Cliffs work and some map cleanup; ( !!currently old maps are broken in editor!! )

This commit is contained in:
Titus Tscharntke 2011-02-08 03:50:59 +00:00
parent e856d5e4f0
commit e03b029bea
12 changed files with 105 additions and 1033 deletions

View File

@ -29,6 +29,7 @@
#include <time.h>
#include "cache_manager.h"
#include "leak_dumper.h"
#include "map_preview.h"
namespace Glest{ namespace Game{
@ -1674,16 +1675,6 @@ void MenuStateConnectedGame::loadFactionTexture(string filepath) {
bool MenuStateConnectedGame::loadMapInfo(string file, MapInfo *mapInfo, bool loadMapPreview) {
struct MapFileHeader{
int32 version;
int32 maxPlayers;
int32 width;
int32 height;
int32 altFactor;
int32 waterLevel;
int8 title[128];
};
Lang &lang= Lang::getInstance();
bool mapLoaded = false;
@ -1707,7 +1698,7 @@ bool MenuStateConnectedGame::loadMapInfo(string file, MapInfo *mapInfo, bool loa
mapInfo->size.x= header.width;
mapInfo->size.y= header.height;
mapInfo->players= header.maxPlayers;
mapInfo->players= header.maxFactions;
mapInfo->desc= lang.get("MaxPlayers")+": "+intToStr(mapInfo->players)+"\n";
mapInfo->desc+=lang.get("Size")+": "+intToStr(mapInfo->size.x) + " x " + intToStr(mapInfo->size.y);

View File

@ -29,6 +29,7 @@
#include <curl/curl.h>
#include "cache_manager.h"
#include "leak_dumper.h"
#include "map_preview.h"
namespace Glest{ namespace Game{
@ -2433,17 +2434,6 @@ bool MenuStateCustomGame::hasNetworkGameSettings() {
}
void MenuStateCustomGame::loadMapInfo(string file, MapInfo *mapInfo, bool loadMapPreview) {
struct MapFileHeader{
int32 version;
int32 maxPlayers;
int32 width;
int32 height;
int32 altFactor;
int32 waterLevel;
int8 title[128];
};
Lang &lang= Lang::getInstance();
try{
@ -2456,7 +2446,7 @@ void MenuStateCustomGame::loadMapInfo(string file, MapInfo *mapInfo, bool loadMa
mapInfo->size.x= header.width;
mapInfo->size.y= header.height;
mapInfo->players= header.maxPlayers;
mapInfo->players= header.maxFactions;
mapInfo->desc= lang.get("MaxPlayers")+": "+intToStr(mapInfo->players)+"\n";
mapInfo->desc+=lang.get("Size")+": "+intToStr(mapInfo->size.x) + " x " + intToStr(mapInfo->size.y);

View File

@ -27,6 +27,7 @@
#include "faction.h"
#include "command.h"
#include "leak_dumper.h"
#include "map_preview.h"
using namespace Shared::Graphics;
using namespace Shared::Util;
@ -157,19 +158,6 @@ Vec2i Map::getStartLocation(int locationIndex) const {
Checksum Map::load(const string &path, TechTree *techTree, Tileset *tileset) {
Checksum mapChecksum;
struct MapFileHeader{
int32 version;
int32 maxPlayers;
int32 width;
int32 height;
int32 altFactor;
int32 waterLevel;
int8 title[128];
int8 author[128];
int8 description[256];
};
try{
FILE *f = fopen(path.c_str(), "rb");
if(f != NULL) {
@ -187,15 +175,27 @@ Checksum Map::load(const string &path, TechTree *techTree, Tileset *tileset) {
throw runtime_error("Map height is not a power of 2");
}
heightFactor= header.altFactor;
heightFactor= header.heightFactor;
waterLevel= static_cast<float>((header.waterLevel-0.01f)/heightFactor);
title= header.title;
maxPlayers= header.maxPlayers;
maxPlayers= header.maxFactions;
surfaceW= header.width;
surfaceH= header.height;
w= surfaceW*cellScale;
h= surfaceH*cellScale;
cliffLevel = 0;
if(header.version==1){
//desc = header.description;
}
else if(header.version==2){
//desc = header.extension_data.extension_data.version2.short_desc;
if(header.extension_data.version2.cliffLevel>0){
cliffLevel=static_cast<float>((header.extension_data.version2.cliffLevel)/heightFactor);
}
else {
cliffLevel=0;
}
}
//start locations
startLocations= new Vec2i[maxPlayers];
@ -1092,24 +1092,20 @@ void Map::computeInterpolatedHeights(){
}
}
void Map::smoothSurface(Tileset *tileset) {
float minCliffHeightDifference=0.0f;
float *oldHeights = new float[getSurfaceCellArraySize()];
for (int i = 0; i < getSurfaceCellArraySize(); ++i) {
oldHeights[i] = surfaceCells[i].getHeight();
}
printf("argh %f\n",cliffLevel);
for (int i = 1; i < surfaceW - 1; ++i) {
for (int j = 1; j < surfaceH - 1; ++j) {
float height = 0.f;
float numUsedToSmooth = 0.f;
for (int k = -1; k <= 1; ++k) {
for (int l = -1; l <= 1; ++l) {
if (minCliffHeightDifference<=0.1f || minCliffHeightDifference > abs(oldHeights[(j) * surfaceW + (i)]
if (cliffLevel<=0.1f || cliffLevel > abs(oldHeights[(j) * surfaceW + (i)]
- oldHeights[(j + k) * surfaceW + (i + l)])) {
height += oldHeights[(j + k) * surfaceW + (i + l)];
numUsedToSmooth++;

