MegaGlest/source/glest_game/types
Mark Vejvoda a8662c8b31 updated menus to display translated tech name 2013-06-13 01:37:15 +00:00
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command_type.cpp code cleanup based on cppcheck results 2013-05-17 03:59:34 +00:00
command_type.h - added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load 2013-02-12 08:44:12 +00:00
damage_multiplier.cpp - tighten up code.. ensure pointers set to null after delete, etc 2013-02-01 17:25:49 +00:00
damage_multiplier.h - applied changes from Muwuum for full translatable game experience 2013-01-16 21:16:59 +00:00
element_type.cpp - applied changes from Muwuum for full translatable game experience 2013-01-16 21:16:59 +00:00
element_type.h - applied changes from Muwuum for full translatable game experience 2013-01-16 21:16:59 +00:00
faction_type.cpp - applied changes from Muwuum for full translatable game experience 2013-01-16 21:16:59 +00:00
faction_type.h - code cleanup from cppcheck 2013-01-25 02:55:28 +00:00
object_type.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
object_type.h - some speed optimizations in areas mentioned by perf tool 2012-09-27 15:04:28 +00:00
resource_type.cpp - added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run: 2013-06-12 22:49:47 +00:00
resource_type.h - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00
skill_type.cpp code cleanup based on cppcheck results 2013-05-17 03:59:34 +00:00
skill_type.h - added a new skill to toggle fog of war for any command. 2013-01-11 18:18:58 +00:00
tech_tree.cpp updated menus to display translated tech name 2013-06-13 01:37:15 +00:00
tech_tree.h updated menus to display translated tech name 2013-06-13 01:37:15 +00:00
tileset_model_type.cpp code cleanup based on cppcheck results 2013-05-17 03:59:34 +00:00
tileset_model_type.h new switch for animated tileset objects with only two animation frames: smoothTwoFrameAnim="true". 2013-04-17 00:12:54 +00:00
unit_type.cpp - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
unit_type.h - added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load 2013-02-12 08:44:12 +00:00
upgrade_type.cpp better formatting for upgrade type data 2013-06-08 17:53:25 +00:00
upgrade_type.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00