titiger
98234228d9
shake it baby ( camera shake effects )
...
Camera shake effects can be added via xml skill definitions.
2014-02-01 23:15:44 +01:00
SoftCoder
338f156a95
- changing version to v3.10.0-dev for new development
2014-01-27 11:21:22 -08:00
SoftCoder
b0fc9597e3
- fixed some bugs reported by coverity
2014-01-17 09:53:19 -08:00
titiger
11eeed59a1
new attribute "render-size" in unit-type
2013-12-30 16:19:08 +01:00
SoftCoder
2d3e04f413
- a few more minor code quality fixes
2013-12-22 21:03:40 -08:00
SoftCoder
f8c497f6dc
- in progress work to try to get attack boosts loading from a saved game (not working yet and commented out)
2013-12-21 21:53:27 -08:00
SoftCoder
f269273f07
- round #2 of coverity bug fixes
2013-12-14 22:37:15 -08:00
SoftCoder
b9d6b38e8f
- coverity based bug fixes - round #1
2013-12-13 23:04:12 -08:00
Will
6afadafa1e
Start to abstract model
2013-12-05 16:17:41 +01:00
Mark Vejvoda
ceb799a66e
- attempt to ensure color picking ALWAYS has unique colors
...
- better handling of scenario's that are missing techtrees
2013-11-24 04:44:12 +00:00
Mark Vejvoda
9268aaf279
- a few minor bug fixes related to code warnings
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- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
5ab99d2469
cppcheck cleanup
2013-11-05 20:59:28 +00:00
Mark Vejvoda
1134ad399d
- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
2013-11-04 07:21:04 +00:00
Titus Tscharntke
7c4c7a142b
code cleanup ( too many formatStrings() ...)
2013-11-03 21:55:50 +00:00
Titus Tscharntke
d3d8623a2d
default values for faction names and techtrees should be "formatted" to avoid confusion in menus
2013-11-03 21:38:39 +00:00
Mark Vejvoda
1d3859ff32
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
Mark Vejvoda
ed4444a6da
check if this fixes techtree name bug
2013-10-31 20:12:49 +00:00
Mark Vejvoda
5c71ebcf0e
check if this fixes techtree name bug
2013-10-31 19:45:03 +00:00
Mark Vejvoda
e008754581
check if this fixes techtree name bug
2013-10-31 18:32:26 +00:00
Mark Vejvoda
b71ec8447e
see if this helps titi with tech names
2013-10-31 14:09:27 +00:00
Mark Vejvoda
c04a73017c
allow language toggle to switch faction names in menus
2013-10-29 21:13:44 +00:00
Mark Vejvoda
958872cacf
bugfix for translations for techtree
2013-10-29 20:24:23 +00:00
Mark Vejvoda
d2ba7b163b
a little refactoring of function names in language class
2013-10-29 06:13:38 +00:00
Mark Vejvoda
ad0fb1d6f7
cleaned up code based on feedback from cppcheck
2013-10-25 05:45:54 +00:00
Mark Vejvoda
e31192db9f
- added support for morph command type to use:
...
<replace-storage value="true" />
2013-10-11 02:15:49 +00:00
Mark Vejvoda
42912e0b74
- applied patch to allow tilesets to not force random object placement
2013-10-08 04:36:21 +00:00
Mark Vejvoda
ada8810666
added support for properly named attack-strength tag (and keep support for old name)
2013-10-03 14:51:26 +00:00
Mark Vejvoda
9e60723296
revert most doubles back to float and truncate at 6 decimals
2013-10-03 00:17:51 +00:00
Mark Vejvoda
dc503d6340
- attempt to see if this makes stability better
2013-10-02 20:22:10 +00:00
Mark Vejvoda
de8b083329
- attempt to fix additional oos issues
2013-09-30 17:38:26 +00:00
Mark Vejvoda
9967df316c
- attempt to fix additional oos issues
2013-09-28 05:06:04 +00:00
Mark Vejvoda
a73cf8470b
attempt to fix attack particle calculation for oos issue
2013-09-26 19:36:24 +00:00
Mark Vejvoda
37c2ace11a
- rollback last commit
2013-09-26 16:37:32 +00:00
Mark Vejvoda
7349a1f126
- attempt to convert use of more floats to double
2013-09-25 15:40:19 +00:00
Mark Vejvoda
3a6544a257
attempt for big cleanup of out of synch issues, please test!
2013-09-23 17:16:34 +00:00
Mark Vejvoda
836e61d5d6
loggging fixes for language specific info (use english always)
2013-09-21 20:50:58 +00:00
Mark Vejvoda
1633a80b69
- additional cleanup of crc logging (remove highlight value)
...
