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map.cpp
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Map heightFactors above 100 are handled like heightFactor=heightFactor/100. By this you can have an effective heightFactor of 1.5 for a map now if you enter 150 in the map editor.
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2012-03-29 20:18:20 +00:00 |
map.h
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- fixed saved / load game to restore terrain
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2012-03-17 20:59:03 +00:00 |
minimap.cpp
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- fix saved games in headless server mode
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2012-03-14 23:25:47 +00:00 |
minimap.h
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- a ton more load game state now working (including commands)
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2012-03-13 15:21:25 +00:00 |
scenario.cpp
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- updated loading games to translate tutorials and scenario paths
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2012-03-31 20:58:33 +00:00 |
scenario.h
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- added new lua function to display playername:
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2012-01-05 00:45:17 +00:00 |
surface_atlas.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
surface_atlas.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
tileset.cpp
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- tilesets now support animated models:
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2012-03-26 23:24:29 +00:00 |
tileset.h
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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
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2012-03-10 03:27:25 +00:00 |
time_flow.cpp
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- restore timeflow and gamecamera on load game
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2012-03-12 23:40:54 +00:00 |
time_flow.h
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- initial loading logic for loading of saved games.
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2012-03-12 23:08:22 +00:00 |
unit_updater.cpp
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fix for "The last wave"-problem in amazon(light) scenario
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2012-03-31 20:02:49 +00:00 |
unit_updater.h
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- bugfix for game save and load (string buffer was too small for one item)
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2012-03-13 21:58:31 +00:00 |
water_effects.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
water_effects.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
world.cpp
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- added a new lua method isUnitAlive(unitId)
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2012-03-31 20:17:19 +00:00 |
world.h
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- added a new lua method isUnitAlive(unitId)
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2012-03-31 20:17:19 +00:00 |