View File

@ -156,6 +156,7 @@ private:
string title;
float waterLevel;
float heightFactor;
float cliffLevel;
int w;
int h;
int surfaceW;
@ -192,6 +193,7 @@ public:
int getMaxPlayers() const {return maxPlayers;}
float getHeightFactor() const {return heightFactor;}
float getWaterLevel() const {return waterLevel;}
float getCliffLevel() const {return cliffLevel;}
Vec2i getStartLocation(int locationIndex) const;
bool getSubmerged(const SurfaceCell *sc) const {return sc->getHeight()<waterLevel;}
bool getSubmerged(const Cell *c) const {return c->getHeight()<waterLevel;}

View File

@ -725,12 +725,14 @@ void MainWindow::onMenuEditAdvanced(wxCommandEvent &event) {
SimpleDialog simpleDialog;
simpleDialog.addValue("Height Factor", intToStr(program->getMap()->getHeightFactor()),"(lower means map is more more zoomed in)");
simpleDialog.addValue("Water Level", intToStr(program->getMap()->getWaterLevel()),"(water is visible below this, and walkable until 1.5 less)");
simpleDialog.addValue("Cliff Level", intToStr(program->getMap()->getCliffLevel()),"(neighboring fields with at least this heights difference are cliffs)");
if (!simpleDialog.show("Advanced")) return;
try {
program->setMapAdvanced(
strToInt(simpleDialog.getValue("Height Factor")),
strToInt(simpleDialog.getValue("Water Level")));
strToInt(simpleDialog.getValue("Water Level")),
strToInt(simpleDialog.getValue("Cliff Level")));
}
catch (const exception &e) {
MsgDialog(this, ToUnicode(e.what()), wxT("Exception"), wxOK | wxICON_ERROR).ShowModal();

