Commit Graph

330 Commits

Author SHA1 Message Date
Titus Tscharntke 1cd6520335 fast commands only for fighting / no regeneration when in "be_build" state 2011-11-29 00:54:38 +00:00
Mark Vejvoda aefdfd98f8 - added new commandline option to support whole standalone mods: --load-mod=x 2011-11-23 18:02:00 +00:00
Mark Vejvoda 3cdf50c399 - a load of bugfixes including:
- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
  - Added check for invalid particles for tileset objects
  - Made messagebox wider in game mod menu
  - Fixed numerous threading issues discovered while testing on my 8 core CPU
  - a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda 6650efdd14 updated version to beta1 in prep for beta release 2011-11-04 05:25:55 +00:00
Mark Vejvoda 30e1f45cc7 - intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
- added game loading text strings to language file
- ONLY load the font type we are using
2011-11-02 17:17:28 +00:00
Mark Vejvoda 50adfb3305 - added ability to switch languages from nearly anywhere (and new hotkeys to do so):
CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
2011-10-25 18:39:11 +00:00
Mark Vejvoda dc4b367f69 - changed contact email address to bug report URL 2011-10-18 01:40:49 +00:00
Mark Vejvoda e8663b99bc - bugfix for popup menu in legacy font mode 2011-10-05 02:12:53 +00:00
Mark Vejvoda 3ed0f2f25a - added ability to hide UI items (for example mod menu when a mod is standalone) 2011-10-04 20:18:57 +00:00
Mark Vejvoda 22e28c323f - cleanup popup menu sizing so it looks more clean 2011-10-04 00:50:43 +00:00
Mark Vejvoda 5d0eea51e3 - bugfix for rendering labels (now properly lines up with other controls) 2011-10-02 02:14:05 +00:00
Mark Vejvoda c68aa74fcf - more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start. 2011-09-27 05:29:57 +00:00
Mark Vejvoda 9cd6355733 - some bugfixes for headless mode:
- don't render anything
  - disable sounds in headless mode
(still need to add code to see if we can avoid loading models and graphics to make memory usage much smaller)
2011-09-25 23:57:42 +00:00
Mark Vejvoda 7d53df698a - added new in-game popup menu and new ability to switch teams in game (turned off by default in advanced settings) 2011-09-21 06:51:28 +00:00
Titus Tscharntke 7a6e937133 version set to dev again ( v3.5.3-dev) 2011-09-09 20:45:14 +00:00
Mark Vejvoda 56a384e365 - bugfix when reloading saved settings and item doesn't exist in listbox (thanks tomryen) 2011-09-07 16:55:49 +00:00
Mark Vejvoda d44959d69c - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
Mark Vejvoda c8f25c95f3 - updated version to aplha1 for user testing 2011-07-23 23:23:42 +00:00
Mark Vejvoda 8c2d76b589 - fix for about screen (avoid using Vera font seems buggy) 2011-06-28 15:39:19 +00:00
Mark Vejvoda 945c2aa66b - some font bugfixes (use proper fonts in menus and also proper spacing in console) 2011-06-28 00:51:13 +00:00
Mark Vejvoda 6bb805978c - better quality font rendering and performance still good. 2011-06-10 04:34:58 +00:00
Mark Vejvoda 06999a8f88 - reworked fonts to now use 3d matrix positioning and render performance is much better.
*NOTE: Still need to deal with some letters getting partially chopped off in some cases.
