Rampoina
354edec4d7
Add glow effect for the ghost armor
2024-02-25 20:02:46 +01:00
Rampoina
c1333b326c
Remove the wood resource and rebalance the costs
2024-02-24 18:03:01 +01:00
Rampoina
c6ae43ca9d
Speed up the ground units by 20%
2024-02-17 21:52:11 +01:00
Rampoina
b61a030e2b
Nerf the battlemage
2023-01-01 19:53:51 +01:00
Rampoina
dbbc435027
Rebalance the main units
2023-01-01 17:28:00 +01:00
Rampoina
1f0ba73d3a
Rebalance magic units
2022-12-29 17:08:46 +01:00
Rampoina
95959a3b92
Rebalance units
2022-09-01 19:13:53 +02:00
Rampoina
da9a80bd6b
Increase starting workers
2022-09-01 19:09:37 +02:00
Rampoina
67fbc398be
Add the energy source as a requirement for the battlmage and daemon
...
The starting energy source is removed as well
This should avoid early rushes like grabbing all of your initiates and
morphing them to battlemages from the beggining
2022-08-24 21:07:57 +02:00
Rampoina
edf9953b75
Expansions take more gold than stone
...
The idea is to promote expansions but prevent them from being available
from the very start.
2022-08-21 18:09:38 +02:00
Rampoina
0f9c56a45c
Reduce starting resources
...
This should avoid extreme rushes from the start (especially from Magic)
2022-08-21 18:08:49 +02:00
Rampoina
cd422fcf9b
Remove the starting static defense
...
No free static defense at the beggining, this promotes earlier
interaction. If people want static defense they'll have to build it.
2022-08-21 17:33:55 +02:00
Rampoina
3c9e5d36c4
Reduce the building time of the Magic buildings
2022-08-21 17:23:33 +02:00
Rampoina
3cca647e43
Adjust unit speeds to better match the stride length and rate
...
- The running units run much faster (about x1.5) to match their stride length
- The walking units walk just a tiny bit faster
- Magic cavalary is untouched and tech cavalary is faster
2022-08-21 15:28:54 +02:00
Rampoina
5d79c823d3
Initial commit copying the megapack
2022-08-21 15:14:07 +02:00