Mark Vejvoda
|
ada8810666
|
added support for properly named attack-strength tag (and keep support for old name)
|
2013-10-03 14:51:26 +00:00 |
|
Mark Vejvoda
|
f45987d59a
|
fix windows build
|
2013-10-03 14:04:15 +00:00 |
|
Mark Vejvoda
|
53a557d8d1
|
- fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
|
2013-10-03 05:44:50 +00:00 |
|
Mark Vejvoda
|
312c2db483
|
fixed windows build
|
2013-10-03 00:45:51 +00:00 |
|
Mark Vejvoda
|
9e60723296
|
revert most doubles back to float and truncate at 6 decimals
|
2013-10-03 00:17:51 +00:00 |
|
Titus Tscharntke
|
0eeb526e27
|
it should show the y coordinates too ;-)
|
2013-10-02 23:48:16 +00:00 |
|
Titus Tscharntke
|
b38e7cb054
|
and one more "int" which should be "float" ( at the moment )
|
2013-10-02 22:31:04 +00:00 |
|
Titus Tscharntke
|
d2f0591bfa
|
patch from titi_son showing the map coordinates in the map editor
|
2013-10-02 22:26:06 +00:00 |
|
Titus Tscharntke
|
a83eb9baba
|
size and sizeNoEnergy were int instead of float. Thats why there were no more particles anymore in some cases.
|
2013-10-02 22:19:17 +00:00 |
|
Mark Vejvoda
|
dc503d6340
|
- attempt to see if this makes stability better
|
2013-10-02 20:22:10 +00:00 |
|
Mark Vejvoda
|
ee6eadb0d8
|
print warning if techtree is missing factions
|
2013-09-30 22:12:35 +00:00 |
|
Mark Vejvoda
|
de8b083329
|
- attempt to fix additional oos issues
|
2013-09-30 17:38:26 +00:00 |
|
Mark Vejvoda
|
dc944b2a79
|
- attempt to fix additional oos issues
|
2013-09-28 16:54:32 +00:00 |
|
Mark Vejvoda
|
8b8267400a
|
- attempt to fix additional oos issues
|
2013-09-28 16:53:20 +00:00 |
|
Mark Vejvoda
|
939e88ce38
|
- attempt to fix additional oos issues
|
2013-09-28 07:10:25 +00:00 |
|
Mark Vejvoda
|
111523f60b
|
- corrected game shutdown to do quit logic only once
|
2013-09-28 06:40:26 +00:00 |
|
Mark Vejvoda
|
9967df316c
|
- attempt to fix additional oos issues
|
2013-09-28 05:06:04 +00:00 |
|
Mark Vejvoda
|
91b7803270
|
- attempt to fix additional oos issues
|
2013-09-28 03:10:37 +00:00 |
|
Mark Vejvoda
|
4a8f88e864
|
- attempt to fix additional oos issues
|
2013-09-27 16:15:36 +00:00 |
|
Mark Vejvoda
|
6b59cb0bcc
|
- attempt to fix additional oos issues
|
2013-09-27 04:45:53 +00:00 |
|
Mark Vejvoda
|
63ed244de2
|
- attempt to fix additional oos issues
|
2013-09-27 00:14:54 +00:00 |
|
Mark Vejvoda
|
a73cf8470b
|
attempt to fix attack particle calculation for oos issue
|
2013-09-26 19:36:24 +00:00 |
|
Mark Vejvoda
|
37c2ace11a
|
- rollback last commit
|
2013-09-26 16:37:32 +00:00 |
|
Mark Vejvoda
|
7349a1f126
|
- attempt to convert use of more floats to double
|
2013-09-25 15:40:19 +00:00 |
|
Mark Vejvoda
|
525e0da652
|
- change a bunch of floats to double and remove path from particle texture
|
2013-09-25 00:17:11 +00:00 |
|
Mark Vejvoda
|
11471243ea
|
- implement ability to toggle off verbose and normal network crc mode via ini entries:
EnableNetworkGameSynchChecks
EnableNetworkGameSynchMonitor
|
2013-09-24 19:35:35 +00:00 |
|
Mark Vejvoda
|
c9b3284aeb
|
bugfix for particle cleanup
|
2013-09-24 04:29:53 +00:00 |
|
Mark Vejvoda
|
875eb95790
|
bugfix for particle cleanup
|
2013-09-24 03:44:15 +00:00 |
|
Mark Vejvoda
|
f66a0834c9
|
try to cleanup possible memory issue
|
2013-09-23 22:25:38 +00:00 |
|
Mark Vejvoda
|
3a6544a257
|
attempt for big cleanup of out of synch issues, please test!
