MegaGlest/source/glest_game/types
Mark Vejvoda 897346d1f5 - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
..
command_type.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
command_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
damage_multiplier.cpp - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
damage_multiplier.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
element_type.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
element_type.h - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
faction_type.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
faction_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
object_type.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
object_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
resource_type.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
resource_type.h - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
skill_type.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
skill_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
tech_tree.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
tech_tree.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
tileset_model_type.cpp - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
tileset_model_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
unit_type.cpp - speed up the pathfinder a bit 2012-04-21 03:42:25 +00:00
unit_type.h - speed up the pathfinder a bit 2012-04-21 03:42:25 +00:00
upgrade_type.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
upgrade_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00