bugfix for switching to another command should be immediate and not wait until the current skill in finished

This commit is contained in:
Mark Vejvoda 2011-10-28 00:22:03 +00:00
parent 1c96073db4
commit f2e497f855
2 changed files with 14 additions and 0 deletions

View File

@ -281,6 +281,7 @@ Unit::Unit(int id, UnitPathInterface *unitpath, const Vec2i &pos, const UnitType
Unit::mapMemoryList[this]=true;
#endif
changedActiveCommand = false;
lastSynchDataString="";
modelFacing = CardinalDir::NORTH;
lastStuckFrame = 0;
@ -1141,6 +1142,9 @@ CommandResult Unit::giveCommand(Command *command, bool tryQueue) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
//printf("In [%s::%s] Line: %d unit [%d - %s] command [%s] tryQueue = %d command->getCommandType()->isQueuable(tryQueue) = %d\n",__FILE__,__FUNCTION__,__LINE__,this->getId(),this->getType()->getName().c_str(), command->getCommandType()->getName().c_str(), tryQueue,command->getCommandType()->isQueuable(tryQueue));
if(command->getCommandType()->isQueuable(tryQueue)) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).enabled) SystemFlags::OutputDebug(SystemFlags::debugUnitCommands,"In [%s::%s Line: %d] Command is Queable\n",__FILE__,__FUNCTION__,__LINE__);
@ -1187,7 +1191,9 @@ CommandResult Unit::giveCommand(Command *command, bool tryQueue) {
//empty command queue
if(SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).enabled) SystemFlags::OutputDebug(SystemFlags::debugUnitCommands,"In [%s::%s Line: %d] Clear commands because current is NOT queable.\n",__FILE__,__FUNCTION__,__LINE__);
changedActiveCommand = (commands.size() > 0);
clearCommands();
//printf("In [%s::%s] Line: %d cleared existing commands\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
}
@ -1198,6 +1204,7 @@ CommandResult Unit::giveCommand(Command *command, bool tryQueue) {
CommandResult result= checkCommand(command);
if(SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).enabled) SystemFlags::OutputDebug(SystemFlags::debugUnitCommands,"In [%s::%s Line: %d] checkCommand returned: [%d]\n",__FILE__,__FUNCTION__,__LINE__,result);
//printf("In [%s::%s] Line: %d check command returned %d, commands.size() = %d\n",__FILE__,__FUNCTION__,__LINE__,result,commands.size());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
@ -1528,6 +1535,11 @@ void Unit::updateTimedParticles() {
bool Unit::update() {
assert(progress <= 1.f);
if(changedActiveCommand) {
changedActiveCommand = false;
return true;
}
//highlight
if(highlight > 0.f) {
const Game *game = Renderer::getInstance().getGame();

View File

@ -401,6 +401,8 @@ private:
//static Mutex mutexDeletedUnits;
//static std::map<void *,bool> deletedUnits;
bool changedActiveCommand;
public:
Unit() : id(-1) {
assert(false);