|
2013-09-23 17:16:34 +00:00 |
|
Titus Tscharntke
|
440ec7dd7e
|
shadow intensity with better performance
|
2013-09-22 13:55:20 +00:00 |
|
Titus Tscharntke
|
416ccaae4b
|
Shadow intensity can be set in video options.
Tilesets can set their own default shadow intensity with <shadow-intensity value="0.3"/>.
ShadowAlpha is beeing removed form ini files
|
2013-09-22 00:51:47 +00:00 |
|
Mark Vejvoda
|
836e61d5d6
|
loggging fixes for language specific info (use english always)
|
2013-09-21 20:50:58 +00:00 |
|
Mark Vejvoda
|
792ab1b7bc
|
attempt to fix oos related to random number generation
|
2013-09-21 19:18:06 +00:00 |
|
Mark Vejvoda
|
1633a80b69
|
- additional cleanup of crc logging (remove highlight value)
- add a bit more info to crc related to upgrades
|
2013-09-21 06:06:48 +00:00 |
|
Mark Vejvoda
|
fd1e5f893a
|
try to use double instead of float for timed unit particles
|
2013-09-21 00:32:17 +00:00 |
|
Mark Vejvoda
|
123a329baf
|
separate problematic code to see where the segfault happens
|
2013-09-21 00:11:34 +00:00 |
|
Mark Vejvoda
|
30913d9ae1
|
- see if this regular game crc checking every 20th frame is ok for performance
|
2013-09-21 00:02:36 +00:00 |
|
Titus Tscharntke
|
3de7740120
|
copy visible from current particle instead of setting it hard to true.
fixes: https://forum.megaglest.org/index.php?topic=9216.0
|
2013-09-19 22:04:18 +00:00 |
|
Mark Vejvoda
|
3126a10966
|
- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
|
2013-09-19 20:03:36 +00:00 |
|
Mark Vejvoda
|
b83e7dae90
|
added null checks
|
2013-09-19 17:32:36 +00:00 |
|
Mark Vejvoda
|
bbe7042b2d
|
fixed loading scenario to read lua number as a float
|
2013-09-19 07:12:48 +00:00 |
|
Mark Vejvoda
|
f344aac3f8
|
- load-scenarios now alsways takes physical folder name of the scenario
|
2013-09-19 06:56:50 +00:00 |
|
Mark Vejvoda
|
ab413f1d0c
|
small code cleanup from cppcheck
|
2013-09-19 06:32:47 +00:00 |
|
Mark Vejvoda
|
970de758e4
|
- bugfix for network CRC comparison so we don't lose frames
|
2013-09-19 01:35:08 +00:00 |
|
Mark Vejvoda
|
d4a6645a4d
|
- more code cleanup and game lobby force refresh bugfix when data changes
|
2013-09-19 01:19:36 +00:00 |
|
Mark Vejvoda
|
3a5c99bca5
|
small code cleanup to see if this corrects any memory issues
|
2013-09-18 22:44:04 +00:00 |
|
Mark Vejvoda
|
8a50dbd671
|
- on reload game check ini setting for crc network checks
|
2013-09-18 21:43:25 +00:00 |
|
Mark Vejvoda
|
aa66e4b5e9
|
- updates to cmake script to detect inclusion of libvlc (and spelling mistake fix)