- add a bit more info to crc related to upgrades
2013-09-21 06:06:48 +00:00
Mark Vejvoda
075293de09
fixed names showing in lobby menu to be properly formatted
2013-06-16 01:14:04 +00:00
Mark Vejvoda
ba1852aa63
a few missed areas of translated techtrees
2013-06-13 20:22:04 +00:00
Mark Vejvoda
0ead6a36dc
full support for translated techtrees
2013-06-13 08:55:48 +00:00
Mark Vejvoda
a8662c8b31
updated menus to display translated tech name
2013-06-13 01:37:15 +00:00
Mark Vejvoda
1eb17e3bb2
- added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
...
megaglest --translate-techtrees=megapack
where megapack is the name of the techtree
2013-06-12 22:49:47 +00:00
Mark Vejvoda
ab437c2590
better formatting for upgrade type data
2013-06-08 17:53:25 +00:00
Mark Vejvoda
8d2e812dc8
remove unused reference to image and image-cancel for upgrade types
2013-06-07 23:33:35 +00:00
Mark Vejvoda
4533da71bd
bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts
2013-06-06 04:10:49 +00:00
Mark Vejvoda
72480bc576
added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
...
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
2013-05-28 02:54:23 +00:00
Mark Vejvoda
8408526b12
code cleanup based on cppcheck results
2013-05-17 03:59:34 +00:00
Titus Tscharntke
88e2756ac2
new switch for animated tileset objects with only two animation frames: smoothTwoFrameAnim="true".
...
( std::sin was used with intention, no need for streflops in this case )
2013-04-17 00:12:54 +00:00
Mark Vejvoda
8916a86b8c
- bugfixes for load / save game for in progress joining
2013-02-19 06:41:56 +00:00
Mark Vejvoda
589962868b
- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
2013-02-12 08:44:12 +00:00
Mark Vejvoda
f87b8b6ee2
- updated code to protect against null pointers and uninitialized values and threading issues
2013-02-04 08:30:43 +00:00
Mark Vejvoda
8dc637527a
- tighten up code.. ensure pointers set to null after delete, etc
2013-02-01 17:25:49 +00:00
Mark Vejvoda
8cd7aa0e43
- code cleanup from cppcheck
2013-01-25 02:55:28 +00:00
Mark Vejvoda
51a0b50bc2
- applied changes from Muwuum for full translatable game experience
2013-01-16 21:16:59 +00:00
Mark Vejvoda
69a15d4544
- added a new skill to toggle fog of war for any command.
2013-01-11 18:40:47 +00:00
Mark Vejvoda
4ea22920bf
- added a new skill to toggle fog of war for any command.
2013-01-11 18:26:30 +00:00
Mark Vejvoda
7b99501697
- added a new skill to toggle fog of war for any command.
2013-01-11 18:18:58 +00:00
Mark Vejvoda
f40447cc96
- make most of the attack boost xml settings optional instead of required as requested
2012-12-26 07:57:10 +00:00
Mark Vejvoda
aea1643ed1
- updated for debian compliance
2012-11-12 04:55:33 +00:00
Mark Vejvoda
8ba5524f35
- updated error handling to be more flexible so we can display better error details (like bad tga file, etc)
2012-11-10 23:19:42 +00:00
Mark Vejvoda
1dbcabf12c
- minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed
2012-11-10 19:39:55 +00:00
Mark Vejvoda
ff58a868b3
- attempt to bugfix windows using proper printf syntax for data types
2012-11-10 06:37:23 +00:00
Mark Vejvoda
5c15a0e9f4
- cast to unsigned int for all calls to srand
2012-10-30 17:12:04 +00:00
Mark Vejvoda
28d65e8d55
- cleanup from last checkin (corrections)
2012-10-26 03:08:40 +00:00
Mark Vejvoda
3419127632
- proper way to handle size_t objects (cleanup warning on other platforms)
2012-10-26 02:42:10 +00:00
Mark Vejvoda
011e0263b0
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
Mark Vejvoda
9634ba58d4
- fixed faction previews for linked factions
2012-10-16 19:07:50 +00:00
Mark Vejvoda
0c7d089b93
- bugfix for validation (Accidentally removed morph command check)
2012-10-15 06:13:08 +00:00
Mark Vejvoda
6c62d675c3
- validation now checks for spawn attack units so it does not mis-report suck skills
...
