SoftCoder
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39696b6a65
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- added ability to share resources across same teams
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2014-01-27 18:55:08 -08:00 |
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titiger
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ba1d03118e
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unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> )
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2014-01-04 18:40:00 +01:00 |
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SoftCoder
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5b445ad388
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- removed stack trace from script manager methods that create known errors to make error message smaller.
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2013-12-30 07:57:51 -08:00 |
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SoftCoder
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3111b733e2
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- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
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2013-12-24 22:27:44 -08:00 |
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SoftCoder
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da3c55c00b
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- bugfix, now support proper saving and reloading of games where attack boost is applied to units
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2013-12-22 16:10:00 -08:00 |
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SoftCoder
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f8c497f6dc
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- in progress work to try to get attack boosts loading from a saved game (not working yet and commented out)
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2013-12-21 21:53:27 -08:00 |
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SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
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Will
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c6530c2783
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merging in all Will's changes
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2013-11-29 02:12:34 +01:00 |
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Mark Vejvoda
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ab64b9343f
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- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
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2013-11-19 21:57:28 +00:00 |
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Mark Vejvoda
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94684c66a4
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- code cleanup based on additional gcc warnings
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2013-11-19 06:56:09 +00:00 |
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Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
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Mark Vejvoda
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d0ac27353a
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- fixed compiler warnings in linux 32 gcc
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2013-11-17 08:44:47 +00:00 |
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Mark Vejvoda
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2d8f0f7430
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clear cache lookups when appropriate
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2013-11-13 19:00:33 +00:00 |
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Mark Vejvoda
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5e7e440c5d
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attempt to see if this improves performance
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2013-11-13 18:05:47 +00:00 |
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Mark Vejvoda
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7f5d35ef0f
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- do not validate null fire particle
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2013-11-12 01:00:03 +00:00 |
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Mark Vejvoda
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feedde5f61
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- streamlining fog of war unit cache
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2013-11-11 22:11:13 +00:00 |
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Mark Vejvoda
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9625bd77a4
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- attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
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2013-11-11 08:28:15 +00:00 |
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Mark Vejvoda
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bb2e2d0f64
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removed more unused code for last path cache which was already removed
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2013-11-09 19:14:53 +00:00 |
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Mark Vejvoda
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095351c1a0
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removed unused code
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2013-11-09 16:51:00 +00:00 |
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Mark Vejvoda
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3fb957a13e
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more vc++ compiler warning cleanup
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2013-11-02 22:58:00 +00:00 |
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Mark Vejvoda
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1d3859ff32
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
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Mark Vejvoda
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2612774078
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a few small performance improvements based on perf tool
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2013-11-01 06:42:57 +00:00 |
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Mark Vejvoda
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d2ba7b163b
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a little refactoring of function names in language class
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2013-10-29 06:13:38 +00:00 |
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Mark Vejvoda
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cc4f4aaa37
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- attempt to improve performance when crc logging is disabled
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2013-10-28 04:57:55 +00:00 |
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Mark Vejvoda
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539df3a854
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-- attempt to fix another oos issue detected
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2013-10-26 07:02:32 +00:00 |
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Mark Vejvoda
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a17068165f
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try to see if this makes disabled network crc checking more performance freindly
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2013-10-20 20:06:19 +00:00 |
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Mark Vejvoda
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a4a32fc4fe
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- added more crc checking info to track oos
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2013-10-19 21:12:08 +00:00 |
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Mark Vejvoda
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83055456d2
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- added more crc capture data to track down oos
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2013-10-17 06:36:28 +00:00 |
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Mark Vejvoda
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fb276d1dd7
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- added more crc logging to detect oos location
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2013-10-17 02:49:25 +00:00 |
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Mark Vejvoda
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37a53c114a
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- attempt to detect oos by adding more crc and log info
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2013-10-14 02:35:42 +00:00 |
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Mark Vejvoda
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e31192db9f
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- added support for morph command type to use:
<replace-storage value="true" />
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2013-10-11 02:15:49 +00:00 |
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Mark Vejvoda
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8e2da49b84
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- added another item to crc check to try to track out of synch
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2013-10-10 04:06:49 +00:00 |
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Mark Vejvoda
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ebcbaafc0d
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re-enable some hitpoint tracking for crc checks
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2013-10-03 20:04:55 +00:00 |
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Mark Vejvoda
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9e60723296
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revert most doubles back to float and truncate at 6 decimals
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2013-10-03 00:17:51 +00:00 |
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Mark Vejvoda
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dc503d6340
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
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Mark Vejvoda
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de8b083329
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- attempt to fix additional oos issues
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2013-09-30 17:38:26 +00:00 |
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Mark Vejvoda
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939e88ce38
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- attempt to fix additional oos issues
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2013-09-28 07:10:25 +00:00 |
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Mark Vejvoda
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91b7803270
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- attempt to fix additional oos issues
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2013-09-28 03:10:37 +00:00 |
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Mark Vejvoda
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6b59cb0bcc
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- attempt to fix additional oos issues
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2013-09-27 04:45:53 +00:00 |
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Mark Vejvoda
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63ed244de2
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- attempt to fix additional oos issues
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2013-09-27 00:14:54 +00:00 |
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Mark Vejvoda
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37c2ace11a
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- rollback last commit
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2013-09-26 16:37:32 +00:00 |
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Mark Vejvoda
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7349a1f126
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- attempt to convert use of more floats to double
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2013-09-25 15:40:19 +00:00 |
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Mark Vejvoda
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525e0da652
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- change a bunch of floats to double and remove path from particle texture
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2013-09-25 00:17:11 +00:00 |
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Mark Vejvoda
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875eb95790
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bugfix for particle cleanup
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2013-09-24 03:44:15 +00:00 |
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Mark Vejvoda
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f66a0834c9
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try to cleanup possible memory issue
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2013-09-23 22:25:38 +00:00 |
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Mark Vejvoda
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3a6544a257
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attempt for big cleanup of out of synch issues, please test!
