Mark Vejvoda
ee2ad95164
- attempt to improve ai decision performance by having each ai player updates done in a thread
2013-01-01 18:55:26 +00:00
Mark Vejvoda
3773736212
- bugfix for headless admin to get message in his own language (if possible)
2012-11-15 14:45:22 +00:00
Mark Vejvoda
11fdaf899b
- attempt to see if this fixes tomreyn's selectbuf problems
2012-11-15 07:28:48 +00:00
Mark Vejvoda
490c538086
- bugfix from tomreyn's stacktrace for resource selection
2012-11-14 23:42:12 +00:00
Mark Vejvoda
ff58a868b3
- attempt to bugfix windows using proper printf syntax for data types
2012-11-10 06:37:23 +00:00
Titus Tscharntke
a43ebdb69e
changed way of showing the quick marker in the minimap ( x + mouseclick )
2012-11-10 00:01:44 +00:00
Mark Vejvoda
cc8b983b99
- stop internet lobby chat from overflowing into other UI elements
2012-11-09 18:09:32 +00:00
Mark Vejvoda
b178b1d1e9
- fixed messagebox word wrap with lua messages
2012-11-08 23:54:43 +00:00
Mark Vejvoda
16b85dbe79
- added another patch from cygal (he's on fire people!) to word wrap messagebox text
...
- remove newlines from english text where appropriate
2012-11-07 21:24:44 +00:00
Titus Tscharntke
6880b06152
fix to prevent selecting units and resources ( like trees) at once
2012-11-06 22:29:13 +00:00
Mark Vejvoda
3419127632
- proper way to handle size_t objects (cleanup warning on other platforms)
2012-10-26 02:42:10 +00:00
Mark Vejvoda
8b1000cbfb
- don't save the transifex password to the ini (but still allow the user to enter the value manually in the ini)
2012-10-22 22:06:30 +00:00
Mark Vejvoda
ba0bf98b9e
- hide password until editing
...
- move transifex ui items to the right
2012-10-22 19:38:28 +00:00
Mark Vejvoda
011e0263b0
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
Mark Vejvoda
e63e634e1e
- added a bit more lua and updated capture enemy flag
2012-10-13 07:33:33 +00:00
Mark Vejvoda
0180aa6bba
- added new lua functions:
...
triggeredCellEventUnitId()
showMarker(int flashCount, int factionIndex, string note, string textureFile,Vec2i pos)
1. The first one can be called in a cell trigger event and tell you which unit triggered the event
2. The second flashes a position in the minimap
2012-10-13 05:06:53 +00:00
Mark Vejvoda
c5ac0cc8e3
- fix min player for headless game message
2012-10-06 17:50:27 +00:00
Mark Vejvoda
5e42c6dc03
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00
Mark Vejvoda
c39da4cd69
- code cleanup from cppcheck
2012-10-06 02:10:23 +00:00
Mark Vejvoda
732f5260a1
- corrected default progress bar height (since its often chopping off font)
2012-09-27 06:12:53 +00:00
Mark Vejvoda
7c0e10684a
- added lua functions to add / remove cell markers:
...
addCellMarker(0,'test from scenario!','',cellMarker)
param1=factionindex
param2=cell hint
param3=empty string
param4=cellPosition
removeCellMarker(0,{46,13})
param1=factionindex
param2=cellPosition
2012-09-25 07:05:52 +00:00
Mark Vejvoda
e0bf4df646
- cppcheck round #2 cleanup
2012-09-22 20:37:42 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Mark Vejvoda
c50469acd7
- limit users to a max of 5 cell markers and use team color when placed
2012-09-21 00:54:22 +00:00
Mark Vejvoda
d4edad893c
- changed cell mark / unmark icons
2012-09-20 04:53:58 +00:00
Mark Vejvoda
6ea34ea46c
- added cell hint text entry when placing cell markers (supports \n and \t for text formatting)
2012-09-20 04:10:34 +00:00
Titus Tscharntke
5373c9cf6b
only render morph effect if morphed units will have bigger size or will be in another filed ( air/land ). Stil something is wrong with blocking units in the air while morphing.
