- bugfix to put priority on attacking units first
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@ -1881,7 +1881,7 @@ bool UnitUpdater::unitOnRange(const Unit *unit, int range, Unit **rangedPtr,
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}
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//any enemy
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for(int i = 0; i< enemies.size(); ++i) {
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for(int i = 0; result == false && i < enemies.size(); ++i) {
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if(enemies[i]->isAlive() == true ) {
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*rangedPtr= enemies[i];
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enemySeen=enemies[i];
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