fix fp flags on windoze release build (solves RoutePlanner sync problems)
init streflop in 'no denormals' mode (just in case)
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@ -144,7 +144,7 @@
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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EnableEnhancedInstructionSet="1"
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FloatingPointModel="0"
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FloatingPointModel="2"
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ProgramDataBaseFileName="$(IntDir)\$(ProjectName).pdb"
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WarningLevel="3"
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Detect64BitPortabilityProblems="false"
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@ -1479,6 +1479,7 @@ int glestMain(int argc, char** argv) {
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if( haveSpecialOutputCommandLineOption == false ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true) {
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#ifdef USE_STREFLOP
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# define STREFLOP_NO_DENORMALS
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streflop_init<streflop::Simple>();
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printf("%s, SVN: [%s], [STREFLOP]\n",getNetworkVersionString().c_str(),getSVNRevisionString().c_str());
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#else
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