2012-09-11 22:50:59 +00:00
Titus Tscharntke
6bd5e236de
a bit slower animation for morphing effect
2012-09-11 22:29:54 +00:00
Titus Tscharntke
75dfebade5
does this morph effect look better? Morph to/from air/land is also supported now
2012-09-11 22:16:44 +00:00
Titus Tscharntke
75032c3287
reserve unit place while morphing. (first try)
2012-09-11 21:16:24 +00:00
Titus Tscharntke
2bdc487cce
fix for "non-selectable" feature, its tested and works now!
2012-09-01 18:38:01 +00:00
Mark Vejvoda
7d3a5ae43e
- make everyone happy regarding the clock:
...
InGameClock=true
InGameLocalClock=true
2012-08-16 21:15:31 +00:00
Mark Vejvoda
d58ea5f57c
- added titles and local time as well
2012-08-16 06:31:02 +00:00
Mark Vejvoda
648c3e190a
- added patch from Taoki for showing time of game day under minimap (thanks)
2012-08-15 14:37:27 +00:00
Mark Vejvoda
e2fcf9ed94
- bugfix for lighting of tileset objects, when rotated objects had weird lighting causing random light patterns to show on them.
2012-08-13 21:46:27 +00:00
Mark Vejvoda
4b586bc7b3
- added more opengl checking to see if the user has enough support to run megaglest.
...
- for windows users, bring error message dialog in front of everything else
2012-08-10 06:19:35 +00:00
Mark Vejvoda
b665258897
- improve ability to force label edit mode rendering to be a static width regardless of font size used
2012-07-26 15:26:59 +00:00
Mark Vejvoda
6662f35347
- fixed input text segfault and corrected entry of playername in menus and added a box around the field when editing.
2012-07-26 06:27:00 +00:00
Titus Tscharntke
d10d5fc770
hopefully working implementation of mpfNoSelect from this discussion: http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932
2012-07-14 21:29:15 +00:00
Titus Tscharntke
0043511e0a
less alpha for building ghosts, 'X' key for highlighting, no camera move while highlighting
2012-07-13 23:19:53 +00:00
Titus Tscharntke
73919c860d
New quick highlight pointer for minimap ( we need another key for this, at the moment its "shift" )
2012-07-13 21:50:34 +00:00
Mark Vejvoda
04442af2e9
- more alpha on building ghosting
2012-06-24 02:09:13 +00:00
Mark Vejvoda
0f5cb29919
- build silhouette now uses team colour and you see all team players building placement
...
- improve performance when rending cell markers
2012-06-22 13:30:15 +00:00
Mark Vejvoda
acc2a5f9c9
- show light green with alpha silhouette of building when unit is moving to a location to build another unit
2012-06-22 04:58:44 +00:00
Mark Vejvoda
81cc68305c
- added the ability to remove cell markers
2012-06-13 16:19:44 +00:00
Mark Vejvoda
943dcef9fe
- first pass of VERY ROUGH crude implementation of 'cell markers'. Need to properly find icons, apply alpha to icon on the map and add support for notes when user hovers over the marker.
2012-06-12 20:37:00 +00:00
Mark Vejvoda
dcc615d427
- allow overriding text colors
2012-06-01 05:26:01 +00:00
Mark Vejvoda
4c016dfbdf
- attempt to fix segfault from menu handling after playing a few games
2012-05-28 16:51:56 +00:00
Mark Vejvoda
68bfe9e455
- fixed rendering on battle end screen
2012-05-28 02:36:12 +00:00
Mark Vejvoda
827f4fb89d
- cycle alpha channel on please wait text for video loading
2012-05-24 07:37:43 +00:00
Mark Vejvoda
599cae0235
- cycle alpha channel on please wait text for video loading
2012-05-24 07:15:15 +00:00
Mark Vejvoda
b6a4e33e7d
- replaced calls to glgenlists and family as these gl calls are deprecated in newer opengl (and really did not do anything for us)
2012-05-24 06:16:54 +00:00
Mark Vejvoda
0fac755a5e
- video player now displays 'please wait' while loading the video
2012-05-23 19:59:52 +00:00
Mark Vejvoda
ef39f93457
- try to speed up water rendering a bit, but especially pathfinder
2012-05-12 00:01:05 +00:00
Mark Vejvoda
dbb116f250
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
Mark Vejvoda
a37dc8a7b3
- fix headless server crash due to new call to setgama in headless mode
...
