.. |
command_type.cpp
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- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
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2013-02-12 08:44:12 +00:00 |
command_type.h
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- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
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2013-02-12 08:44:12 +00:00 |
damage_multiplier.cpp
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- tighten up code.. ensure pointers set to null after delete, etc
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2013-02-01 17:25:49 +00:00 |
damage_multiplier.h
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- applied changes from Muwuum for full translatable game experience
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2013-01-16 21:16:59 +00:00 |
element_type.cpp
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- applied changes from Muwuum for full translatable game experience
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2013-01-16 21:16:59 +00:00 |
element_type.h
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- applied changes from Muwuum for full translatable game experience
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2013-01-16 21:16:59 +00:00 |
faction_type.cpp
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- applied changes from Muwuum for full translatable game experience
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2013-01-16 21:16:59 +00:00 |
faction_type.h
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- code cleanup from cppcheck
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2013-01-25 02:55:28 +00:00 |
object_type.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
object_type.h
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- some speed optimizations in areas mentioned by perf tool
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2012-09-27 15:04:28 +00:00 |
resource_type.cpp
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- lots more code cleanup, using safe buffer size code to avoid buffer overflows
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2012-10-19 01:31:20 +00:00 |
resource_type.h
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- bugfix for validation techtree (resources with particles caused crash on validate)
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2012-05-24 07:08:31 +00:00 |
skill_type.cpp
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- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-04 08:30:43 +00:00 |
skill_type.h
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- added a new skill to toggle fog of war for any command.
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2013-01-11 18:18:58 +00:00 |
tech_tree.cpp
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- updated error handling to be more flexible so we can display better error details (like bad tga file, etc)
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2012-11-10 23:19:42 +00:00 |
tech_tree.h
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- fixed faction previews for linked factions
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2012-10-16 19:07:50 +00:00 |
tileset_model_type.cpp
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- tilesets now support animated models:
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2012-03-26 23:24:29 +00:00 |
tileset_model_type.h
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- some speed optimizations in areas mentioned by perf tool
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2012-09-27 15:04:28 +00:00 |
unit_type.cpp
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- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
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2013-02-12 08:44:12 +00:00 |
unit_type.h
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- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
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2013-02-12 08:44:12 +00:00 |
upgrade_type.cpp
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- make most of the attack boost xml settings optional instead of required as requested
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2012-12-26 07:57:10 +00:00 |
upgrade_type.h
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- lots of code cleanup from the cppcheck
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2012-09-22 20:13:57 +00:00 |