2011-06-10 03:09:19 +00:00
Mark Vejvoda 226e8783c0 - added packaged game fonts
- updated code to search new default font folder
- added chinese language file from the fourm for testing
2011-06-07 02:37:58 +00:00
Mark Vejvoda c808a5661a - added freetype2 / FTGL support 2011-06-06 21:38:25 +00:00
Mark Vejvoda 95755ad832 - update new version # 3.5.3 (possible bugfix release)
- updated some pathfinder settings to see if performance and reaction to attacking is better
2011-06-02 07:09:19 +00:00
Mark Vejvoda 49f3518b03 - updating version # in prep for 3.5.2 2011-05-25 14:57:56 +00:00
Mark Vejvoda 60b8093f5b - attempt to get non ascii file paths working in megaglest (Japanese etc...) 2011-05-18 21:49:11 +00:00
Mark Vejvoda 5454caf5fa - updating version to 3.5.1 release 2011-05-07 20:22:09 +00:00
Mark Vejvoda 5d743f38db - changed Internet and Game lobby to display svn rev# instead of compile date/time 2011-04-30 01:05:53 +00:00
Mark Vejvoda fa82d1712a - updated version to 3.5.1-dev 2011-04-22 00:31:10 +00:00
Mark Vejvoda 497c513576 - updated version# to 3.5.0 release (may have last minute changes while testing installers etc. 2011-04-19 03:50:49 +00:00
Mark Vejvoda 26b1785b7a - mod description now word wraps on \n 2011-04-16 18:53:57 +00:00
Titus Tscharntke 8c39a1b725 now you are "forced" to say "ready" when you are connected :-D 2011-04-12 22:20:41 +00:00
Titus Tscharntke b7fb8fe335 missing resources to morph are reported to console now 2011-04-05 21:46:02 +00:00
Mark Vejvoda 9cb1cd7bc8 - bugfixes related to multi-language text messaging 2011-04-05 20:19:25 +00:00
Mark Vejvoda 064addf888 - update ver# because current svn code not compatible with beta1 2011-04-04 18:32:16 +00:00
Mark Vejvoda 54469e9090 - updated version # to 3.5.0.-beta1 2011-03-31 23:38:49 +00:00
Mark Vejvoda 085cb7d543 - added a cancel button when loading a game for the server user only
- updated client side loading screen to show who the server is waiting for
- moved some more strings into the english language file
2011-03-31 18:13:02 +00:00
Titus Tscharntke 5ccfc59819 Masterserver messages are highlighted in yellow now; console lines now can have individual colors (if not in game)! 2011-03-26 17:17:34 +00:00
Titus Tscharntke 5648080095 Ready/not Ready/brb in colors; labels can have colors now 2011-03-26 13:40:22 +00:00
Mark Vejvoda 9681e7f1bc - initial code for managing mod content (downloads and removal of user data) 2011-03-25 10:11:16 +00:00
Mark Vejvoda ab7dc1d007 - more code cleanup from things found in valgrind 2011-03-23 05:49:38 +00:00
Mark Vejvoda 39bf1b986e - added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
Mark Vejvoda 819831a287 - misc logs and screenshots now also go in userdata folder 2011-03-10 17:31:55 +00:00
Mark Vejvoda 5fd1bbe855 - updated version # for next dev cycle 2011-02-03 19:20:26 +00:00
Mark Vejvoda 145b71970e - set version to 3.4.0 in prep for release 2011-01-31 23:50:06 +00:00
Titus Tscharntke d7a65ed18e fix for updateAttackStopped and command queuing;
switching tilesets react with delay like switching maps; 
new/updated maps; 
reverted egypt mining slave model;
many loading screens for scenarios
2011-01-30 23:01:55 +00:00
Mark Vejvoda 7397ff0368 - updated version to beta3 in prep for another beta
- updated romans_beta:
 - removed long-bowmen
 - change ballista to only have 1 attack for both air and ground
 - requires more use of stone now
2011-01-30 00:55:00 +00:00
mnaumann 0218c7bbf8 - set version string back to v3.4.0-dev (as requested by titi) 2011-01-28 15:03:40 +00:00
Mark Vejvoda d10054f1c3 - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
- added texture caching for faction preview textures
2011-01-26 09:09:59 +00:00
Mark Vejvoda 787db6df9f - updated version # to beta2 (for screenshot fix) 2011-01-22 18:29:51 +00:00
Mark Vejvoda 15e4792e32 - updated version # to beta1 2011-01-22 07:08:46 +00:00
Mark Vejvoda 66261ad662 - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
Mark Vejvoda ccbd707ae1 - numerous bugfixes including fixing a slowdown introduced in a previous recent checkin.
