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MegaGlest
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45a1fcdf4e
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
45a1fcdf4e
bugfix for purgeunused to not delete language files for techtrees
2013-04-29 05:51:41 +00:00
..
ai
- attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch)
2013-02-22 06:52:51 +00:00
facilities
- update version to 3.8-dev as svn seems to be no longer compatible with 3.7.x
2013-02-06 23:00:25 +00:00
game
g3d exporter sets fully transparent objects to opacity=1
2013-04-10 00:15:53 +00:00
global
- try to improve network performance
2013-03-23 22:56:08 +00:00
graphics
colorpicking: first we render buildings then we render units. By this we can select units in or behind buildings with colorpicking.
2013-04-28 10:26:25 +00:00
gui
- fix bug reported on sf: Glest::Game::Selection::select crash with NULL pointer - ID: 3608835
2013-03-24 04:43:50 +00:00
main
bugfix for purgeunused to not delete language files for techtrees
2013-04-29 05:51:41 +00:00
menu
return button returned to wrong menu
2013-04-21 23:41:06 +00:00
network
slowdown and speedup clients based on recorded stats
2013-04-07 15:27:55 +00:00
sound
- trying to fix bug in sound player
2013-02-02 06:29:26 +00:00
type_instances
Default for twoFrameAnimation smoothing is false.
2013-04-17 00:56:04 +00:00
types
new switch for animated tileset objects with only two animation frames: smoothTwoFrameAnim="true".
2013-04-17 00:12:54 +00:00
world
Default for twoFrameAnimation smoothing is false.
2013-04-17 00:56:04 +00:00
CMakeLists.txt
- added support for google-breakpad in linux
2013-02-01 02:27:01 +00:00