- a few code optimizations to start to improve performance
2012-04-16 06:14:10 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
...
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Titus Tscharntke
4aae520da6
Highlighting rendering without cycling through all units each frame ...
2012-04-04 22:57:32 +00:00
Titus Tscharntke
6c12bfbec8
Improved resource object selection implementation which allows highlight effects now too.
...
Generally changed highlight effect to something more obvious
2012-04-04 00:30:16 +00:00
Titus Tscharntke
8c6dde365b
mouse pointer shows multi click command state
2012-04-02 23:37:03 +00:00
Titus Tscharntke
42b289fe1e
cursor work in progress ... ( for tomreyn and me to test )
2012-04-02 22:17:10 +00:00
Mark Vejvoda
fce4d55dd5
- better error handling, try to display proper error message and restore state as best as possible
2012-04-02 01:45:13 +00:00
Titus Tscharntke
7f0aaebf50
XML option to hide a resource from the HUD
2012-04-01 19:42:59 +00:00
Mark Vejvoda
f3df72bb14
- added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking)
...
- added support for saving and loading tables from Lua
2012-03-29 18:14:25 +00:00
Mark Vejvoda
9286130138
- bugfixes and code cleanup found using cppcheck
2012-03-28 06:25:57 +00:00
Mark Vejvoda
6bff5c0687
- try to improve error handling a bit for more accurate stack trace and less chance of garbage info
2012-03-27 22:44:16 +00:00
Mark Vejvoda
63af39e034
- hide map objects and their particles if not in current frustrum view
2012-03-27 06:09:30 +00:00
Mark Vejvoda
163271203d
- tilesets now support animated models:
...
<model path="models/copter_sit.g3d" anim-speed="190"/>
2012-03-26 23:24:29 +00:00
Mark Vejvoda
b481fbcbb5
- proper save and restore for particles
2012-03-19 21:35:54 +00:00
Titus Tscharntke
91dce63aac
savegame screenshot has smaller size (configurable)/ screenshots are deleted too
2012-03-17 11:26:39 +00:00
Mark Vejvoda
8d5de12d42
- added some particles to load game logic
2012-03-14 07:23:41 +00:00
Titus Tscharntke
38bd33acf9
Gamma Correction in inGame options with direct feedback.
2012-03-13 18:59:33 +00:00
Mark Vejvoda
e3fde99359
- fixed gamma correction so it works now
...
- added more state when loading saved game
2012-03-13 01:34:14 +00:00
Titus Tscharntke
edd7f732ea
alpha correction in options menu ( checkin with error included , which needs to be fixed! )
2012-03-13 00:44:55 +00:00
Mark Vejvoda
04e16819aa
- fix segfault when converting models
...
- fix segfault when mod menu cannot connect to masterserver
2012-03-03 18:40:18 +00:00
Titus Tscharntke
9870c13a6b
GraphicMessageBox can handle multiple buttons now
2012-02-19 17:37:53 +00:00
Mark Vejvoda
4ad42518c0
- updated for better handling of streflop on different platforms
...
- attempt for bugfix on windows when socket send buffer is continuously full
2012-02-10 06:21:06 +00:00
Mark Vejvoda
b6473b69ab
- added ability to turn off some screen selection items for better recording ability. Set RecordMode=true in glestuser.ini to disable some selection effects for recording a video and not seeing selection circles etc.