- Added Network Text Message queue as this is required in some tricky cases
- added more logging of memory cleanup events
- added memory safe snprintf calls
2011-01-11 22:09:46 +00:00
Titus Tscharntke 6d94548b4f loading progress a bit more detailed 2011-01-09 12:41:08 +00:00
Mark Vejvoda b5a139033a - added game loading progress bar 2011-01-09 10:03:33 +00:00
Titus Tscharntke 9b3e921888 scrollbars and other things ....; scrollbars always visible at the moment ; had some trouble with threads hopefully fixed now. 2010-12-31 17:16:49 +00:00
Titus Tscharntke 36c4b4c5fa internet menu updated ( work in progress ) ; checkboxes ; lines 2010-12-27 00:59:57 +00:00
Mark Vejvoda b954d399df - updated vc++ build script to always get the correct SVN revision (must have svnvversion command in the path for the current svn revision to work otherwise it defaults to rev in cpp file) 2010-12-23 23:17:15 +00:00
Mark Vejvoda bc90aa7ce4 - added UPNP router auto-configure for Internet games (hurray) 2010-12-21 05:07:10 +00:00
Titus Tscharntke 24a0eb31d8 about screen names fixed again ... 2010-12-18 00:37:59 +00:00
Titus Tscharntke 75541aec3b Contact email changed; lots of strings replaced to MegaGlest 2010-12-13 00:32:59 +00:00
Mark Vejvoda 679557c6f2 - added proper SVN revision handling for CMAKE builds so now the --version and main menu display proper SVN Global Revision # 2010-12-10 01:53:51 +00:00
Mark Vejvoda 045c2f95e8 - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
Mark Vejvoda 20562c4dbb - updated to display MINGW client platform 2010-12-08 07:01:24 +00:00
Mark Vejvoda 128b98b619 - removed un-necessary use of renderer while application shutdown to avoid bad use of the renderer. 2010-11-28 03:01:27 +00:00
Mark Vejvoda 55b4f0bd2b - Incremented version to next major release # so new work can begin.
- some initial work to assist units from getting stuck when given commands. This is for both AI and human players and deals with the pathfinder and units getting constantly blocked from their destination.
2010-10-17 06:34:42 +00:00
Mark Vejvoda b3d981c2fd - updated version to 3.3.7.2 for next release 2010-10-15 19:19:36 +00:00
Mark Vejvoda 427f505c4c - updated version to 3.3.7.1 for minor update release 2010-10-15 02:03:48 +00:00
Mark Vejvoda 92c6baa7ea - updated version to 3.3.7.1-dev 2010-10-10 14:29:33 +00:00
Mark Vejvoda dcc2bab85a - bugfix for master menu control registration objects that need to get cleaned up afterwards 2010-10-10 06:35:50 +00:00
Titus Tscharntke 36f380abad version ist nicht mehr 3.3.7! es ist wieder development! 3.3.8-dev! 2010-10-10 00:05:14 +00:00
Mark Vejvoda 6cf68531ea - incremented SVN rev for release build 2010-10-08 22:59:11 +00:00
Mark Vejvoda 7f1d0f01cb - updated to increment SVN revision for 3.3.7 release 2010-10-08 20:05:27 +00:00
Mark Vejvoda 44019a0d9b - added SVN revision # to --version output 2010-10-08 02:05:42 +00:00
Mark Vejvoda 7759b6d069 - updated version # for 3.3.7 release 2010-10-07 18:44:44 +00:00
Mark Vejvoda c9f8433d83 - updated to beta3 2010-09-28 20:53:13 +00:00
mnaumann 65ec94e22f FreeBSD and Mac OS X support by GeoVah, thanks a bunch! 2010-09-27 20:28:08 +00:00
Mark Vejvoda 635bf616de - patch for FreeBSD (thanks m0ellemeister) 2010-09-24 23:28:54 +00:00
Mark Vejvoda d5221a3207 - updated to beta2 for hopefully better stability 2010-09-17 05:25:47 +00:00
Mark Vejvoda 16f048c9e2 - fixed author names 2010-09-16 07:03:38 +00:00
Mark Vejvoda fe005b7c54 - fixed author names 2010-09-16 07:00:50 +00:00
Mark Vejvoda 66e655aaff - updated version# to 3.3.7-beta1 2010-09-16 06:39:36 +00:00
Mark Vejvoda ceca2de4b1 - added ability to display both error and normal messagebox in non overlapping way simultaneously
- added new hotkey to toggle photomode in game (f8)
2010-09-11 16:14:03 +00:00
Mark Vejvoda 52916bdc6e - added support for random faction selection 2010-09-11 08:09:33 +00:00
Mark Vejvoda 350d658ceb - updated network menus to hide player rows that are not applicable to the map selected
- added new visible property to graphical controls
2010-09-11 06:08:50 +00:00