|
2013-09-18 19:03:12 +00:00 |
|
Mark Vejvoda
|
60028086e2
|
see if this fixes crc bug
|
2013-09-18 18:49:57 +00:00 |
|
Mark Vejvoda
|
538a676006
|
- attempt bugfix for floating point issue causing oos
|
2013-09-18 00:46:30 +00:00 |
|
Mark Vejvoda
|
013ed35c8b
|
added more debug info to unit crc logs
|
2013-09-17 23:52:27 +00:00 |
|
Mark Vejvoda
|
b716cea3e7
|
update server crc log count
|
2013-09-17 16:36:05 +00:00 |
|
Mark Vejvoda
|
1d16d57c74
|
lowered the log max size limit for crc logging
|
2013-09-17 03:06:01 +00:00 |
|
Mark Vejvoda
|
fefb9b6148
|
- hide the removing crc log print to console
|
2013-09-17 03:03:16 +00:00 |
|
Mark Vejvoda
|
d7abf70920
|
- updated crc log for units to exclude floating point rotation info
|
2013-09-17 01:32:25 +00:00 |
|
Mark Vejvoda
|
d22c10ccda
|
- added crc logging when crc mismatch detected
|
2013-09-17 00:43:14 +00:00 |
|
Titus Tscharntke
|
3f7d608955
|
version set to dev again ( data does not fit anymore )
|
2013-09-15 21:39:22 +00:00 |
|
Titus Tscharntke
|
a5834ddf57
|
I hope it solves a timing problem with rendering and resetting the gui. https://forum.megaglest.org/index.php?topic=9163.0
|
2013-09-14 23:56:26 +00:00 |
|
Mark Vejvoda
|
b5e26070b1
|
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
|
2013-09-12 03:33:43 +00:00 |
|
Titus Tscharntke
|
6f85a6aa4a
|
old air behaviour for resource production. new one is reachable via ini switch NewResourceBehaviour=true
|
2013-08-29 22:30:09 +00:00 |
|
Mark Vejvoda
|
f617866237
|
- attempt to see if this handles resource associated units better
|
2013-08-10 06:53:16 +00:00 |
|
Mark Vejvoda
|
5ea417b2bd
|
added a fallback to use glib API if we cannot find the users home folder
|
2013-08-09 18:03:29 +00:00 |
|
Mark Vejvoda
|
cd0a8933cd
|
attempt some speed improvements for logging
|
2013-08-09 04:55:35 +00:00 |
|
Mark Vejvoda
|
97b8979a6c
|
added AI logging for resource unit type logic
|
2013-08-02 21:46:55 +00:00 |
|
Mark Vejvoda
|
1247f1e965
|
a little refactoring and try to fix some of the AI logic for food producers
|
2013-08-02 00:08:16 +00:00 |
|
Mark Vejvoda
|
c60c96a22f
|
enable fontconfig in cmake build
|
2013-08-01 22:24:00 +00:00 |
|
Mark Vejvoda
|
f9c991edda
|
add a guard for null texture and warning on console
|
2013-08-01 22:22:21 +00:00 |
|
Tom Reynolds
|
65b93aa8c2
|
Support build dependencies on Linux Mint 15: https://forum.megaglest.org/index.php?topic=9149.0
Resize "Next hint" button on loading screen: https://forum.megaglest.org/index.php?topic=9141.0