2012-02-03 06:16:50 +00:00
Titus Tscharntke
e05984d527
- daylight effects for unit particles ( best use with mode "black" )
...
- meadow has good looking mist in night now
- startdelay for particles
2012-01-07 20:24:54 +00:00
Mark Vejvoda
7b69d3040f
- bugfix on windows for autoscreenshots in g3d viewer
2012-01-04 21:43:34 +00:00
Mark Vejvoda
a20b848646
- discovered a possible bug that may have caused people with valid VBO support to crash, this fix may resolve that issue.
2011-12-30 06:24:59 +00:00
Titus Tscharntke
3e7b8a5aa8
Little fix to get rid of annoying black squares on left and right screen border when moving camera. It fixes some missing(black) parts of hills too ( not all of them but the obvious ones ).
2011-12-14 22:38:02 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
...
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
ddca84a8b4
- default to regular selection buffer selection, but make optional support for color picking or frustum picking in case some players need it.
2011-12-14 02:25:14 +00:00
Mark Vejvoda
d64bf0a4c9
- disable color picking by default, and add error codes for selection buffer
2011-12-14 01:15:27 +00:00
Titus Tscharntke
dc4ba27048
no more long distance unit rendereing
2011-12-13 20:29:32 +00:00
Mark Vejvoda
c4dc1e616b
- added support for pixel buffers and use it for color picking (eventually for screenshots)
2011-12-13 19:52:17 +00:00
Mark Vejvoda
2dd2afb296
- changed selection code to use color picking, can disable using new ini setting:
...
EnableColorPicking=false
2011-12-13 01:30:52 +00:00
Mark Vejvoda
b6d7d1234c
- incremented version to 3.6.1-dev
...
- a few changes to opengl version checking (now uses glew)
2011-12-06 01:34:51 +00:00
Mark Vejvoda
01ea0787a3
- a few more updates to cut down on RAM use for headless server
2011-12-03 00:39:03 +00:00
Mark Vejvoda
8bdf863636
- cleanup of masterserver global flag
...
- attempt to cut down on resources required for masterserver mode to minimize RAM
2011-12-02 22:04:02 +00:00
Mark Vejvoda
d33e1174a5
- bugfixes related to cppcheck report
...
- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
cd2daf09dc
- new visibility frustum calculation is enabled by default
2011-11-30 21:27:03 +00:00
Mark Vejvoda
410201b313
- attempt to fix bug for new render visiblity
2011-11-30 17:56:58 +00:00
Mark Vejvoda
97378cf0ec
- adding more debug info to rendering
2011-11-30 17:47:07 +00:00
Mark Vejvoda
ed072d27bb
- adding more debug info to rendering
2011-11-30 16:51:51 +00:00
Mark Vejvoda
3b7e873a02
frustrum code can be re-enabled via ini setting:
...
EnableFrustrumCalcs=true
2011-11-30 07:39:24 +00:00
Mark Vejvoda
8996938e86
- disable new frustrum code for now
2011-11-30 07:27:45 +00:00
Mark Vejvoda
8445a5f616
- attempt to fix visible quad bug
2011-11-30 07:13:17 +00:00
Mark Vejvoda
4015520702
- bugfix the quad cache is now cleared properly at game start and end
...
- bugfix for debugging headless server caused segfault
2011-11-30 06:58:26 +00:00
Mark Vejvoda
b02c3123f6
- headless server bugfix during debugging as well as an attempt to improve rendering
2011-11-30 05:57:14 +00:00
Mark Vejvoda
1658306b59
- fixed debug output font position --> just for you james!
2011-11-28 05:54:31 +00:00
Mark Vejvoda
53ad9d77c2
- fixed font verticle centering for ftgl
2011-11-23 20:51:58 +00:00
Mark Vejvoda
3cdf50c399
- a load of bugfixes including:
...
- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
- Added check for invalid particles for tileset objects
- Made messagebox wider in game mod menu
- Fixed numerous threading issues discovered while testing on my 8 core CPU
- a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda
cef0577e3e
- added commented out debug code for future ref
2011-11-19 09:49:52 +00:00
Mark Vejvoda
cd6b961a3b
small tweak to font height calc
2011-11-19 02:31:47 +00:00
Mark Vejvoda
31fafe4528
- fixed up font alignment and added a way to force ftgl font mode:
...
--force-ftglfonts
2011-11-18 19:53:56 +00:00
Mark Vejvoda
e8279621b1
- fixed build on windows
2011-11-15 06:37:47 +00:00
Mark Vejvoda
41ae17757b
- just for you james! Fixed about screen text alignment
...
- re-enabled unit titles in special debug mode (requires special keys to toggle)
2011-11-15 04:48:57 +00:00
Mark Vejvoda
9f316bef08
added an override for map preview rendering to use legacy non FBO code:
...
LegacyMapPreviewRendering=true
2011-11-08 16:41:10 +00:00
Titus Tscharntke
c82ad4689b
earlier food warning / fixed norsemen medbar texture ( had visible white borders before )
2011-11-02 00:30:10 +00:00
Mark Vejvoda
bcc97704b6
got ftgl raster fonts working when ini setting is:
...
Enable3DFontRendering=false and NOT running legacy font mode
2011-11-02 00:17:57 +00:00
Mark Vejvoda
1c96073db4
fixed the headless horseman segfault
2011-10-27 19:02:15 +00:00
Mark Vejvoda
50adfb3305
- added ability to switch languages from nearly anywhere (and new hotkeys to do so):
...
CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
2011-10-25 18:39:11 +00:00
Mark Vejvoda
6863876359
bugfixes from transition to battle end and back to menu
2011-10-22 19:45:05 +00:00
Titus Tscharntke
c151f538b1
3 cycle resource warning instead of percentage warning / sailboat texture fixed in menu
2011-10-18 22:00:59 +00:00
Mark Vejvoda
e5c5e22c26
initial attempt to add a visual food low warning (consumable falls to 25% and balance is ticking down)
2011-10-18 15:41:37 +00:00
Mark Vejvoda
5b7329594c
- merging in changes from weltall for macosx
2011-10-18 01:13:38 +00:00
Mark Vejvoda
828069087b
- removed un-necessary sendfile header
...
- fixed compile when streflop disabled
2011-10-13 20:05:39 +00:00
Mark Vejvoda
50ce6eb1ea
- updated intro with better timing and multiple models. Updated menu background model as well and about screen to show megapack units.
2011-10-12 05:24:30 +00:00
Mark Vejvoda
2d42f59fe1
- added a new lua function to allow loading a new scenario from inside an existing scenario
...
loadScenario('capture_the_flag2')
2011-10-06 18:04:59 +00:00
Mark Vejvoda
5a7a37a678
- bugfix 3dlists when showing keyboard menu in game (water was showing wrong)
2011-10-05 03:42:29 +00:00
Mark Vejvoda
e8663b99bc
- bugfix for popup menu in legacy font mode
2011-10-05 02:12:53 +00:00
Mark Vejvoda
bc5c32deb1
- initial attempt to add 'pause game' for network games. The following apply:
...
- only the server (or headless admin) can pause/resume a network game.
- to pause/resume press ESC in game and select the pause/resume button to toggle the state.
- chatting works while the game is paused. If clients want the game paused they should ask this in the chat window
2011-10-03 20:48:09 +00:00
Mark Vejvoda
d719e8e318
- in game popup menu now also allows viewing/changing keyboard setup
...
- now display (team) when chat text is intended only for team members
2011-10-03 00:36:28 +00:00
Mark Vejvoda
5d0eea51e3
- bugfix for rendering labels (now properly lines up with other controls)
2011-10-02 02:14:05 +00:00
Mark Vejvoda
2a86cb4f7d
- added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode.