Mark Vejvoda 6a24ca3ad0 - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
Mark Vejvoda 7f9c9cde28 - updated menus to allow dynamic UI placement via ini settings 2010-09-09 06:42:39 +00:00
Mark Vejvoda b31ad16b21 - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
Mark Vejvoda cf5b085b2e - added ability to override UI placement for connected and custom menus 2010-09-08 22:37:24 +00:00
Mark Vejvoda ab44c83168 - added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Titus Tscharntke 8884c32e78 version string "light" 2010-08-26 23:01:55 +00:00
Mark Vejvoda 7442ac7c54 - test to try to get svn rev # in build string 2010-08-23 17:13:19 +00:00
Mark Vejvoda 1cb154fafa - updated version # to 3.3.7-dev 2010-08-17 20:58:13 +00:00
Mark Vejvoda f176cfff11 - updated version # to 3.3.6 in all Linux scripts 2010-08-12 00:08:10 +00:00
Mark Vejvoda bc785bdb6a - incremented version to beta2 since code changes are NOT backward version compatible 2010-08-07 08:19:01 +00:00
Mark Vejvoda a5bf684493 - more network fixes to make lag and disconnects more stable
- changed the way the game end logic happens to try to make it more stable
2010-08-07 04:49:06 +00:00
Mark Vejvoda 3cb7a0897d - added client side settings change without wait for server reply
- incremented version to beta1
2010-08-05 10:42:31 +00:00
Mark Vejvoda f45619980f - updated version # to alpha3 2010-07-19 17:03:43 +00:00
Mark Vejvoda f86268b53d - some small changes for new pathfinder code to compile in linux 2010-07-12 06:40:19 +00:00
James McCulloch bdd4f306f4 * added GAE path finder (SearchEngine and friends)
* some small changes to Unit, UnitType, Vec2<> & Map needed for the new path finder
 * compiles, but not hooked up yet, old PathFinder still in use
2010-07-11 18:31:02 +00:00
Mark Vejvoda 277230657c - fixed file encoding for proper credits display 2010-07-11 15:56:00 +00:00
Mark Vejvoda 9a6bb4830e - updated version # for next alpha release 2010-07-10 06:53:55 +00:00
Mark Vejvoda ff21d26161 - mouse disappearing bugfix (go ahead alt-tab, alt-esc, do it ALL, its fixed!)
- Added more descritive error message when data checksum is discovered. The client's playername is now disclosed in the error.
- added VS project config to disable STREFLOPs for testing later
- updated version to 3.3.5.1 alpha1
2010-07-07 22:25:29 +00:00
Mark Vejvoda 8478ab80b3 - bugfixes for malformed debug statements
- updated version to 3.3.5.1
- added more null checks
- changes to try to fix crash when ending a game (delete cells bug)
2010-07-06 05:30:34 +00:00
Mark Vejvoda aeae7371e9 - set version to 3.3.5 in preparation for release! 2010-07-03 07:06:49 +00:00
Mark Vejvoda abb515298d - updated beta version to 19 2010-07-02 02:54:24 +00:00
Mark Vejvoda 0f15e9ecf3 - updated version to beta18 (could this be the golden version???) 2010-07-01 06:12:34 +00:00
Mark Vejvoda b0abff0721 - lets show Martiño and company the respect they deserve! Finally fixed the special spanish characters that eclipse was encoding as UTF-8 which messed up the display in about screen, in-game. File is now saved as ISO-8859-1 format to keep proper formatting. 2010-06-30 15:19:46 +00:00
Mark Vejvoda b0228ce651 - updated version number for beta17 2010-06-30 13:31:04 +00:00
Mark Vejvoda 00acd5e150 - updated version to beta16 2010-06-29 14:40:15 +00:00
Mark Vejvoda a7954abc02 - updated version number to beta15
- fixed bug affecting performance due to unconnected slots
2010-06-28 03:17:50 +00:00
Mark Vejvoda 4e72831919 - updated version to beta14 2010-06-28 00:52:12 +00:00
Mark Vejvoda 1b8f589536 - updated to check for windows 64 bit compiler 2010-06-27 05:10:41 +00:00
Mark Vejvoda 3cf2e48e3d - updated 64bit macro settings 2010-06-26 23:15:09 +00:00
Mark Vejvoda b014a8b2d3 - updated version string to display 64bit stamp if compiled by 64 bit compilers 2010-06-26 22:49:59 +00:00
Mark Vejvoda 646e8593f4 - made some small performance updates for rendering and updated beta version number 2010-06-25 05:41:50 +00:00
Mark Vejvoda 54e9f3fffc - updated version number 2010-06-24 14:46:23 +00:00
