- some small changes for new pathfinder code to compile in linux

This commit is contained in:
Mark Vejvoda 2010-07-12 06:40:19 +00:00
parent d1fa4975de
commit f86268b53d
3 changed files with 3 additions and 2 deletions

View File

@ -16,6 +16,7 @@
#include "influence_map.h"
#include "annotated_map.h"
#include "node_map.h"
#include "cluster_map.h"
#include "world.h"
#include "config.h"

View File

@ -13,7 +13,7 @@
#define _GLEST_GAME_UTIL_POSITERATOR_H_
#include <cassert>
#include <stdexcept>
#include "math_util.h"
namespace Glest { namespace Util {

View File

@ -128,7 +128,7 @@ public:
#endif
int getBlockCount() const { return blockCount; }
std::string UnitPath::toString() const;
std::string toString() const;
};
class WaypointPath : public list<Vec2i> {