View File

@ -1,810 +0,0 @@
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
// This file is not used anymore
/*
#include "map.h"
#include <cmath>
#include <stdexcept>
using namespace Shared::Util;
using namespace std;
namespace MapEditor {
// ===============================================
// class Map
// ===============================================
// ================== PUBLIC =====================
Map::Map() {
altFactor = 3;
waterLevel = 4;
cells = NULL;
startLocations = NULL;
reset(128, 128, 10.f, 1);
resetFactions(8);
title = "";
desc = "";
author = "";
refAlt = 10;
}
Map::~Map() {
delete [] startLocations;
startLocations = NULL;
for (int i = 0; i < h; i++) {
delete [] cells[i];
}
delete [] cells;
cells = NULL;
}
float Map::getHeight(int x, int y) const {
return cells[x][y].height;
}
int Map::getSurface(int x, int y) const {
return cells[x][y].surface;
}
int Map::getObject(int x, int y) const {
return cells[x][y].object;
}
int Map::getResource(int x, int y) const {
return cells[x][y].resource;
}
int Map::getStartLocationX(int index) const {
return startLocations[index].x;
}
int Map::getStartLocationY(int index) const {
return startLocations[index].y;
}
static int get_dist(int delta_x, int delta_y) {
float dx = (float) delta_x;
float dy = (float)delta_y;
return static_cast<int>(sqrtf(dx * dx + dy * dy));
}
void Map::glestChangeHeight(int x, int y, int height, int radius) {
for (int i = x - radius + 1; i < x + radius; i++) {
for (int j = y - radius + 1; j < y + radius; j++) {
if (inside(i, j)) {
int dist = get_dist(i - x, j - y);
if (radius > dist) {
int oldAlt = static_cast<int>(cells[i][j].height);
int altInc = height * (radius - dist - 1) / radius;
if (height > 0) {
altInc++;
}
if (height < 0) {
altInc--;
}
int newAlt = refAlt + altInc;
if ((height > 0 && newAlt > oldAlt) || (height < 0 && newAlt < oldAlt) || height == 0) {
if (newAlt >= 0 && newAlt <= 20) {
cells[i][j].height = static_cast<float>(newAlt);
}
}
}
}
}
}
}
void Map::pirateChangeHeight(int x, int y, int height, int radius) {
// Make sure not to try and blanket change the height over the bounds
// Find our goal height for the centre of the brush
int goalAlt;
int overBounds = refAlt + height;
if (overBounds > 20) {
goalAlt = 20;
}
else if (overBounds < 0) {
goalAlt = 0;
} else {
goalAlt = overBounds;
}
// If the radius is 1 don't bother doing any calculations
if (radius == 1) {
if(inside(x, y)){
cells[x][y].height = (float)goalAlt;
}
return;
}
// Get Old height reference points and compute gradients
// from the heights of the sides and corners of the brush to the centre goal height
float gradient[3][3]; // [i][j]
int indexI = 0;
for (int i = x - radius; i <= x + radius; i += radius) {
int indexJ = 0;
for (int j = y - radius; j <= y + radius; j += radius) {
// round off the corners
int ti, tj;
if (abs(i - x) == abs(j - y)) {
ti = (int)((i - x) * 0.707 + x + 0.5);
tj = (int)((j - y) * 0.707 + y + 0.5);
} else {
ti = i;
tj = j;
}
if (inside(ti, tj)) {
gradient[indexI][indexJ] = (cells[ti][tj].height - goalAlt) / radius;
//} else if (dist == 0) {
//gradient[indexI][indexJ] = 0;
} else {
// assume outside the map bounds is height 10
gradient[indexI][indexJ] = (10.0f - (float)goalAlt) / (float)radius;
}
//std::cout << "gradient[" << indexI << "][" << indexJ << "] = " << gradient[indexI][indexJ] << std::endl;
//std::cout << "derived from height " << cells[ti][tj].height << " at " << ti << " " << tj << std::endl;
indexJ++;
}
indexI++;
}
//std::cout << endl;
// A brush with radius n cells should have a true radius of n-1 distance
radius -= 1;
for (int i = x - radius; i <= x + radius; i++) {
for (int j = y - radius; j <= y + radius; j++) {
int dist = get_dist(i - x, j - y);
if (inside(i, j) && dist < radius) {
// Normalize di and dj and round them to an int so they can be used as indicies
float normIf = (float(i - x)/ radius);
float normJf = (float(j - y)/ radius);
int normI[2];
int normJ[2];
float usedGrad;
// Build a search box to find the gradients we are concerned about
// Find the nearest i indices
if (normIf < -0.33) {
normI[0] = 0;
if (normIf == 0) {
normI[1] = 0;
} else {
normI[1] = 1;
}
} else if (normIf < 0.33) {
normI[0] = 1;
if (normIf > 0) {
normI[1] = 2;
} else if (normIf < 0) {
normI[1] = 0;
} else { // (normIf == 0)
normI[1] = 1;
}
} else {
normI[0] = 2;
if (normIf == 1) {
normI[1] = 2;
} else {
normI[1] = 1;
}
}
// find nearest j indices
if (normJf < -0.33) {
normJ[0] = 0;
if (normJf == 0) {
normJ[1] = 0;
} else {