Localization updates from Transifex
|
2013-07-12 10:28:59 +00:00 |
|
Mark Vejvoda
|
0c26460f34
|
- updated version to 3.8.0.-beta1 in preparation for beta1
|
2013-06-26 04:57:17 +00:00 |
|
Titus Tscharntke
|
5747a36394
|
smaller button with clicksound for "next hint"
|
2013-06-25 22:44:57 +00:00 |
|
Titus Tscharntke
|
5a25c094db
|
unblock button always visible ( if a network game )
|
2013-06-25 20:39:15 +00:00 |
|
Mark Vejvoda
|
a689dd58a4
|
force crc refresh for both client and server when mismatched
|
2013-06-24 23:36:03 +00:00 |
|
Mark Vejvoda
|
88ed55ca8e
|
remove uuid from debug view
|
2013-06-24 00:29:32 +00:00 |
|
Mark Vejvoda
|
15582c046f
|
allow headless admin to change techtree translation setting
|
2013-06-23 05:37:47 +00:00 |
|
Mark Vejvoda
|
c88c631010
|
bugfix to force server to refresh CRC if client has different CRC
|
2013-06-23 05:23:02 +00:00 |
|
Mark Vejvoda
|
d46479df95
|
- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
|
2013-06-23 04:17:25 +00:00 |
|
Mark Vejvoda
|
4764da0e50
|
check everything when it comes to joining meshes
|
2013-06-23 03:09:59 +00:00 |
|
Mark Vejvoda
|
9549b7f87a
|
bugfix for join meshes, add opacity check also
|
2013-06-22 22:41:37 +00:00 |
|
Mark Vejvoda
|
b418d46254
|
bugfix for joining meshes, need to also check noselect flag
|
2013-06-22 21:47:50 +00:00 |
|
Mark Vejvoda
|
1520cdcea0
|
add check for invalid model missing texture
|
2013-06-22 21:41:30 +00:00 |
|
Mark Vejvoda
|
4684779186
|
removed commented code
|
2013-06-22 18:09:29 +00:00 |
|
Mark Vejvoda
|
17da18978a
|
init variables
|
2013-06-22 07:39:12 +00:00 |
|
Mark Vejvoda
|
67bf5ebc1b
|
bugfix for vc++ compiling
|
2013-06-22 04:32:22 +00:00 |
|
Mark Vejvoda
|
af91eb8b4e
|
update to proper data type
|
2013-06-22 03:49:51 +00:00 |
|
Mark Vejvoda
|
bb14d4cc1e
|
bugfix for shutdown of threads and garbage collection.
|
2013-06-22 03:36:18 +00:00 |
|
Mark Vejvoda
|
76ee030e93
|
bugfix for shutdown of threads and garbage collection.
|
2013-06-21 22:59:22 +00:00 |
|
Mark Vejvoda
|
0e184d609c
|
updated cmake message
|
2013-06-21 19:24:59 +00:00 |
|
Mark Vejvoda
|
7b4a724764
|
bugfix for libminiupnpc cmake script
|
2013-06-21 19:19:38 +00:00 |
|
Mark Vejvoda
|
0c56e13e7a
|
bugfix for libminiupnpc cmake script
|
2013-06-21 19:04:57 +00:00 |
|
Mark Vejvoda
|
bd4e2c8724
|
applied heightmap addition to map editor -> thanks muwum
|
2013-06-21 18:21:07 +00:00 |
|
Mark Vejvoda
|
5524cd6a0e
|
- updated exit game menu text vs leaving the application as requested.
