Updated version # for current development
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@ -4,7 +4,7 @@
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#----------------------------------------------------------------------------
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AC_PREREQ([2.54])
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AC_INIT([megaglest], [3.3.4], [matze@braunis.de])
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AC_INIT([megaglest], [3.3.5], [matze@braunis.de])
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AC_CONFIG_SRCDIR([mk/jam/build.jam])
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AC_CONFIG_AUX_DIR([mk/autoconf])
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@ -25,7 +25,7 @@ using namespace Shared::Platform;
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namespace Glest{ namespace Game{
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const string mailString= "contact_game@glest.org";
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const string glestVersionString= "v3.3.4";
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const string glestVersionString= "v3.3.5-dev";
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string getCrashDumpFileName(){
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return "glest"+glestVersionString+".dmp";
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@ -1,7 +1,7 @@
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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@ -359,8 +359,8 @@ Command* Commander::buildCommand(const NetworkCommand* networkCommand) const{
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if(ct == NULL) {
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char szBuf[1024]="";
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sprintf(szBuf,"In [%s::%s - %d] Can not find command type with id = %d in unit = %d [%s]. Game out of synch.",
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__FILE__,__FUNCTION__,__LINE__,networkCommand->getCommandTypeId(),unit->getId(), unit->getDesc().c_str());
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sprintf(szBuf,"In [%s::%s - %d] Can not find command type with id = %d in unit = %d [%s][%s]. Game out of synch.",
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__FILE__,__FUNCTION__,__LINE__,networkCommand->getCommandTypeId(),unit->getId(), unit->getFullName().c_str(),unit->getDesc().c_str());
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throw runtime_error(szBuf);
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}
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