normJ[1] = 1;
}
} else if (normJf < 0.33) {
normJ[0] = 1;
if (normJf > 0) {
normJ[1] = 2;
} else if (normJf < 0) {
normJ[1] = 0;
} else { // (normJf == 0)
normJ[1] = 1;
}
} else {
normJ[0] = 2;
if (normJf == 1) {
normJ[1] = 2;
} else {
normJ[1] = 1;
}
}
// Determine which gradients to use and take a weighted average
if (abs(normIf) > abs(normJf)) {
usedGrad =
gradient[normI[0]] [normJ[0]] * abs(normJf) +
gradient[normI[0]] [normJ[1]] * (1 - abs(normJf));
} else if (abs(normIf) < abs(normJf)) {
usedGrad =
gradient[normI[0]] [normJ[0]] * abs(normIf) +
gradient[normI[1]] [normJ[0]] * (1 - abs(normIf));
} else {
usedGrad =
gradient[normI[0]] [normJ[0]];
}
float newAlt = usedGrad * dist + goalAlt;
// if the change in height and what is supposed to be the change in height
// are the same sign then we can change the height
if ( ((newAlt - cells[i][j].height) > 0 && height > 0) ||
((newAlt - cells[i][j].height) < 0 && height < 0) ||
height == 0) {
cells[i][j].height = newAlt;
}
}
}
}
}
void Map::setHeight(int x, int y, float height) {
cells[x][y].height = height;
}
void Map::setRefAlt(int x, int y) {
if (inside(x, y)) {
refAlt = static_cast<int>(cells[x][y].height);
}
}
void Map::flipX() {
Cell **oldCells = cells;
cells = new Cell*[w];
for (int i = 0; i < w; i++) {
cells[i] = new Cell[h];
for (int j = 0; j < h; j++) {
cells[i][j].height = oldCells[w-i-1][j].height;
cells[i][j].object = oldCells[w-i-1][j].object;
cells[i][j].resource = oldCells[w-i-1][j].resource;
cells[i][j].surface = oldCells[w-i-1][j].surface;
}
}
for (int i = 0; i < maxFactions; ++i) {
startLocations[i].x = w - startLocations[i].x - 1;
}
for (int i = 0; i < w; i++) {
delete [] oldCells[i];
}
delete [] oldCells;
}
void Map::flipY() {
Cell **oldCells = cells;
cells = new Cell*[w];
for (int i = 0; i < w; i++) {
cells[i] = new Cell[h];
for (int j = 0; j < h; j++) {
cells[i][j].height = oldCells[i][h-j-1].height;
cells[i][j].object = oldCells[i][h-j-1].object;
cells[i][j].resource = oldCells[i][h-j-1].resource;
cells[i][j].surface = oldCells[i][h-j-1].surface;
}
}
for (int i = 0; i < maxFactions; ++i) {
startLocations[i].y = h - startLocations[i].y - 1;
}
for (int i = 0; i < w; i++) {
delete [] oldCells[i];
}
delete [] oldCells;
}
void Map::mirrorX() { // copy left to right
for (int i = 0; i < w/2; i++) {
for (int j = 0; j < h; j++) {
cells[w-i-1][j].height = cells[i][j].height;
cells[w-i-1][j].object = cells[i][j].object;
cells[w-i-1][j].resource = cells[i][j].resource;
cells[w-i-1][j].surface = cells[i][j].surface;
}
}
}
void Map::mirrorY() { // copy top to bottom
for (int i = 0; i < w; i++) {
for (int j = 0; j < h/2; j++) {
cells[i][h-j-1].height = cells[i][j].height;
cells[i][h-j-1].object = cells[i][j].object;
cells[i][h-j-1].resource = cells[i][j].resource;
cells[i][h-j-1].surface = cells[i][j].surface;
}
}
}
void Map::mirrorXY() { // copy leftbottom to topright
for (int i = 0; i < w-1; i++) {
for (int j = i+1; j < h; j++) {
cells[i][j].height = cells[j][i].height;
cells[i][j].object = cells[j][i].object;
cells[i][j].resource = cells[j][i].resource;
cells[i][j].surface = cells[j][i].surface;
}
}
}
// void Map::rotatecopyX();
// void Map::rotatecopyY();
// void Map::rotatecopyXY();
// void Map::rotatecopyCorner();
void Map::changeSurface(int x, int y, int surface, int radius) {
int i, j;
int dist;
for (i = x - radius + 1; i < x + radius; i++) {
for (j = y - radius + 1; j < y + radius; j++) {
if (inside(i, j)) {
dist = get_dist(i - x, j - y);
if (radius >= dist) {
cells[i][j].surface = surface;
}
}
}
}
}
void Map::setSurface(int x, int y, int surface) {
cells[x][y].surface = surface;
}
void Map::changeObject(int x, int y, int object, int radius) {
int i, j;
int dist;
for (i = x - radius + 1; i < x + radius; i++) {
for (j = y - radius + 1; j < y + radius; j++) {
if (inside(i, j)) {
dist = get_dist(i - x, j - y);
if (radius >= dist) {
cells[i][j].object = object;
cells[i][j].resource = 0;
}
}
}
}
}
void Map::setObject(int x, int y, int object) {
cells[x][y].object = object;
if (object != 0) cells[x][y].resource = 0;
}
void Map::changeResource(int x, int y, int resource, int radius) {
int i, j;
int dist;
for (i = x - radius + 1; i < x + radius; i++) {
for (j = y - radius + 1; j < y + radius; j++) {
if (inside(i, j)) {
dist = get_dist(i - x, j - y);
if (radius >= dist) {
cells[i][j].resource = resource;
cells[i][j].object = 0;
}
}
}
}
}
void Map::setResource(int x, int y, int resource) {
cells[x][y].resource = resource;
