:54:04 +00:00
Mark Vejvoda
bc4f33bc9a - added new cmake build option (and fixed bugs from people who added code but did not respect NON streflop define) 2011-07-13 19:57:29 +00:00
Mark Vejvoda
5400126332 - try bugfix for titi's verticle rotation
- added deep copy for child particles
2011-07-12 01:48:14 +00:00