Mark Vejvoda a81286cbba - added support for showing projectile particles in the g3d viewer 2010-06-24 10:52:58 +00:00
Mark Vejvoda 0340d57a8d - updated beta version number 2010-06-24 04:54:07 +00:00
Mark Vejvoda 4d10680748 - updated beta version number 2010-06-23 14:52:11 +00:00
Mark Vejvoda f5a759666e - updated version number 2010-06-22 15:06:06 +00:00
Mark Vejvoda 0a6c382750 - a few more optimizations for rendering and removal of junk
- updated version # to beta8
2010-06-22 04:09:23 +00:00
Mark Vejvoda 626fc57ced - added version string addition to tell if debug is enabled 2010-06-21 23:45:49 +00:00
Mark Vejvoda 2d50beecfa - bugfix for mutex deadlock 2010-06-18 20:04:05 +00:00
Mark Vejvoda ebe75de00d updated beta version # 2010-06-18 19:04:15 +00:00
Mark Vejvoda df7181d435 - removed white ghosting trigger logic as its just too annoying, even if fps is low.. live with low fps! 2010-06-18 04:43:14 +00:00
Mark Vejvoda 4647497cee - bugfix for proper thread shutdown which caused a number of crashes when navigating menus 2010-06-17 23:24:15 +00:00
Mark Vejvoda a287422930 bugfixes to correct segfault 2010-06-17 22:09:25 +00:00
Mark Vejvoda b2f91e0f32 - attempt to make TOM happy, clickl madly while game is loading and help lame windows not choke 2010-06-17 06:55:35 +00:00
Mark Vejvoda c7c9e69567 - added initial work to better manage rendering (but not yet enabled)
- added new commandline parameter: --version
- some thread cleanup to try adjusted timings when threads shutdown
2010-06-15 16:27:52 +00:00
Mark Vejvoda e091460f40 - attempt to add a client LAG checker to notify and disconnect clients that fall too far behind. 2010-06-15 05:36:07 +00:00
Mark Vejvoda cdb820a8e8 - fixed a network read problem where there is more data needed before reading large command lists can be processed.
- added more error checking
2010-06-14 06:38:24 +00:00
Mark Vejvoda 3ece5b62f7 - updated beta version to 4 2010-06-13 20:50:14 +00:00
Mark Vejvoda 085d4e4bfe - added more debug statements to try to track beta bugs
- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
Mark Vejvoda e1fffda0cd -updated version# to beta1
-changed one english text title to: Network Send FrameCount
-changed default of ServerControlled AI to false
2010-06-11 00:23:16 +00:00
Titus Tscharntke d14f013491 some chat changes and custom game with NetworkFramePeriod 2010-06-08 00:00:28 +00:00
Mark Vejvoda f4750e6f8b - added ability to remember last custom game settings 2010-05-31 19:57:10 +00:00
Mark Vejvoda 4b6e017241 - Added particle support to g3d viewer 2010-05-25 18:06:42 +00:00
Mark Vejvoda 5c0c68cd49 fixed bad checkin for version # 2010-05-20 21:02:19 +00:00
Titus Tscharntke 5f2aabb6c3 you can only enter games with same version number ( in masterserver menu )
version set to 3.3.5-dev
2010-05-19 23:23:42 +00:00
Mark Vejvoda 258cd1fea1 - bugfixes for custom port# configurations
- changed version to alpha2
2010-05-17 20:41:18 +00:00
Titus Tscharntke 5a57113cac masterserver should be able to check the routersetup now ( important part is still uncommented ) 2010-05-16 23:03:22 +00:00
Mark Vejvoda 0f83bdf58f updated version # to show alpha state of new multi-platform / master-server mega-glest 2010-05-13 23:08:52 +00:00
Mark Vejvoda 36c7ccfff1 Added a few new version methods for compilter and platform 2010-05-12 22:54:42 +00:00
Titus Tscharntke 23ebbb15ad getCompileDateTime 2010-05-12 22:44:41 +00:00
Mark Vejvoda e7cb595ae8 small change to compiler version stamp 2010-04-30 02:34:19 +00:00
Mark Vejvoda 19cd66fc2d Changed compiler stamp in version string 2010-04-30 02:20:27 +00:00
Mark Vejvoda e8aa5083cb Added new binary compatibility check 2010-04-30 01:32:37 +00:00
Mark Vejvoda 4f147b2d89 Added more guards and debug info related to network play 2010-04-29 07:59:44 +00:00
Titus Tscharntke 50341e9db6 clients can choose team and faction ... client triggered slot change is prepared 2010-04-28 23:59:37 +00:00
Mark Vejvoda f748874601 Ported streflop code to win32 2010-04-24 11:15:15 +00:00
Titus Tscharntke 06660e3a17 clients can see which setups are made on the server. ( work in progress !)
