fix to prevent selecting units and resources ( like trees) at once
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@ -5314,7 +5314,7 @@ void Renderer::renderSelectionEffects() {
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}
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}
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if(selectedResourceObject!=NULL)
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if(selectedResourceObject!=NULL && selection->getCount()<1)
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{
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Resource *r= selectedResourceObject->getResource();
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int defaultValue= r->getType()->getDefResPerPatch();
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