Commit Graph

2680 Commits

Author SHA1 Message Date
Mark Vejvoda ff14256dc5 - added ability to force using dynamic CURL because some retard ditros report they support static when they in fact do not (ahem.. Suse) 2011-12-02 19:05:42 +00:00
Mark Vejvoda d677699002 - added ability to force using dynamic CURL because some retard ditros report they support static when they in fact do not (ahem.. Suse) 2011-12-02 18:57:31 +00:00
Mark Vejvoda dfd74604be - added ftgl to deps for suse and fedora 2011-12-02 18:30:04 +00:00
Mark Vejvoda 8ed9498c4e - fixed win32 build 2011-12-02 18:05:54 +00:00
Mark Vejvoda 14d400ce04 - fixed win32 build 2011-12-02 17:57:07 +00:00
Mark Vejvoda 66f44ff7c4 - more cleanup from cppcheck (using eclipse plugin now) 2011-12-02 17:46:02 +00:00
Mark Vejvoda f6dafcde3c - added stats on console for headless server when game exits 2011-12-02 17:27:13 +00:00
Mark Vejvoda d33e1174a5 - bugfixes related to cppcheck report
- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Tom Reynolds 4885f3f3a6 * Polish translation for installer - thanks Krzysztof Gurbała
* Improved German translation for installer
2011-12-02 13:43:46 +00:00
Tom Reynolds 953435d549 * fix typo 2011-12-02 01:41:48 +00:00
Mark Vejvoda 27c4b2f629 - added more debug info for headless server conole results 2011-12-01 19:45:46 +00:00
Mark Vejvoda d8f4c69a01 - ensure locale is properly set when converting numbers 2011-12-01 18:49:30 +00:00
Mark Vejvoda c86c506c2d - updated version for Linux installer in prep for release 2011-12-01 17:28:49 +00:00
Mark Vejvoda 1fc4837229 - updating various scripts and config files in preparation for a 3.6.0 release 2011-12-01 16:58:39 +00:00
Mark Vejvoda 1a2855f50f - updated windows to properly detect locale in windows (stupid non standard platform) 2011-12-01 08:05:36 +00:00
Mark Vejvoda a994610574 - auto detect locale language and try to set language on first run 2011-12-01 02:31:00 +00:00
Mark Vejvoda d3012562d9 - added a script to run a performance test 2011-12-01 01:44:13 +00:00
Mark Vejvoda 9ca352d8f1 - updated mg startup script to add more libs that we try to ln for more robust support 2011-12-01 01:25:17 +00:00
Mark Vejvoda 8ccd238fcf - language order sorted by english filename 2011-12-01 00:20:14 +00:00
Mark Vejvoda 6937785f22 - now display native language name in options menu 2011-11-30 23:35:54 +00:00
Mark Vejvoda cd2daf09dc - new visibility frustum calculation is enabled by default 2011-11-30 21:27:03 +00:00
Mark Vejvoda 410201b313 - attempt to fix bug for new render visiblity 2011-11-30 17:56:58 +00:00
Mark Vejvoda 97378cf0ec - adding more debug info to rendering 2011-11-30 17:47:07 +00:00
Mark Vejvoda ed072d27bb - adding more debug info to rendering 2011-11-30 16:51:51 +00:00
Mark Vejvoda 3b7e873a02 frustrum code can be re-enabled via ini setting:
EnableFrustrumCalcs=true
2011-11-30 07:39:24 +00:00
Mark Vejvoda 8996938e86 - disable new frustrum code for now 2011-11-30 07:27:45 +00:00
Mark Vejvoda 8445a5f616 - attempt to fix visible quad bug 2011-11-30 07:13:17 +00:00
Mark Vejvoda 4015520702 - bugfix the quad cache is now cleared properly at game start and end
- bugfix for debugging headless server caused segfault
2011-11-30 06:58:26 +00:00
Mark Vejvoda b02c3123f6 - headless server bugfix during debugging as well as an attempt to improve rendering 2011-11-30 05:57:14 +00:00
Mark Vejvoda 99f8c23422 - added more deps to build static 2011-11-30 05:10:04 +00:00
Mark Vejvoda 598421fe3f - fix link for 32 bit linux startup script 2011-11-30 01:22:47 +00:00
Mark Vejvoda 156cc39311 fix for Mac osX 2011-11-29 10:16:29 +00:00
Mark Vejvoda 92ec24ea76 updated version # to beta2 in prep for new builds 2011-11-29 05:11:25 +00:00
Mark Vejvoda 7cf9c189b2 - disallow non compressed tileset downloads when client IP not on same subnet as host
- bugfix for LAN server broadcasting
- bugfix for empty message on player disconnect (now properly shows that player switched to AI mode)
2011-11-29 05:07:18 +00:00
Mark Vejvoda 28ae161c25 force re-populate tileset and techtree UI after download 2011-11-29 03:25:36 +00:00
Titus Tscharntke 1cd6520335 fast commands only for fighting / no regeneration when in "be_build" state 2011-11-29 00:54:38 +00:00
Mark Vejvoda 30972bcddb corrected font alingment when using combination of newline and tabs 2011-11-28 15:59:38 +00:00
Mark Vejvoda c16cdad134 - more complete fix for debug render placement 2011-11-28 07:05:00 +00:00
Mark Vejvoda cfe01253b9 fixed ambient sounds when rain is disabled. 2011-11-28 06:38:07 +00:00
Mark Vejvoda 21d06fd386 - bugfix for hp regeneration (Thanks for pointing this out Ishmaru) 2011-11-28 06:25:20 +00:00
Mark Vejvoda 1658306b59 - fixed debug output font position --> just for you james! 2011-11-28 05:54:31 +00:00
Mark Vejvoda 03a7a72ef5 revert network code back to beta1 code 2011-11-27 05:27:50 +00:00
Mark Vejvoda 058548c208 - adjust game start delay to 200 milis 2011-11-27 00:36:21 +00:00
Mark Vejvoda 2f53b3018d - add a delay for clients at game start so server is always ahead 2011-11-27 00:30:54 +00:00
Mark Vejvoda 5fd3457d70 - fixed socket changes for windows compiler 2011-11-27 00:11:18 +00:00
Mark Vejvoda da854f103b - added some special ways to configure how sockets work on a system for testing 2011-11-27 00:07:55 +00:00
Mark Vejvoda fbb3f0b8e5 - faction threads now use semaphores to signal completion lowering cpu use on main thread 2011-11-26 23:11:33 +00:00
Mark Vejvoda 7fb7b5e611 - more usage of multi read single write mutex locking 2011-11-26 09:00:57 +00:00
Mark Vejvoda 6c1c248d62 - attempt to fix network stuttering using a new multi-read single write mutex + semaphore class 2011-11-26 08:14:23 +00:00
Titus Tscharntke b8d71ffb0d color to devide empty and used ( headless ) servers 2011-11-25 23:49:07 +00:00