Mark Vejvoda
53e8d96092
- removed printf
2011-02-23 00:00:44 +00:00
Mark Vejvoda
77fb1b6d15
- bugfix for building units at edges of maps
2011-02-22 23:59:21 +00:00
Mark Vejvoda
8d8ed75990
- bugfix for building units at edges of maps
2011-02-22 22:25:03 +00:00
Titus Tscharntke
a06cb541b1
units with move skill have higher priority while selecting now than those without move skill ( typically buildings )
2011-02-22 16:18:44 +00:00
Mark Vejvoda
bd29260fef
- Does this fix choppy network play? Please test and let me know
2011-02-21 01:34:31 +00:00
James McCulloch
2def669678
fix fp flags on windoze release build (solves RoutePlanner sync problems)
...
init streflop in 'no denormals' mode (just in case)
2011-02-20 23:17:22 +00:00
Mark Vejvoda
b2ae0f3b7b
- reverted morph to original code to see if this fixes out of synch (from muwums original change)
2011-02-20 00:04:57 +00:00
Mark Vejvoda
92ca6ba75d
- attempt to see if this change corrects out of synch
2011-02-19 22:36:59 +00:00
Mark Vejvoda
755bed6553
- attempt to fix crash at intro screen
2011-02-18 16:15:14 +00:00
Titus Tscharntke
050a604390
hopefully the masterserver listing works now ...
2011-02-17 00:54:17 +00:00
Mark Vejvoda
69a7f8f1d6
- hopefully stabilized pathfinder for network play so we won't get out of synch
2011-02-16 19:44:12 +00:00
Mark Vejvoda
7a5de218b7
- chasing down out of synch
2011-02-16 04:43:27 +00:00
Mark Vejvoda
14c5b87da4
- debugging out of synch (make bailout logic optional)
2011-02-16 03:48:13 +00:00
Mark Vejvoda
a0cfe3fa08
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
Mark Vejvoda
8ec58868dc
- attempt to improve network performance (use separate mutexes for read / write operations)
2011-02-15 07:49:40 +00:00
Mark Vejvoda
2357e2cfd1
- Titi, fixed the remove object so its done in the Object destructor (using an interface)
2011-02-15 04:34:19 +00:00
Mark Vejvoda
31e722287f
- bugfixes for when players disconnect, do not switch observers to AI and only show message once.
...
- Attempts to debug/improve network performance
2011-02-15 03:32:14 +00:00
Titus Tscharntke
01db66105e
status of serverline display fix / ressources are no longer selectable via rectangle ( which was quite useless )
2011-02-15 00:24:31 +00:00
Titus Tscharntke
a214fa87f5
clickable resources with display ; softcoder please look at unit_updater.cpp line 1032
2011-02-13 21:04:30 +00:00
Titus Tscharntke
62a2b7cc94
bugfix for target selection
2011-02-13 16:46:32 +00:00
Titus Tscharntke
30da435fc2
target selection for ressource objects is done with opengl picking now
2011-02-13 14:35:17 +00:00
Mark Vejvoda
737f95e5dd
- for testing made max pathfinder nodecount configurable
2011-02-13 03:31:05 +00:00
Mark Vejvoda
4488a4d388
- make pathfinder caching an ini setting tso its easy to test (disabled by default)
...
- some code cleanup related to threads and sockets
2011-02-13 03:06:12 +00:00
Mark Vejvoda
91a56e7805
- another segfault bugfix for spawned attacks
2011-02-12 21:47:31 +00:00
Mark Vejvoda
7dcb12ff60
- some more memory cleanup
2011-02-12 09:08:50 +00:00
Mark Vejvoda
c1ee5df801
- attempt to shutdown sdl in a more controlled way
2011-02-12 08:05:18 +00:00
Mark Vejvoda
cc973f3427
- bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation
2011-02-12 07:34:32 +00:00
Mark Vejvoda
d056486ec4
- disable a cache that i think causes out of synch
2011-02-12 01:13:52 +00:00
Mark Vejvoda
0533ce2c63
- a simple attempt to improve pathfinder performance (this needs to be tested well and can easily be disabled by setting: const bool tryLastPathCache = false;)
2011-02-11 23:32:24 +00:00
Mark Vejvoda
34e95f5cd5
- streflop was disabled (likely when we switched to cmake). Turn it on for now but we need to investigate more thoroughly if we really need this?
2011-02-11 19:16:06 +00:00
Mark Vejvoda
cab252c220
- more expansion of the maximum distance the pathfinder will calculate, this is required for proper play with cliffs
2011-02-11 16:43:57 +00:00
Mark Vejvoda
41907b7728
- increase pathfinders range for better results with cliffs
2011-02-11 07:51:29 +00:00
Mark Vejvoda
b5e4eb53d8
- added numerous guards around spawn code because we had a number of crashes from this code somehow tonight
2011-02-11 07:39:58 +00:00
Mark Vejvoda
2d0912ae19
- attempt to fix some network performance issues
2011-02-11 05:36:01 +00:00
Mark Vejvoda
7cae047f15
- added more code guards around morph validation
...
- some render debug info
2011-02-11 04:48:17 +00:00
Mark Vejvoda
2d76d348c7
- bugfix to put priority on attacking units first
2011-02-10 22:54:49 +00:00
Mark Vejvoda
39e4d62133
- attempted bugfix for click like mad morph causing out of synch
2011-02-10 21:02:07 +00:00
Titus Tscharntke
91abdd3ed4
camera max height/ default are calculated based on the max height of a map
2011-02-10 00:14:21 +00:00
Mark Vejvoda
12dcc54c5a
- more conversions to vertex arrays
2011-02-09 08:04:21 +00:00
Mark Vejvoda
bcc82a381d
- again M$ compiler madness, absolute insanity, its why I love gcc and hate vc
2011-02-09 01:42:58 +00:00
Mark Vejvoda
49d7f5f036
- more rendering speed improvements (conversion of main portions of minimap to vertex arrays)
2011-02-09 01:27:41 +00:00
Titus Tscharntke
e20162a3c4
cleaned up the cliff coding; hopefully really no more flickering now
2011-02-08 20:59:34 +00:00
Mark Vejvoda
5623866779
- better handling of map preview for different resolutions
2011-02-08 20:17:16 +00:00
Mark Vejvoda
17e2a87890
- fixed one type of freeze in the custom menu
...
- some small opengl changes
2011-02-08 18:23:41 +00:00
Mark Vejvoda
a2b9ca9e18
- some smaller rendering improvements to surface render
2011-02-08 07:35:37 +00:00
Mark Vejvoda
86baa04a3b
- added FBO's for map preview rendering, which improves fps in the custom menu for video cards that support Frame Buffer Objects
2011-02-08 05:54:05 +00:00
Titus Tscharntke
e03b029bea
Cliffs work and some map cleanup; ( !!currently old maps are broken in editor!! )
2011-02-08 03:50:59 +00:00
Titus Tscharntke
e856d5e4f0
MuwuMs changes ( spawn attack and more )
2011-02-06 18:33:49 +00:00
Mark Vejvoda
c58e893047
- attempt to improve issues in the custom menu related to freezing
...
- modified debug UI display to support multi levels of UI debug info
- added more validations to mutexes
- improved client sockets to properly be setup as non blocking
2011-02-06 07:01:54 +00:00
Titus Tscharntke
f2caf186f9
step1 for cliffs; enable manually in map.cpp in Map::smoothSurface(...) ; set minCliffHeightDifference to 3.0f
2011-02-06 01:36:55 +00:00