MegaGlest/source
2013-09-19 22:04:18 +00:00
..
g3d_viewer - bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts. 2013-06-23 04:17:25 +00:00
glest_game - added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions) 2013-09-19 20:03:36 +00:00
glest_map_editor applied heightmap addition to map editor -> thanks muwum 2013-06-21 18:21:07 +00:00
masterserver * master server: server list: search engines should not follow/weigh parameterized self references 2013-04-06 17:50:49 +00:00
shared_lib copy visible from current particle instead of setting it hard to true. 2013-09-19 22:04:18 +00:00
tests bugfix for float rounding segfault 2013-06-11 01:23:04 +00:00
tools a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00