menu gfx-components can be set editable/non editable now
+ in addition fixed several memory problems and FOW in scenarios ...)
2010-04-21 23:13:39 +00:00
Mark Vejvoda e9453ae7d1 Updated version # for current development 2010-04-18 06:01:20 +00:00
Mark Vejvoda 3d670be353 Changed ver # in preparation for a new release 2010-04-16 08:29:58 +00:00
Titus Tscharntke ac6deedd93 fixed the null pointer exception related to font colors while chatting in the menu
setting version to 3.3.4-dev
2010-04-11 00:45:09 +00:00
Mark Vejvoda 06b21ca4ee Bugfix for win32 loading jpg texture's 2010-04-09 06:51:13 +00:00
Titus Tscharntke be9739cf29 3.3.3 2010-04-08 20:44:34 +00:00
Mark Vejvoda ff65495829 Changed ver # in preparation for a new release 2010-04-06 20:44:06 +00:00
Mark Vejvoda 86a9bc0c84 proper cleanup of dynamically loaded texture 2010-04-05 19:48:26 +00:00
Mark Vejvoda 1fe29664c9 bug fix to properly initialize textures dynamically loaded when loading a faction. 2010-04-05 19:38:50 +00:00
Titus Tscharntke ab1c302107 loading screen for players faction ( doesn't work at the moment ) 2010-04-05 17:43:04 +00:00
Mark Vejvoda 76f4b87cbb ifdef for win32 only code 2010-04-01 07:53:07 +00:00
Titus Tscharntke 52c40e0713 3.3.2-beta1 2010-03-27 22:22:33 +00:00
Mark Vejvoda b22adbfa02 bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
Mark Vejvoda 344c4778d1 Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
GLESTHOME
2010-03-21 23:40:35 +00:00
Titus Tscharntke c5809e50b5 editor/g3dviewr startscripts which handle parameters / version number 2010-03-19 22:15:14 +00:00
Mark Vejvoda f838293632 Added code for the following:
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
2010-03-18 21:26:40 +00:00
Mark Vejvoda 569a71e929 Changed version # for 3.3.1 release 2010-03-17 20:45:46 +00:00
Mark Vejvoda e4bd0a9ce6 Updated build # to 3.3.0 2010-03-14 00:49:19 +00:00
Mark Vejvoda 43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Titus Tscharntke b6b54f1001 damage particlesystem / new glest.ini / ingame option to switch of particles 2010-03-01 00:30:51 +00:00
Titus Tscharntke ee8805ca3f switched version to v3.2.4-1-beta4 2010-02-28 11:25:38 +00:00
Titus Tscharntke 15783511fd black particles 2010-02-22 22:51:46 +00:00
Titus Tscharntke daa9c94129 multiple particle systems for every skill 2010-02-21 13:56:17 +00:00
Titus Tscharntke c4d32651c6 removed old debug printfs in comments
fixed relative switch for unit particles
fixed gravity for unit particles
2010-02-16 23:55:45 +00:00
Titus Tscharntke 0550d06faf particles for te skills 2010-02-16 01:12:48 +00:00
Mark Vejvoda fb5035c230 Updated with initial 3.4.4 codebase includes:
- network fixes for multiplayer defects found
- initial code (disabled currently) for content crc checking and downloading
- code compiles on Win32 using VS2008 express, project files not yet included
2010-02-03 01:09:50 +00:00
Titus Tscharntke fb93fb1b14 megaglest 3.2.3 2010-01-23 18:34:40 +00:00
Titus Tscharntke 0ce9b5fcac initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:45:58 +00:00