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3de7740120
MegaGlest
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Titus Tscharntke
3de7740120
copy visible from current particle instead of setting it hard to true.
...
fixes:
https://forum.megaglest.org/index.php?topic=9216.0
2013-09-19 22:04:18 +00:00
..
g3d_viewer
- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
2013-06-23 04:17:25 +00:00
glest_game
- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
2013-09-19 20:03:36 +00:00
glest_map_editor
applied heightmap addition to map editor -> thanks muwum
2013-06-21 18:21:07 +00:00
masterserver
* master server: server list: search engines should not follow/weigh parameterized self references
2013-04-06 17:50:49 +00:00
shared_lib
copy visible from current particle instead of setting it hard to true.
2013-09-19 22:04:18 +00:00
tests
bugfix for float rounding segfault
2013-06-11 01:23:04 +00:00
tools
a bunch more code cleanup from cppcheck
2013-05-26 06:03:32 +00:00