- updates from transifex
|
2013-06-21 06:01:43 +00:00 |
|
Mark Vejvoda
|
441390e5c5
|
- fixed vc++ 2012 build
- some fixes found from vc++ 2012 code analyser
|
2013-06-21 00:12:19 +00:00 |
|
Mark Vejvoda
|
4848e957e7
|
code cleanup from cppcheck
|
2013-06-20 22:51:28 +00:00 |
|
Titus Tscharntke
|
511ba5134f
|
default selection is colorpicking now
|
2013-06-20 21:42:01 +00:00 |
|
Mark Vejvoda
|
8d36c07a61
|
make AI smarter when needing more resources, prefer units that 'give back' resources over producers
|
2013-06-20 20:04:19 +00:00 |
|
Mark Vejvoda
|
3696c3b9d4
|
bugfix for error when changing resource multiplier lower than 0.5
|
2013-06-20 19:18:29 +00:00 |
|
Mark Vejvoda
|
dde601e416
|
attempt to implement will's mesh merging for better render performance
|
2013-06-20 07:24:09 +00:00 |
|
Mark Vejvoda
|
d7eaeaead5
|
updated next hint to a button and added english label
|
2013-06-19 16:12:00 +00:00 |
|
Mark Vejvoda
|
06c3186466
|
client can now see if techtree translated setting shows
|
2013-06-19 01:03:51 +00:00 |
|
Mark Vejvoda
|
aceb9aec0a
|
re-fix titi's morph when no space available
|
2013-06-19 00:19:29 +00:00 |
|
Mark Vejvoda
|
c9c5d9aa8f
|
more frequent checking for client lag
|
2013-06-19 00:01:29 +00:00 |
|
Mark Vejvoda
|
ceb17ce56d
|
bugfix - proper client shutdown on sudden disconnect during game play
|
2013-06-18 23:41:14 +00:00 |
|
Mark Vejvoda
|
b31df9e94c
|
attempt to further stabilize thread garbage collector
|
2013-06-18 22:41:18 +00:00 |
|
Mark Vejvoda
|
eec6d4f59c
|
bugfix for pure virtual error on garbage collector thread
|
2013-06-18 22:26:12 +00:00 |
|
Titus Tscharntke
|
d13242287c
|
client slowdown/wait/speedup messages in verbose mode only
|
2013-06-16 18:21:33 +00:00 |
|
Mark Vejvoda
|
075293de09
|
fixed names showing in lobby menu to be properly formatted
|
2013-06-16 01:14:04 +00:00 |
|
Mark Vejvoda
|
54a28b6fb5
|
see if this makes the AI produce more food quickly when needed
|
2013-06-15 07:29:59 +00:00 |
|
Mark Vejvoda
|
1b3ee1503b
|
code cleanup from cppcheck
|
2013-06-15 01:43:44 +00:00 |
|
Mark Vejvoda
|
c646d0371c
|
updated to throw exception (not assert) when item missing from listbox
|
2013-06-15 00:31:51 +00:00 |
|
Mark Vejvoda
|
b9bb1623a6
|
make sure unpnpc patch is applied as given on sourceforge
|
2013-06-14 03:32:10 +00:00 |
|
Titus Tscharntke
|
ee20fbd37b
|
VCC does not like float constants ...
|
2013-06-13 21:29:03 +00:00 |
|
Mark Vejvoda
|
7a6b59ddb1
|
added translatable factions to custom menu
|
2013-06-13 21:20:55 +00:00 |
|
Mark Vejvoda
|
ba1852aa63
|
a few missed areas of translated techtrees
|
2013-06-13 20:22:04 +00:00 |
|
Titus Tscharntke
|
dc716702c4
|
In loading screen you can click to show the next hint ( patch made by titi_son )
|
2013-06-13 20:08:50 +00:00 |
|
Mark Vejvoda
|
c9aab227e5
|
allow pausing network games when not joining an in progress game
|
2013-06-13 19:57:19 +00:00 |
|
Mark Vejvoda
|
0ead6a36dc
|
full support for translated techtrees
|
2013-06-13 08:55:48 +00:00 |
|
Titus Tscharntke
|
1f96dae8c7
|
tilesets can set default air unit heights
|
2013-06-13 07:34:32 +00:00 |
|
Mark Vejvoda
|
a8662c8b31
|
updated menus to display translated tech name
|
2013-06-13 01:37:15 +00:00 |
|
Mark Vejvoda
|
1eb17e3bb2
|
- added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
megaglest --translate-techtrees=megapack
where megapack is the name of the techtree
|
2013-06-12 22:49:47 +00:00 |
|
Mark Vejvoda
|
adce76d68f
|
more mad attempts to squeeze better performance
|
2013-06-12 17:49:12 +00:00 |
|
Mark Vejvoda
|
1d7b138ac3
|
load bmp's a little faster
|
2013-06-12 15:22:16 +00:00 |
|
Mark Vejvoda
|
cc4d650fad
|
tga file load speed improvement
|
2013-06-12 07:21:16 +00:00 |
|
Mark Vejvoda
|
80f25e8fff
|
bugfix for windows copmpiler
|
2013-06-12 06:51:59 +00:00 |
|
Mark Vejvoda
|
1e1676a34a
|
more render improvements
|
2013-06-12 06:14:55 +00:00 |
|
Mark Vejvoda
|
836172f87c
|
more render improvements
|
2013-06-12 01:24:10 +00:00 |
|
Mark Vejvoda
|
a516b0eb0d
|
more render improvements
|
2013-06-12 01:07:53 +00:00 |
|
Mark Vejvoda
|
929381e3ee
|
see if this fixes the black flicker we sometimes see
|
2013-06-12 00:53:52 +00:00 |
|
Mark Vejvoda
|
55653c10b5
|
try to see if this affects performance?