2011-09-27 10:16:09 +00:00
Mark Vejvoda
9caff9dac3
- in headless mode avoid init of sdl's video surface so that we stay in console window (no graphics window shown)
2011-09-27 07:01:08 +00:00
Mark Vejvoda
c68aa74fcf
- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
2011-09-27 05:29:57 +00:00
Mark Vejvoda
7d53df698a
- added new in-game popup menu and new ability to switch teams in game (turned off by default in advanced settings)
2011-09-21 06:51:28 +00:00
Mark Vejvoda
bb68106912
- phase 3 of cppcheck verbose fixes
2011-09-01 18:08:56 +00:00
Mark Vejvoda
d44959d69c
- phase 1 of cppcheck verbose fixes
2011-08-31 23:10:43 +00:00
Mark Vejvoda
93cc49a89a
- bugfixes found from cppcheck
2011-08-31 20:04:50 +00:00
Mark Vejvoda
3af608151e
- bugfixes found from cppcheck
2011-08-31 19:44:19 +00:00
Mark Vejvoda
3eb375904c
- bugfix for text placement in progress bars
2011-08-30 21:48:32 +00:00
Mark Vejvoda
c4cbdd86e3
- disabled will's visible quad code as i cannot get it to work when rotating around with the camera. Bugfix for normal camera visible quad so we don't get black spots when moving camera around. Bugfix for menu keyboard entry if we get a bad utf8 conversion character
2011-08-30 18:28:30 +00:00
Mark Vejvoda
a2e6f81a0d
- added initial code from willvar for visible quad calc (but disabled for now till we have time to fix issues)
2011-07-23 23:22:30 +00:00
Titus Tscharntke
9bc26f418d
rotated_climb. For example tanks are rotated along the x- and z-axis when driving up or down a hill ...
2011-07-11 23:59:16 +00:00
Mark Vejvoda
970fe6a326
- some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays)
2011-07-10 05:42:11 +00:00
Mark Vejvoda
0d248958c3
- added willvarfars vbo surface code when VBO is enabled in the video card, otherwise fallback to original code
2011-07-08 16:45:55 +00:00
Titus Tscharntke
c21f07ec7d
"anim-hp-bound" is now called "anim-progress-bound" and available for produce/morph/upgrade skills too! Deprecated "anim-hp-bound" will be dropped VERY soon!
2011-07-07 23:02:46 +00:00
Titus Tscharntke
9ef8c82441
extra team color markers ( by default use * to toggle/switch on )
2011-07-06 22:02:38 +00:00
Mark Vejvoda
15488ddb31
- bugfixes related to attack-boost memory leaks
2011-07-06 05:16:25 +00:00
Mark Vejvoda
14c70966b0
- bugfix for hpanim on bebuilt, to interplotate out the last reset frames
2011-07-02 21:44:29 +00:00
Mark Vejvoda
50347b0a66
- cleanup of font work:
...
- removed uneeded code
- set default scale font value to 0.8 to fit nicely on screen
- added two new optional settings for ini or lng files to control scale and y centering:
FONT_SCALE_SIZE=0.8
FONT_SCALE_CENTERH_FACTOR=3.0
2011-07-02 01:56:06 +00:00
Mark Vejvoda
d2c8cc0187
- bugfix for unit titles in special debug mode
...
- added support for png format for pixmap3d (Water) textures
2011-07-01 07:46:18 +00:00
Mark Vejvoda
ec15c81d12
- added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now
2011-07-01 02:50:20 +00:00
Mark Vejvoda
1b72bcafe8
- i think this fixes the y centering for all resolutions, after testing we can remove lots of unused properties and code
2011-07-01 01:18:47 +00:00
Titus Tscharntke
97e19785a9
fonts really fixed now?