if (resource != 0) cells[x][y].object = 0;
}
void Map::changeStartLocation(int x, int y, int faction) {
if ((faction - 1) < maxFactions && inside(x, y)) {
startLocations[faction].x = x;
startLocations[faction].y = y;
}
}
bool Map::inside(int x, int y) {
return (x >= 0 && x < w && y >= 0 && y < h);
}
void Map::reset(int w, int h, float alt, int surf) {
if (w < 16 || h < 16) {
throw runtime_error("Size of map must be at least 16x16");
return;
}
if (w > 1024 || h > 1024) {
throw runtime_error("Size of map can be at most 1024x1024");
return;
}
if (alt < 0 || alt > 20) {
throw runtime_error("Height must be in the range 0-20");
return;
}
if (surf < 1 || surf > 5) {
throw runtime_error("Surface must be in the range 1-5");
return;
}
if (cells != NULL) {
for (int i = 0; i < this->w; i++) {
delete [] cells[i];
}
delete [] cells;
}
this->w = w;
this->h = h;
this->maxFactions = maxFactions;
cells = new Cell*[w];
for (int i = 0; i < w; i++) {
cells[i] = new Cell[h];
for (int j = 0; j < h; j++) {
cells[i][j].height = alt;
cells[i][j].object = 0;
cells[i][j].resource = 0;
cells[i][j].surface = surf;
}
}
}
void Map::resize(int w, int h, float alt, int surf) {
if (w < 16 || h < 16) {
throw runtime_error("Size of map must be at least 16x16");
return;
}
if (w > 1024 || h > 1024) {
throw runtime_error("Size of map can be at most 1024x1024");
return;
}
if (alt < 0 || alt > 20) {
throw runtime_error("Height must be in the range 0-20");
return;
}
if (surf < 1 || surf > 5) {
throw runtime_error("Surface must be in the range 1-5");
return;
}
int oldW = this->w;
int oldH = this->h;
this->w = w;
this->h = h;
this->maxFactions = maxFactions;
//create new cells
Cell **oldCells = cells;
cells = new Cell*[w];
for (int i = 0; i < w; i++) {
cells[i] = new Cell[h];
for (int j = 0; j < h; j++) {
cells[i][j].height = alt;
cells[i][j].object = 0;
cells[i][j].resource = 0;
cells[i][j].surface = surf;
}
}
int wOffset = w < oldW ? 0 : (w - oldW) / 2;
int hOffset = h < oldH ? 0 : (h - oldH) / 2;
//assign old values to cells
for (int i = 0; i < oldW; i++) {
for (int j = 0; j < oldH; j++) {
if (i + wOffset < w && j + hOffset < h) {
cells[i+wOffset][j+hOffset].height = oldCells[i][j].height;
cells[i+wOffset][j+hOffset].object = oldCells[i][j].object;
cells[i+wOffset][j+hOffset].resource = oldCells[i][j].resource;
cells[i+wOffset][j+hOffset].surface = oldCells[i][j].surface;
}
}
}
for (int i = 0; i < maxFactions; ++i) {
startLocations[i].x += wOffset;
startLocations[i].y += hOffset;
}
//delete old cells
if (oldCells != NULL) {
for (int i = 0; i < oldW; i++)
delete [] oldCells[i];
delete [] oldCells;
}
}
void Map::resetFactions(int maxPlayers) {
if (maxPlayers<1 || maxPlayers>8){
throw runtime_error("Max Players must be in the range 1-8");
}
// perhaps we should NOT remove current starting posititons, since the user just want to change number of players....
if (startLocations != NULL) {
delete [] startLocations;
startLocations = NULL;
}
maxFactions = maxPlayers;
startLocations = new StartLocation[maxFactions];
for (int i = 0; i < maxFactions; i++) {
startLocations[i].x = 0;
startLocations[i].y = 0;
}
}
void Map::setTitle(const string &title) {
this->title = title;
}
void Map::setDesc(const string &desc) {
this->desc = desc;
}
void Map::setAuthor(const string &author) {
this->author = author;
}
void Map::setAdvanced(int altFactor, int waterLevel) {
this->altFactor = altFactor;
this->waterLevel = waterLevel;
}
int Map::getHeightFactor() const {
return altFactor;
}
int Map::getWaterLevel() const {
return waterLevel;
}
void Map::randomizeHeights() {
resetHeights(random.randRange(8, 10));
sinRandomize(0);
decalRandomize(4);
sinRandomize(1);
}
void Map::randomize() {
randomizeHeights();
int slPlaceFactorX = random.randRange(0, 1);
int slPlaceFactorY = random.randRange(0, 1) * 2;
for (int i = 0; i < maxFactions; ++i) {
StartLocation sl;
float slNoiseFactor = random.randRange(0.5f, 0.8f);
sl.x = static_cast<int>(w * slNoiseFactor * ((i + slPlaceFactorX) % 2) + w * (1.f - slNoiseFactor) / 2.f);
sl.y = static_cast<int>(h * slNoiseFactor * (((i + slPlaceFactorY) / 2) % 2) + h * (1.f - slNoiseFactor) / 2.f);
startLocations[i] = sl;
}
}
void Map::switchSurfaces(int surf1, int surf2) {
if (surf1 > 0 && surf1 <= 5 && surf2 > 0 && surf2 <= 5) {
for (int i = 0; i < w; ++i) {
for (int j = 0; j < h; ++j) {
if (cells[i][j].surface == surf1) {
cells[i][j].surface = surf2;
} else if (cells[i][j].surface == surf2) {
cells[i][j].surface = surf1;
}
}
}
} else {