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2013-09-23 17:16:34 +00:00 |
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Mark Vejvoda
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836e61d5d6
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loggging fixes for language specific info (use english always)
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2013-09-21 20:50:58 +00:00 |
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Mark Vejvoda
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1633a80b69
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- additional cleanup of crc logging (remove highlight value)
- add a bit more info to crc related to upgrades
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2013-09-21 06:06:48 +00:00 |
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Mark Vejvoda
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fd1e5f893a
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try to use double instead of float for timed unit particles
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2013-09-21 00:32:17 +00:00 |
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Mark Vejvoda
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123a329baf
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separate problematic code to see where the segfault happens
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2013-09-21 00:11:34 +00:00 |
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Mark Vejvoda
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3126a10966
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- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
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2013-09-19 20:03:36 +00:00 |
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Mark Vejvoda
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538a676006
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- attempt bugfix for floating point issue causing oos
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2013-09-18 00:46:30 +00:00 |
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Mark Vejvoda
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013ed35c8b
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added more debug info to unit crc logs
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2013-09-17 23:52:27 +00:00 |
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Mark Vejvoda
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d7abf70920
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- updated crc log for units to exclude floating point rotation info
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2013-09-17 01:32:25 +00:00 |
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Mark Vejvoda
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d22c10ccda
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- added crc logging when crc mismatch detected
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2013-09-17 00:43:14 +00:00 |
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Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
|
2013-09-12 03:33:43 +00:00 |
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Mark Vejvoda
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17da18978a
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init variables
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2013-06-22 07:39:12 +00:00 |
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Mark Vejvoda
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67bf5ebc1b
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bugfix for vc++ compiling
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2013-06-22 04:32:22 +00:00 |
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Mark Vejvoda
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1b3ee1503b
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code cleanup from cppcheck
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2013-06-15 01:43:44 +00:00 |
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Mark Vejvoda
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0ead6a36dc
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full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
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Titus Tscharntke
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1f96dae8c7
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tilesets can set default air unit heights
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2013-06-13 07:34:32 +00:00 |
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Mark Vejvoda
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a8662c8b31
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updated menus to display translated tech name
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2013-06-13 01:37:15 +00:00 |
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Mark Vejvoda
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4533da71bd
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bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts
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2013-06-06 04:10:49 +00:00 |
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Mark Vejvoda
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25450ebb85
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bugfix for both progress and animation smoothness
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2013-06-03 14:30:52 +00:00 |
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Mark Vejvoda
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8d8c9ab20c
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bugfix for join in progress game (clear path for each unit)
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2013-06-03 05:29:01 +00:00 |
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Mark Vejvoda
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335eb3ac4a
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bugfix for smoother animation sequences and fix progress bound animations
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2013-06-03 04:28:53 +00:00 |
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Mark Vejvoda
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ee271467d0
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attempt to fix join game out of synch (and added more logging to track further if needed)
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2013-06-02 05:57:51 +00:00 |
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Mark Vejvoda
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ae458f9b4b
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cleanup compile warnings
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2013-06-01 23:31:17 +00:00 |
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Mark Vejvoda
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78d9a01638
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bugfix for attackboost where it sometimes did not properly remove the boost
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2013-06-01 22:21:04 +00:00 |
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Mark Vejvoda
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4daef05777
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bugfix for animation progress
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2013-06-01 03:24:06 +00:00 |
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Mark Vejvoda
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4efc2f9cea
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try to make world synch logging not use translated unit names
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2013-05-31 15:33:01 +00:00 |
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Mark Vejvoda
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6cc8f6ac75
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attempt to fix the model render not properly timed
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2013-05-31 07:09:25 +00:00 |
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Mark Vejvoda
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7acd500c08
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bugfix for a number of legacy divide by 0 conditions discovered by Tiger.
