- added game loading progress bar
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@ -129,7 +129,7 @@ void Logger::loadLoadingScreen(string filepath){
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// ==================== PRIVATE ====================
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void Logger::renderLoadingScreen(){
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void Logger::renderLoadingScreen() {
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Renderer &renderer= Renderer::getInstance();
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CoreData &coreData= CoreData::getInstance();
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@ -152,6 +152,14 @@ void Logger::renderLoadingScreen(){
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metrics.getVirtualW()/4,
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62*metrics.getVirtualH()/100, false);
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renderer.renderProgressBar(
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progress,
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metrics.getVirtualW()/4,
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59*metrics.getVirtualH()/100,
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coreData.getDisplayFontSmall(),
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350,"loading progress ");
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renderer.swapBuffers();
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}
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@ -3,9 +3,9 @@
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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@ -25,7 +25,7 @@ using Shared::Graphics::Texture2D;
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namespace Glest{ namespace Game{
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// =====================================================
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// class Logger
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// class Logger
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//
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/// Interface to write log files
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// =====================================================
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@ -42,7 +42,8 @@ private:
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string state;
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string subtitle;
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string current;
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Texture2D *loadingTexture;
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Texture2D *loadingTexture;
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int progress;
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private:
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Logger();
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@ -52,10 +53,11 @@ private:
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public:
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static Logger & getInstance();
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void setFile(const string &fileName) {this->fileName= fileName;}
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void setState(const string &state) {this->state= state;}
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void setSubtitle(const string &subtitle) {this->subtitle= subtitle;}
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void setSubtitle(const string &subtitle) {this->subtitle= subtitle;}
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void setProgress(int value) { this->progress = value; }
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void add(const string &str, bool renderScreen= false);
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void loadLoadingScreen(string filepath);
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@ -19,7 +19,7 @@
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#include "logger.h"
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#include "xml_parser.h"
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#include "platform_util.h"
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#include "game_util.h"
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#include "game_util.h"
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#include "leak_dumper.h"
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using namespace Shared::Util;
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@ -147,7 +147,8 @@ void TechTree::load(const string &dir, set<string> &factions, Checksum* checksum
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char szBuf[1024]="";
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sprintf(szBuf,"%s %s [%d / %d] - %s",Lang::getInstance().get("Loading").c_str(),Lang::getInstance().get("Faction").c_str(),i+1,(int)factions.size(),factionName.c_str());
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Logger &logger= Logger::getInstance();
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logger.setState(szBuf);
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logger.setState(szBuf);
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logger.setProgress((int)((((double)i + 1.0) / (double)factions.size()) * 100.0));
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str=dir+"/factions/" + factionName;
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factionTypes[i++].load(str, this, checksum,&checksumValue);
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