throw runtime_error("Incorrect surfaces");
}
}
void Map::loadFromFile(const string &path) {
FILE *f1 = fopen(path.c_str(), "rb");
if (f1 != NULL) {
//read header
MapFileHeader header;
size_t bytes = fread(&header, sizeof(MapFileHeader), 1, f1);
altFactor = header.altFactor;
waterLevel = header.waterLevel;
title = header.title;
author = header.author;
desc = header.description;
//read start locations
resetFactions(header.maxFactions);
for (int i = 0; i < maxFactions; ++i) {
bytes = fread(&startLocations[i].x, sizeof(int32), 1, f1);
bytes = fread(&startLocations[i].y, sizeof(int32), 1, f1);
}
//read Heights
reset(header.width, header.height, 10, 1);
for (int j = 0; j < h; ++j) {
for (int i = 0; i < w; ++i) {
bytes = fread(&cells[i][j].height, sizeof(float), 1, f1);
}
}
//read surfaces
for (int j = 0; j < h; ++j) {
for (int i = 0; i < w; ++i) {
bytes = fread(&cells[i][j].surface, sizeof(int8), 1, f1);
}
}
//read objects
for (int j = 0; j < h; ++j) {
for (int i = 0; i < w; ++i) {
int8 obj=0;
bytes = fread(&obj, sizeof(int8), 1, f1);
if (obj <= 10) {
cells[i][j].object = obj;
} else {
cells[i][j].resource = obj - 10;
}
}
}
fclose(f1);
} else {
throw runtime_error("error opening map file: " + path);
}
}
void Map::saveToFile(const string &path) {
FILE *f1 = fopen(path.c_str(), "wb");
if (f1 != NULL) {
//write header
MapFileHeader header;
header.version = 1;
header.maxFactions = maxFactions;
header.width = w;
header.height = h;
header.altFactor = altFactor;
header.waterLevel = waterLevel;
strncpy(header.title, title.c_str(), 128);
strncpy(header.author, author.c_str(), 128);
strncpy(header.description, desc.c_str(), 256);
fwrite(&header, sizeof(MapFileHeader), 1, f1);
//write start locations
for (int i = 0; i < maxFactions; ++i) {
fwrite(&startLocations[i].x, sizeof(int32), 1, f1);
fwrite(&startLocations[i].y, sizeof(int32), 1, f1);
}
//write Heights
for (int j = 0; j < h; ++j) {
for (int i = 0; i < w; ++i) {
fwrite(&cells[i][j].height, sizeof(float32), 1, f1);
}
}
//write surfaces
for (int j = 0; j < h; ++j) {
for (int i = 0; i < w; ++i) {
fwrite(&cells[i][j].surface, sizeof(int8), 1, f1);
}
}
//write objects
for (int j = 0; j < h; ++j) {
for (int i = 0; i < w; ++i) {
if (cells[i][j].resource == 0)
fwrite(&cells[i][j].object, sizeof(int8), 1, f1);
else {
int8 res = cells[i][j].resource + 10;
fwrite(&res, sizeof(int8), 1, f1);
}
}
}
fclose(f1);
} else {
throw runtime_error("Error opening map file: " + path);
}
void randomHeight(int x, int y, int height);
}
// ==================== PRIVATE ====================
void Map::resetHeights(int height) {
for (int i = 0; i < w; ++i) {
for (int j = 0; j < h; ++j) {
cells[i][j].height = static_cast<float>(height);
}
}
}
void Map::sinRandomize(int strenght) {
float sinH1 = random.randRange(5.f, 40.f);
float sinH2 = random.randRange(5.f, 40.f);
float sinV1 = random.randRange(5.f, 40.f);
float sinV2 = random.randRange(5.f, 40.f);
float ah = static_cast<float>(10 + random.randRange(-2, 2));
float bh = static_cast<float>((maxHeight - minHeight) / random.randRange(2, 3));
float av = static_cast<float>(10 + random.randRange(-2, 2));
float bv = static_cast<float>((maxHeight - minHeight) / random.randRange(2, 3));
for (int i = 0; i < w; ++i) {
for (int j = 0; j < h; ++j) {
float normH = static_cast<float>(i) / w;
float normV = static_cast<float>(j) / h;
float sh = (sinf(normH * sinH1) + sin(normH * sinH2)) / 2.f;
float sv = (sinf(normV * sinV1) + sin(normV * sinV2)) / 2.f;
float newHeight = (ah + bh * sh + av + bv * sv) / 2.f;
applyNewHeight(newHeight, i, j, strenght);
}
}
}
void Map::decalRandomize(int strenght) {
//first row
int lastHeight = 10;
for (int i = 0; i < w; ++i) {
lastHeight += random.randRange(-1, 1);
lastHeight = clamp(lastHeight, minHeight, maxHeight);
applyNewHeight(static_cast<float>(lastHeight), i, 0, strenght);
}
//other rows
for (int j = 1; j < h; ++j) {
int height = static_cast<int>(cells[0][j-1].height + random.randRange(-1, 1));
applyNewHeight(static_cast<float>(clamp(height, minHeight, maxHeight)), 0, j, strenght);
for (int i = 1; i < w; ++i) {
height = static_cast<int>((cells[i][j-1].height + cells[i-1][j].height) / 2.f + random.randRange(-1, 1));
float newHeight = static_cast<float>(clamp(height, minHeight, maxHeight));
applyNewHeight(newHeight, i, j, strenght);
}
}
}
void Map::applyNewHeight(float newHeight, int x, int y, int strenght) {
cells[x][y].height = static_cast<float>(((cells[x][y].height * strenght) + newHeight) / (strenght + 1));
}
}// end namespace
*/

