MegaGlest/source/glest_game/graphics
Titus Tscharntke 7f0aaebf50 XML option to hide a resource from the HUD 2012-04-01 19:42:59 +00:00
..
debug_renderer.cpp - phase 3 of cppcheck verbose fixes 2011-09-01 18:08:56 +00:00
debug_renderer.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
particle_type.cpp - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
particle_type.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
renderer.cpp XML option to hide a resource from the HUD 2012-04-01 19:42:59 +00:00
renderer.h savegame screenshot has smaller size (configurable)/ screenshots are deleted too 2012-03-17 11:26:39 +00:00
unit_particle_type.cpp - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
unit_particle_type.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00