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2013-05-28 06:07:35 +00:00 |
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Mark Vejvoda
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7ee5d2b300
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added a bunch of new lua methods for Tigers new scenario to montior changes to a unit
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2013-05-28 00:59:44 +00:00 |
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Mark Vejvoda
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d901670c15
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attempt to fix weird morph bug found by Elimnator
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2013-05-26 00:27:50 +00:00 |
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Mark Vejvoda
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7c98c35d67
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init new variable to null
|
2013-05-25 22:46:01 +00:00 |
|
Mark Vejvoda
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fd9ce54063
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attempt to fix morph out of synch
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2013-05-25 22:44:39 +00:00 |
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Mark Vejvoda
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7cd6dfbdca
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bugfixes for loading saved games with bad data or wrong game version
|
2013-05-25 08:02:07 +00:00 |
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Mark Vejvoda
|
fe151abcc5
|
ensure dead units clean up
|
2013-05-25 07:36:21 +00:00 |
|
Mark Vejvoda
|
85ab3c76cc
|
attempt to improve threaded logging and see if we fix targetVec
|
2013-05-25 05:31:32 +00:00 |
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Mark Vejvoda
|
4d0917e13b
|
switch to integer for unit progress and some related items to fix out of synch on cross platform
|
2013-05-25 02:42:57 +00:00 |
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Mark Vejvoda
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29155d31c1
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attempt to see if this fixes out of synch
|
2013-05-24 04:06:30 +00:00 |
|
Mark Vejvoda
|
a94787654d
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attempt to see if this fixes out of synch
|
2013-05-23 23:52:46 +00:00 |
|
Mark Vejvoda
|
cd2177fc1e
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attempt to see if this fixes long standing out of synch bugs
|
2013-05-23 00:33:30 +00:00 |
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Mark Vejvoda
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5cfc4d07a0
|
added logging of threaded unit actions
|
2013-05-21 05:43:57 +00:00 |
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Mark Vejvoda
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f98d9fdddc
|
attempt to see if this corrects out of synch, i COULD NOT reproduce the out of synch with my winxp and linux 64 systems, perhaps titi had different ini values between linux and windows?
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2013-05-21 00:38:35 +00:00 |
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Mark Vejvoda
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418d4bed0b
|
more logs to track out of synch
|
2013-05-20 22:54:07 +00:00 |
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Mark Vejvoda
|
8fd82a4f7d
|
add more world synch logging and disabled potentially dangerous ini properties that were still referenced in the pathfinder to see if this was the cause of out of synchs (due to old settings that affected the pathfinder)
|
2013-05-19 05:16:21 +00:00 |
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Mark Vejvoda
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8408526b12
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code cleanup based on cppcheck results
|
2013-05-17 03:59:34 +00:00 |
|
Mark Vejvoda
|
0c9679b8b2
|
some code cleanup
|
2013-05-17 02:14:43 +00:00 |
|
Mark Vejvoda
|
bca6b5a8fb
|
better logging of unit movement header and footer info
|
2013-05-17 01:32:29 +00:00 |
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Mark Vejvoda
|
ac992b431d
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- attempt to fix threaded client stability and fixed some server side network bugs to also improve its stability
|
2013-03-09 20:57:06 +00:00 |
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Mark Vejvoda
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aec3ff1f63
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- bugfix for restoring explorations on loading a saved game
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2013-03-06 15:02:17 +00:00 |
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Mark Vejvoda
|
c63da54bbd
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- attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch)
|
2013-02-22 06:52:51 +00:00 |
|
Mark Vejvoda
|
286dc58aa6
|
- bugfix for unit sight on game load
|
2013-02-19 07:13:49 +00:00 |
|
Mark Vejvoda
|
8916a86b8c
|
- bugfixes for load / save game for in progress joining
|
2013-02-19 06:41:56 +00:00 |
|
Mark Vejvoda
|
69925fb887
|
- bugfixes for joining network games
|
2013-02-19 04:53:24 +00:00 |
|
Mark Vejvoda
|
54c026bb3e
|
- bugfixes for in game joining
|
2013-02-17 07:15:01 +00:00 |
|
Mark Vejvoda
|
9d19ff2b57
|
- added the first draft of joining games in progress
|
2013-02-15 18:25:10 +00:00 |
|
Mark Vejvoda
|
589962868b
|
- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
|
2013-02-12 08:44:12 +00:00 |
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