2011-07-01 00:03:30 +00:00
Mark Vejvoda
f5af03f8d7
- bugfix for using wrong xml names for min and max hp values for models (now look for names mentioned in forum)
2011-06-30 18:59:58 +00:00
Titus Tscharntke
baea45cae8
no fun with fonts
2011-06-29 23:48:48 +00:00
Mark Vejvoda
8bbf398e70
- attempt to bugfix weird map preview for ColdfusionStorm
2011-06-28 23:49:45 +00:00
Mark Vejvoda
0e897ee94f
- bugfix for y centering of font for different fonts / languages
2011-06-28 08:15:05 +00:00
Mark Vejvoda
a9dfd3853b
- corrections for y co-ord placement of font
2011-06-28 07:52:05 +00:00
Mark Vejvoda
ebd5bca7fe
- attempt to fix 'blurry fonts'
2011-06-28 06:18:24 +00:00
Mark Vejvoda
945c2aa66b
- some font bugfixes (use proper fonts in menus and also proper spacing in console)
2011-06-28 00:51:13 +00:00
Mark Vejvoda
1700cbba2d
- working implementation of particles for new attack-boost xml tag
2011-06-25 20:44:46 +00:00
Mark Vejvoda
86743e2718
- more bugfixes for attack-boost check (and now in debug mode if unit selected show his attack-boost radius as well as the units affected)
2011-06-25 14:18:53 +00:00
Mark Vejvoda
f0c636d2ff
- render battle end screen to texture buffer on first render so it takes less fps to render after the 1st frame
2011-06-12 05:54:54 +00:00
Mark Vejvoda
752dd26bcd
- some small font centering adjustments
2011-06-12 01:32:02 +00:00
Mark Vejvoda
f1aa231e4b
- bugfixes for font display:
...
- workaround for a bug in freetype in some cases
- better handling on different resolutions
- new commandline option to override screen resolution settings
2011-06-11 08:52:49 +00:00
Mark Vejvoda
06999a8f88
- reworked fonts to now use 3d matrix positioning and render performance is much better.
...
*NOTE: Still need to deal with some letters getting partially chopped off in some cases.
2011-06-10 03:09:19 +00:00
Titus Tscharntke
bc2c59a82a
just put a hud.png in a faction dir and you got a HUD overlay
2011-06-09 00:59:03 +00:00
Mark Vejvoda
f65bfe8710
- added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately
2011-06-08 07:18:06 +00:00
Mark Vejvoda
c808a5661a
- added freetype2 / FTGL support
2011-06-06 21:38:25 +00:00
Mark Vejvoda
60b8093f5b
- attempt to get non ascii file paths working in megaglest (Japanese etc...)
2011-05-18 21:49:11 +00:00
Mark Vejvoda
fb79bce5ab
- added new ini entry for totalnoob to try to see if it fixes his stick trees?
...
PerspectiveFarPlane=1000
is what he should try when using this svn version
2011-05-01 22:48:44 +00:00
Mark Vejvoda
030058e3fc
- revert a render method to the 3.4 version for better ATI card support (thanks for pointing this out sojourner)
2011-04-29 23:48:46 +00:00
Mark Vejvoda
4a20646d37
- revert 2d mouse renderer to 3.4
2011-04-27 23:37:57 +00:00
Mark Vejvoda
1f3d97dbe1
- fixed strange messagebox display (was caused by map preview renderer setting glLineWidth to 14 and never resetting afterwards)
2011-04-24 05:39:13 +00:00
Mark Vejvoda
a12e9787e1
- moved progress bar beside return button
2011-04-20 05:24:11 +00:00
Mark Vejvoda
d4cff9786a
- bugfix for displaying units with light sources in view of the camera
2011-04-19 18:30:44 +00:00
Mark Vejvoda
c366d108e8
- see if this fixes some peoples screenshot problems
2011-04-18 20:20:16 +00:00
Mark Vejvoda
c4d32ae0d2
- bugfix for users toggling back from Linux tty session
2011-04-18 19:48:05 +00:00
Mark Vejvoda
016771ed81
- adjust camera angle for more properly unit visibility calc
...
- more accurate unit titles when debugging
2011-04-18 16:51:30 +00:00
Mark Vejvoda
4bce94fbbb
- make messageboxes less alpha background so they are darker and easier to read (try it ultifd)
...