View File

@ -1,147 +0,0 @@
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
// This file is not used anymore
/*
#ifndef _MAPEDITOR_MAP_H_
#define _MAPEDITOR_MAP_H_
#include "util.h"
#include "types.h"
#include "randomgen.h"
using Shared::Platform::int8;
using Shared::Platform::int32;
using Shared::Platform::float32;
using Shared::Util::RandomGen;
namespace MapEditor {
struct MapFileHeader {
int32 version;
int32 maxFactions;
int32 width;
int32 height;
int32 altFactor;
int32 waterLevel;
int8 title[128];
int8 author[128];
int8 description[256];
};
// ===============================================
// class Map
// ===============================================
class Map {
public:
static const int maxHeight = 20;
static const int minHeight = 0;
private:
struct Cell {
int surface;
int object;
int resource;
float height;
};
struct StartLocation {
int x;
int y;
};
RandomGen random;
string title;
string author;
string desc;
string recScn;
int type;
int h;
int w;
int altFactor;
int waterLevel;
Cell **cells;
int maxFactions;
StartLocation *startLocations;
int refAlt;
public:
Map();
~Map();
float getHeight(int x, int y) const;
int getSurface(int x, int y) const;
int getObject(int x, int y) const;
int getResource(int x, int y) const;
int getStartLocationX(int index) const;
int getStartLocationY(int index) const;
int getHeightFactor() const;
int getWaterLevel() const;
bool inside(int x, int y);
void setRefAlt(int x, int y);
void setAdvanced(int altFactor, int waterLevel);
void setTitle(const string &title);
void setDesc(const string &desc);
void setAuthor(const string &author);
int getH() const {return h;}
int getW() const {return w;}
int getMaxFactions() const {return maxFactions;}
string getTitle() const {return title;}
string getDesc() const {return desc;}
string getAuthor() const {return author;}
void glestChangeHeight(int x, int y, int height, int radius);
void pirateChangeHeight(int x, int y, int height, int radius);
void changeSurface(int x, int y, int surface, int radius);
void changeObject(int x, int y, int object, int radius);
void changeResource(int x, int y, int resource, int radius);
void changeStartLocation(int x, int y, int player);
void setHeight(int x, int y, float height);
void setSurface(int x, int y, int surface);
void setObject(int x, int y, int object);
void setResource(int x, int y, int resource);
void flipX();
void flipY();
void mirrorX();
void mirrorY();
void mirrorXY();
void rotatecopyX();
void rotatecopyY();
void rotatecopyXY();
void rotatecopyCorner();
void reset(int w, int h, float alt, int surf);
void resize(int w, int h, float alt, int surf);
void resetFactions(int maxFactions);
void randomizeHeights();
void randomize();
void switchSurfaces(int surf1, int surf2);
void loadFromFile(const string &path);
void saveToFile(const string &path);
public:
void resetHeights(int height);
void sinRandomize(int strenght);
void decalRandomize(int strenght);
void applyNewHeight(float newHeight, int x, int y, int strenght);
};
}// end namespace
#endif
*/

View File

@ -605,8 +605,8 @@ bool Program::setGridOnOff() {
return grid;
}
void Program::setMapAdvanced(int altFactor, int waterLevel) {
if(map) map->setAdvanced(altFactor, waterLevel);
void Program::setMapAdvanced(int altFactor, int waterLevel, int cliffLevel) {
if(map) map->setAdvanced(altFactor, waterLevel, cliffLevel);
}
void Program::loadMap(const string &path) {

View File

@ -148,7 +148,7 @@ public:
bool setMapTitle(const string &title);
bool setMapDesc(const string &desc);
bool setMapAuthor(const string &author);
void setMapAdvanced(int altFactor, int waterLevel);
void setMapAdvanced(int altFactor, int waterLevel, int minimumCliffHeight);
//misc
void renderMap(int w, int h);

View File

@ -36,6 +36,7 @@ enum MapSurfaceType {
static const int MAX_TITLE_LENGTH = 128;
static const int MAX_AUTHOR_LENGTH = 128;
static const int MAX_DESCRIPTION_LENGTH = 256;
static const int MAX_DESCRIPTION_LENGTH_VERSION2 = 128;
static const int MIN_MAP_CELL_DIMENSION = 16;
static const int MAX_MAP_CELL_DIMENSION = 1024;
@ -55,17 +56,33 @@ static const MapSurfaceType DEFAULT_MAP_CELL_SURFACE_TYPE = st_Grass;
static const int DEFAULT_MAP_CELL_HEIGHT_FACTOR = 3;
static const int DEFAULT_MAP_WATER_DEPTH = 4;
static const int DEFAULT_CLIFF_HEIGHT = 0;
static const int MAP_FORMAT_VERSION=2;
typedef union {
int8 description[MAX_DESCRIPTION_LENGTH];
struct {
int8 short_desc[MAX_DESCRIPTION_LENGTH_VERSION2];
int32 magic; // 0x01020304 for meta
int32 cliffLevel;
int8 meta[120];
} version2;
} uniondata;
struct MapFileHeader {
int32 version;
int32 maxFactions;
int32 width;
int32 height;
int32 altFactor;
int32 heightFactor;
int32 waterLevel;
int8 title[MAX_TITLE_LENGTH];
int8 author[MAX_AUTHOR_LENGTH];
int8 description[MAX_DESCRIPTION_LENGTH];
uniondata extension_data;
};
// ===============================================
@ -98,8 +115,9 @@ private:
int type;
int h;
int w;
int altFactor;
int heightFactor;
int waterLevel;
int cliffLevel;
//Cell **cells;
std::vector<std::vector<Cell> > cells;
@ -114,17 +132,19 @@ public:
MapPreview();
~MapPreview();
float getHeight(int x, int y) const;
bool isCliff(int x,int y);
MapSurfaceType getSurface(int x, int y) const;
int getObject(int x, int y) const;
int getResource(int x, int y) const;
int getStartLocationX(int index) const;
int getStartLocationY(int index) const;
int getHeightFactor() const;
int getWaterLevel() const;
int getHeightFactor() const{return heightFactor;}
int getWaterLevel() const{return waterLevel;}
int getCliffLevel() const{return cliffLevel;}
bool inside(int x, int y);
void setRefAlt(int x, int y);
void setAdvanced(int altFactor, int waterLevel);
void setAdvanced(int heightFactor, int waterLevel, int cliffLevel);
void setTitle(const string &title);
void setDesc(const string &desc);
void setAuthor(const string &author);

