MegaGlest/source
Titus Tscharntke 7f0aaebf50 XML option to hide a resource from the HUD 2012-04-01 19:42:59 +00:00
..
configurator - corrected multiple model processing based on hp 2012-03-24 18:30:49 +00:00
g3d_viewer - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
glest_game XML option to hide a resource from the HUD 2012-04-01 19:42:59 +00:00
glest_map_editor Map heightFactors above 100 are handled like heightFactor=heightFactor/100. By this you can have an effective heightFactor of 1.5 for a map now if you enter 150 in the map editor. 2012-03-29 20:18:20 +00:00
masterserver increase delay before gameserver availability check kicks in (due to client side UPnP configuration delay) 2012-02-02 20:41:00 +00:00
shared_lib - added a new EnumParser class to convert enum to string and vice versa 2012-03-31 05:54:24 +00:00
tools correct references in convert_faction_xml2html's side-by-side faction viewer 2012-03-10 15:07:37 +00:00