- made lag timeout max set to 35 instead of 65 since 35 is bad enough
- added another error check
2011-04-18 06:42:25 +00:00
Mark Vejvoda
26b1785b7a
- mod description now word wraps on \n
2011-04-16 18:53:57 +00:00
Mark Vejvoda
431ca8e6fb
mod menu now only shows 3 lines max for console messages
2011-04-14 23:13:44 +00:00
Titus Tscharntke
8c39a1b725
now you are "forced" to say "ready" when you are connected :-D
2011-04-12 22:20:41 +00:00
Titus Tscharntke
556b190d3a
mod menu can display descriptions now, endgame stat with gold instead of green, minimap has smaller border and is a tiny bit less transparent
2011-04-07 00:09:57 +00:00
Mark Vejvoda
e56b6079c6
- added new menu option to be able to toggle texture compression
...
- scenario menu now does NOT cache textures
2011-03-31 01:34:01 +00:00
Titus Tscharntke
b4a352285f
minimap transparent again but with border
2011-03-30 23:27:21 +00:00
Titus Tscharntke
12a33e8461
minimap with border and non transparent
2011-03-30 22:39:52 +00:00
Mark Vejvoda
3ed636aae2
- fixes for some threading shutdown bugs
...
- We now display when a screenshot is taken in game showing an ingame console message
- Updated AI to attack closest attackers
- Updated found enemy to be closest attacker
2011-03-28 21:04:47 +00:00
Mark Vejvoda
3b56aa4475
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
...
This improves performance VERY MUCH.
2011-03-28 03:54:23 +00:00
Titus Tscharntke
5ccfc59819
Masterserver messages are highlighted in yellow now; console lines now can have individual colors (if not in game)!
2011-03-26 17:17:34 +00:00
Titus Tscharntke
5648080095
Ready/not Ready/brb in colors; labels can have colors now
2011-03-26 13:40:22 +00:00
Mark Vejvoda
1a783b3bba
- updates to mod menu for better user experience
2011-03-25 18:42:08 +00:00
Mark Vejvoda
9681e7f1bc
- initial code for managing mod content (downloads and removal of user data)
2011-03-25 10:11:16 +00:00
Mark Vejvoda
f7fdafbff4
- did some code refactoring, wanted to load some textures threaded but bailed out due to opengl's hideous problems related to multi-threads
2011-03-22 02:02:54 +00:00
Mark Vejvoda
0379b7284d
- removed requirement to have a newer libcurl, now most platform, should be able to build mg more easily (only require 7.16.4 or newer instead of 7.21.0)
2011-03-20 00:11:00 +00:00
Titus Tscharntke
ad94506842
gonanas patch! Thank a lot! For me it works, please test ! ( hopefully really no more flickering now )
2011-03-09 01:46:00 +00:00
Titus Tscharntke
5494a80233
removed unused isDirty bool ( maybe unstable with tileset particles before )
2011-03-07 20:19:43 +00:00
Titus Tscharntke
fefed3e3ce
No more flickering! Thanks gonana ! ; Tilesetparticles are only rendered/calculated when visible now
2011-03-05 14:34:36 +00:00
Mark Vejvoda
935895c89f
- configurable keys can be edited in keyboard menu now
2011-03-04 22:54:04 +00:00
Mark Vejvoda
bced200dd1
- bugfix when bad values are in map file, game would freeze at game start due to endless loop
2011-02-25 22:13:11 +00:00
Mark Vejvoda
c4795eb6cb
- more fixing of map corner position actions causing memory access violations (this will further stabilize the code)
2011-02-25 04:15:22 +00:00
Titus Tscharntke
922df8e025
up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! )
2011-02-25 00:31:42 +00:00
Mark Vejvoda
d300c5635b
- bugfix for selection circle on units on the edge of map cells
2011-02-23 21:54:51 +00:00
Mark Vejvoda
77fb1b6d15
- bugfix for building units at edges of maps
2011-02-22 23:59:21 +00:00