- bugfix to put priority on attacking units first

This commit is contained in:
Mark Vejvoda 2011-02-10 22:54:49 +00:00
parent 39e4d62133
commit 2d76d348c7
1 changed files with 1 additions and 1 deletions

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@ -1881,7 +1881,7 @@ bool UnitUpdater::unitOnRange(const Unit *unit, int range, Unit **rangedPtr,
}
//any enemy
for(int i = 0; i< enemies.size(); ++i) {
for(int i = 0; result == false && i < enemies.size(); ++i) {
if(enemies[i]->isAlive() == true ) {
*rangedPtr= enemies[i];
enemySeen=enemies[i];