- badly named texture in g3d model now reports which model file has the problem
2012-10-14 23:57:49 +00:00
Mark Vejvoda
4a972c9499
- fix invalid report of missing files of the linked faction xml when using linked factions
2012-10-14 21:59:35 +00:00
Mark Vejvoda
68b1ae54b5
- validation now works on techtree's with linked factions
2012-10-14 21:40:35 +00:00
Mark Vejvoda
5e42c6dc03
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00
Mark Vejvoda
eecbed5090
- updated game loading info to show # skills loading
2012-10-04 06:01:47 +00:00
Mark Vejvoda
5e57921fef
- some speed optimizations in areas mentioned by perf tool
2012-09-27 15:04:28 +00:00
Mark Vejvoda
4e195e10af
- updated random seed generation to be more random
2012-09-27 06:42:57 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Mark Vejvoda
366160fee7
- updated error message to be more clear and specify which techtree is involved
2012-07-20 15:31:56 +00:00
Mark Vejvoda
48b3a81cbd
- bugfix for validation techtree (resources with particles caused crash on validate)
2012-05-24 07:08:31 +00:00
Mark Vejvoda
bf3e5a15bf
- modders can now override land and air field names using lng specific files for a tileset (follows same principle as techtree lng files). Currently supported translatable strings:
...
FieldLandName=Land
FieldAirName=Air
2012-05-11 05:49:47 +00:00
Mark Vejvoda
2d6cda1f6f
- more pathfinder tweaks to try improve performance
2012-05-09 23:56:14 +00:00
Mark Vejvoda
3b9f799d26
- it is now possible to explicitly specify which units should count towards victory conditions. In the unit's xml file add:
...
<?xml version="1.0" standalone="no"?>
<unit>
<parameters>
<!-- valid values are true or false for this optional parameter -->
<count-in-victory-conditions value="false"/>
</parameters>
</unit>
2012-05-03 20:25:35 +00:00
Mark Vejvoda
b84c69a93b
- translatable techtrees, currently supported resource names, unit names and upgrade names. For each techtree created a lang folder in the techtree main folder. Now create language specific files <techtree>_language.lng as we do for scenarios. In the file add:
...
ResourceTypeName_<name>=My new resource name
UnitTypeName_<name>=<name>=my new unit name
UpgradeTypeName_<name>=my new upgrade name
2012-05-02 21:00:57 +00:00
Mark Vejvoda
897346d1f5
- added the beginning work to support translatable techtrees
2012-05-02 20:46:47 +00:00
Mark Vejvoda
b8fb60b325
- speed up the pathfinder a bit
2012-04-21 03:42:25 +00:00
Mark Vejvoda
dbb116f250
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
Mark Vejvoda
aa831dbb61
- inlined a few more functions
2012-04-17 15:25:31 +00:00
Mark Vejvoda
c8fdc9269f
- fix win32 build
...
- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
Mark Vejvoda
3b8dd289ac
- updated cmake to check for support of backtraces in gcc compiler
...
- fixed numerous bugs / warnings from cppcheck
2012-04-16 19:29:37 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
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//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
ac015c8819
- fixed hp and ep regeneration so they can use negative values.
2012-04-11 04:48:36 +00:00
Mark Vejvoda
2ab041813f
- code cleanup based on cppcheck report
2012-04-05 03:53:59 +00:00
Mark Vejvoda
a23a9396c2
- added new over-ridable minimum spacing between buildings for the AI player
2012-04-02 16:11:13 +00:00
Mark Vejvoda
d16396db0a
- more save / loadgame bugfixes
2012-04-02 15:17:31 +00:00
Mark Vejvoda
0254f8a507
- added ability for 'air' and 'land' to be internationalized in the lng files:
...
FieldAir=Air
FieldLand=Land
- next step is to make a way for tilesets to have lng files (like scenarios)
2012-04-02 02:07:32 +00:00
Titus Tscharntke
7f0aaebf50
XML option to hide a resource from the HUD
2012-04-01 19:42:59 +00:00
Titus Tscharntke
45ff24dbd7
new switch "count-kill-for-unit-upgrade" if a unit has set this switch to false , killing it does not count up the number of kills of the attacking unit.
2012-03-31 10:14:42 +00:00
Mark Vejvoda
030582c1ef
- added a new EnumParser class to convert enum to string and vice versa
...
- factions can now customize some more of the AI behavior
2012-03-31 05:54:24 +00:00
Titus Tscharntke
d8ba2443cf
new switches "count-unit-death-in-stats", "count-unit-production-in-stats" and "count-unit-kill-in-stats" for unit.xml ( allows better "resource" production for example )
2012-03-30 23:38:05 +00:00
Mark Vejvoda
9286130138
- bugfixes and code cleanup found using cppcheck
2012-03-28 06:25:57 +00:00
Mark Vejvoda
c0f3658faa
- bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions)
...
- added ability to morph and indicate the morph command should ignore resource costs, add this to the command type:
<ignore-resource-requirements value="true" />
2012-03-27 03:23:03 +00:00