MegaGlest/source/glest_game
Titus Tscharntke 7f0aaebf50 XML option to hide a resource from the HUD 2012-04-01 19:42:59 +00:00
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ai - added logic to delay AI player from path finding more than 10 units per frame (we make him think he is blocked and he will retry another frame) 2012-03-31 19:50:45 +00:00
facilities - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
game In non network games the game is paused automatically if a menu/message is raised. I am not sure if I should do this for scenario messages too? 2012-04-01 18:23:26 +00:00
global - updated loading games to translate tutorials and scenario paths 2012-03-31 20:58:33 +00:00
graphics XML option to hide a resource from the HUD 2012-04-01 19:42:59 +00:00
gui - added command groups and unit selection to save / load game info 2012-03-15 07:09:36 +00:00
main - added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking) 2012-03-29 18:14:25 +00:00
menu - better error handling in menus 2012-03-31 08:28:42 +00:00
network - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
sound - updated for better handling of streflop on different platforms 2012-02-10 06:21:06 +00:00
type_instances - added logic to delay AI player from path finding more than 10 units per frame (we make him think he is blocked and he will retry another frame) 2012-03-31 19:50:45 +00:00
types XML option to hide a resource from the HUD 2012-04-01 19:42:59 +00:00
world - updated loading games to translate tutorials and scenario paths 2012-03-31 20:58:33 +00:00
CMakeLists.txt - corrected multiple model processing based on hp 2012-03-24 18:30:49 +00:00