|
2013-06-12 00:25:43 +00:00 |
|
Mark Vejvoda
|
668b34db8e
|
more mad attempts to squeeze better performance
|
2013-06-11 06:44:26 +00:00 |
|
Mark Vejvoda
|
267dc7534f
|
bugfix for float rounding segfault
|
2013-06-11 01:23:04 +00:00 |
|
Mark Vejvoda
|
473e79c356
|
add lag pause when client lag reaches warning level
|
2013-06-11 00:07:28 +00:00 |
|
Mark Vejvoda
|
d067b52799
|
fixed windows build and added new test to vc++ project
|
2013-06-10 23:08:03 +00:00 |
|
Mark Vejvoda
|
16f4e08395
|
attempt to speed up float truncation and add some unit tests
|
2013-06-10 22:38:33 +00:00 |
|
Mark Vejvoda
|
aa63d07497
|
disable joining in progress games for release (controlled by optional setting EnableJoinInProgressGame=true)
|
2013-06-10 20:08:03 +00:00 |
|
Mark Vejvoda
|
6387d1b1b1
|
add default value of allowed keys in english of none
|
2013-06-08 21:57:11 +00:00 |
|
Mark Vejvoda
|
ab437c2590
|
better formatting for upgrade type data
|
2013-06-08 17:53:25 +00:00 |
|
Mark Vejvoda
|
8066502f9b
|
fix a few areas that vc++ 2012 pointed to as potential bugs
|
2013-06-08 03:40:04 +00:00 |
|
Mark Vejvoda
|
8d2e812dc8
|
remove unused reference to image and image-cancel for upgrade types
|
2013-06-07 23:33:35 +00:00 |
|
Mark Vejvoda
|
4499308888
|
fix a few areas that vc++ 2012 pointed to as potential bugs
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2013-06-07 23:17:27 +00:00 |
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Mark Vejvoda
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9a7fba2842
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bugfix for custom about screen texture
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2013-06-07 22:27:09 +00:00 |
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Mark Vejvoda
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58ebee280d
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added custom credits ability for Ishmaru
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2013-06-07 20:36:07 +00:00 |
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Mark Vejvoda
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7aca6c73c7
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bugfix to allow changing of texture compression
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2013-06-07 18:34:55 +00:00 |
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Mark Vejvoda
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e44420f9c9
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joining player can only click play now once
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2013-06-07 00:29:29 +00:00 |
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Mark Vejvoda
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7a40e78b6a
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allow player status message in game lobby
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2013-06-07 00:23:30 +00:00 |
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Mark Vejvoda
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462524bcae
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attempt to fix titi's segfault when reloading and exiting custom menu
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2013-06-06 23:57:21 +00:00 |
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Mark Vejvoda
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ed00d9ad8b
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hide player status when joining in progress game
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2013-06-06 14:38:55 +00:00 |
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Mark Vejvoda
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6e38d9b187
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do not require lng file to have a new key
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2013-06-06 05:51:32 +00:00 |
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Mark Vejvoda
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4533da71bd
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bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts
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2013-06-06 04:10:49 +00:00 |
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Mark Vejvoda
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4da10fc7fa
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save player uuid in last game settings
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2013-06-05 20:31:54 +00:00 |
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