View File

@ -61,7 +61,7 @@ void BaseRenderer::renderMap(MapPreview *map, int x, int y,
&& i * cellSize + x < clientW
&& clientH - cellSize - j * cellSize + y > -cellSize
&& clientH - cellSize - j * cellSize + y < clientH) {
bool isCliff=false; // needed to speedup things
//surface
alt = map->getHeight(i, j) / 20.f;
showWater = map->getWaterLevel()/ 20.f - alt;
@ -74,7 +74,13 @@ void BaseRenderer::renderMap(MapPreview *map, int x, int y,
case st_Stone: surfColor = Vec3f(0.7f * alt, 0.7f * alt, 0.7f * alt + showWater); break;
case st_Ground: surfColor = Vec3f(0.7f * alt, 0.5f * alt, 0.3f * alt + showWater); break;
}
if(map->getCliffLevel()>0)
{// we maybe need to render cliff surfColor
if(map->isCliff(i, j)){
surfColor = Vec3f(0.95f * alt, 0.8f * alt, 0.0f * alt + showWater);
isCliff=true;
}
}
glColor3fv(surfColor.ptr());
glBegin(GL_TRIANGLE_STRIP);
@ -99,7 +105,7 @@ void BaseRenderer::renderMap(MapPreview *map, int x, int y,
case 10: glColor3f(1.f, 0.2f, 0.8f); break;
}
if (map->getObject(i, j) != 0) {
if (map->getObject(i, j) != 0 || isCliff ) {
glPointSize(cellSize / 2.f);
glBegin(GL_POINTS);
glVertex2i(i * cellSize + cellSize / 2, clientH - j * cellSize - cellSize / 2);

View File

@ -29,8 +29,9 @@ namespace Shared { namespace Map {
MapPreview::MapPreview() {
fileLoaded = false;
altFactor = DEFAULT_MAP_CELL_HEIGHT_FACTOR;
heightFactor = DEFAULT_MAP_CELL_HEIGHT_FACTOR;
waterLevel = DEFAULT_MAP_WATER_DEPTH;
cliffLevel = DEFAULT_CLIFF_HEIGHT;
//cells = NULL;
cells.clear();
//startLocations = NULL;
@ -60,6 +61,24 @@ float MapPreview::getHeight(int x, int y) const {
return cells[x][y].height;
}
bool MapPreview::isCliff(int x, int y){
if(cliffLevel == 0)
return false;
for(int k= -1; k <= 1; ++k){
for(int l= -1; l <= 1; ++l){
int xToCheck= x + l;
int yToCheck= y + k;
if(xToCheck < 0 || yToCheck < 0 || xToCheck >= w || yToCheck >= h){
//ignore
}
else if(cliffLevel <= abs(getHeight(x, y) - getHeight(xToCheck, yToCheck))){
return true;
}
}
return false;
}
}
MapSurfaceType MapPreview::getSurface(int x, int y) const {
return static_cast<MapSurfaceType>(cells[x][y].surface);
}
@ -588,17 +607,10 @@ void MapPreview::setAuthor(const string &author) {
this->author = author;
}
void MapPreview::setAdvanced(int altFactor, int waterLevel) {
this->altFactor = altFactor;
void MapPreview::setAdvanced(int heightFactor, int waterLevel, int cliffLevel) {
this->heightFactor = heightFactor;
this->waterLevel = waterLevel;
}
int MapPreview::getHeightFactor() const {
return altFactor;
}
int MapPreview::getWaterLevel() const {
return waterLevel;
this->cliffLevel = cliffLevel;
}
void MapPreview::randomizeHeights() {
@ -651,11 +663,18 @@ void MapPreview::loadFromFile(const string &path) {
MapFileHeader header;
size_t bytes = fread(&header, sizeof(MapFileHeader), 1, f1);
altFactor = header.altFactor;
heightFactor = header.heightFactor;
waterLevel = header.waterLevel;
title = header.title;
author = header.author;
desc = header.description;
cliffLevel = 0;
if(header.version==1){
desc = header.extension_data.description;
}
else if(header.version==2){
desc = header.extension_data.version2.short_desc;
cliffLevel=header.extension_data.version2.cliffLevel;
}
//read start locations
resetFactions(header.maxFactions);
@ -711,15 +730,18 @@ void MapPreview::saveToFile(const string &path) {
//write header
MapFileHeader header;
header.version = 1;
header.version = MAP_FORMAT_VERSION;
header.maxFactions = maxFactions;
header.width = w;
header.height = h;
header.altFactor = altFactor;
header.heightFactor = heightFactor;
header.waterLevel = waterLevel;
strncpy(header.title, title.c_str(), 128);
strncpy(header.author, author.c_str(), 128);
strncpy(header.description, desc.c_str(), 256);
strncpy(header.title, title.c_str(), MAX_TITLE_LENGTH);
strncpy(header.author, author.c_str(), MAX_AUTHOR_LENGTH);
strncpy(header.extension_data.version2.short_desc, desc.c_str(), MAX_DESCRIPTION_LENGTH_VERSION2);
header.extension_data.version2.magic= 0x01020304;
header.extension_data.version2.cliffLevel= cliffLevel;
fwrite(&header, sizeof(MapFileHeader), 1, f1);