Titus Tscharntke
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db921c3fb7
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attack enemy units even if you missed them and only hit the map cell.
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2013-04-29 23:05:56 +00:00 |
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Mark Vejvoda
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45a1fcdf4e
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bugfix for purgeunused to not delete language files for techtrees
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2013-04-29 05:51:41 +00:00 |
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Titus Tscharntke
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d303170b3f
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colorpicking: first we render buildings then we render units. By this we can select units in or behind buildings with colorpicking.
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2013-04-28 10:26:25 +00:00 |
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Titus Tscharntke
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6849d432bf
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colorpicking improved again and hopefully fixed false clicks on attacks ... ( works with low display resolutions too now)
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2013-04-27 17:38:35 +00:00 |
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Titus Tscharntke
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9d3c99d6d0
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Speed for colorpicking :-D. Its nearly as fast as selectbuf now . ( and tree selection for colorpicking is fixed )
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2013-04-25 23:12:34 +00:00 |
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Titus Tscharntke
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c8b6a9f410
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fixed colorpicking selection for units in front of trees ( flying units above forests for example )
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2013-04-24 23:06:11 +00:00 |
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Titus Tscharntke
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b5aeb02d22
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return button returned to wrong menu
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2013-04-21 23:41:06 +00:00 |
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Titus Tscharntke
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1884fc5653
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new options menu(s)
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2013-04-21 17:04:36 +00:00 |
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Titus Tscharntke
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883cfbbd27
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Default for twoFrameAnimation smoothing is false.
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2013-04-17 00:56:04 +00:00 |
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Titus Tscharntke
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88e2756ac2
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new switch for animated tileset objects with only two animation frames: smoothTwoFrameAnim="true".
( std::sin was used with intention, no need for streflops in this case )
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2013-04-17 00:12:54 +00:00 |
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Titus Tscharntke
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a7b1f95ee4
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g3d exporter sets fully transparent objects to opacity=1
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2013-04-10 00:15:53 +00:00 |
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Titus Tscharntke
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59f6688dad
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uuh , I had some == = problems ...
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2013-04-09 23:15:48 +00:00 |
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Titus Tscharntke
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1d8644bff5
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making network things work...
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2013-04-07 20:32:00 +00:00 |
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Titus Tscharntke
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bd5aa2e112
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making network things work...
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2013-04-07 19:25:02 +00:00 |
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Titus Tscharntke
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1071358140
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making network things work...
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2013-04-07 17:44:07 +00:00 |
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Titus Tscharntke
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571775fb30
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making network things work..
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2013-04-07 17:11:29 +00:00 |
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Titus Tscharntke
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4a436066e7
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slowdown and speedup clients based on recorded stats
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2013-04-07 15:27:55 +00:00 |
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Mark Vejvoda
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8983592400
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- attempt to make mutex usage more stable and find memory issues
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2013-04-05 05:39:30 +00:00 |
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Titus Tscharntke
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7a39fae6d0
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message box shows up if player name is set to "newbie"
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2013-04-03 16:17:14 +00:00 |
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Titus Tscharntke
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c72cd2ac4c
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lets try it with a smoother catchup of clients
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2013-03-25 22:25:57 +00:00 |
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Titus Tscharntke
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dba93e2bf4
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I think the frames stored in messages are no network frames but world frames
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2013-03-25 20:55:28 +00:00 |
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Titus Tscharntke
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30cb3926d5
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maybe we are in pause mode
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2013-03-25 19:57:17 +00:00 |
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Mark Vejvoda
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079dbf808a
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- try to improve network performance
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2013-03-24 05:16:56 +00:00 |
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Mark Vejvoda
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b2853b760e
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- fix bug reported on sf: Glest::Game::Selection::select crash with NULL pointer - ID: 3608835
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2013-03-24 04:43:50 +00:00 |
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Mark Vejvoda
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15987d83d7
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- try to improve network performance
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2013-03-23 23:34:51 +00:00 |
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Mark Vejvoda
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9dc863e5e3
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- try to improve network performance
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2013-03-23 23:24:39 +00:00 |
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Mark Vejvoda
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d703f7605b
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- try to improve network performance
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2013-03-23 23:18:50 +00:00 |
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Mark Vejvoda
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01b757a743
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- try to improve network performance
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2013-03-23 23:13:33 +00:00 |
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Mark Vejvoda
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97aadb6a44
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- try to improve network performance
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2013-03-23 23:00:11 +00:00 |
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Mark Vejvoda
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c36e8297fa
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- try to improve network performance
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2013-03-23 22:56:08 +00:00 |
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Mark Vejvoda
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bc06b4799a
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- try to improve network performance
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2013-03-23 22:44:55 +00:00 |
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Mark Vejvoda
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159cdc40d0
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- attempt to see if this helps network performance
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2013-03-23 22:32:51 +00:00 |
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Titus Tscharntke
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b6b0e989da
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lets try (again) if this makes things less choppy
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2013-03-16 23:05:11 +00:00 |
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Mark Vejvoda
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44a498958c
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- battle end screen render fix for tomreyn
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2013-03-16 06:57:16 +00:00 |
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Mark Vejvoda
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203ad150ef
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- battle end screen render fix for tomreyn
- more thread safety for threaded client sockets
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2013-03-16 06:55:16 +00:00 |
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Mark Vejvoda
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b805308a42
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- bugfixes for detecting client disconnection
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2013-03-15 00:31:51 +00:00 |
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Mark Vejvoda
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cb96232256
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- should fix the strange pause / unpause behaviour for joining in progress games
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2013-03-14 21:41:15 +00:00 |
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Titus Tscharntke
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e7907394de
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lighting of rotated tileset objects was wrong.
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2013-03-14 21:16:16 +00:00 |
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Mark Vejvoda
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16d25210e4
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- make client use less CPU for network games
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2013-03-13 21:32:48 +00:00 |
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Mark Vejvoda
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3661d62c03
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- attempt to fix client crash on disconnect
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2013-03-12 22:50:26 +00:00 |
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Mark Vejvoda
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88b31797e7
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- make client use less CPU for network games
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2013-03-11 03:46:40 +00:00 |
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Mark Vejvoda
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21d38b6231
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- make client use less CPU for network games
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2013-03-10 16:19:04 +00:00 |
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Titus Tscharntke
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d041f1eea6
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commented my last changes ( beside "+1" )as itmade clients freeze on exiting games
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2013-03-10 01:32:00 +00:00 |
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Titus Tscharntke
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c2e94985b2
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"\n" was missing ( please look at my last changes it softcoder )
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2013-03-10 01:02:41 +00:00 |
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Mark Vejvoda
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2210d48c49
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- added a temp ini setting: DebugGameSynchUI=true
to show all units in minimap to compare on two screens if the game is going out of synch.
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2013-03-10 00:40:38 +00:00 |
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Titus Tscharntke
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9db9d12891
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next try
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2013-03-10 00:16:02 +00:00 |
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Titus Tscharntke
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7263274d51
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trying to fix clients with high load.
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2013-03-10 00:09:09 +00:00 |
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Titus Tscharntke
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c8458237e0
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trying to fix slowdowns of clients ( maybe they are ahead )
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2013-03-09 23:36:25 +00:00 |
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Mark Vejvoda
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ac992b431d
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- attempt to fix threaded client stability and fixed some server side network bugs to also improve its stability
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2013-03-09 20:57:06 +00:00 |
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Mark Vejvoda
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760ba99fd7
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- attempt to fix double free bug
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2013-03-08 21:53:11 +00:00 |
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