Commit Graph

42 Commits

Author SHA1 Message Date
Rampoina 354edec4d7 Add glow effect for the ghost armor 2024-02-25 20:02:46 +01:00
Rampoina c1333b326c Remove the wood resource and rebalance the costs 2024-02-24 18:03:01 +01:00
Rampoina c6ae43ca9d Speed up the ground units by 20% 2024-02-17 21:52:11 +01:00
Rampoina bc49b1dd79 Make the catapult a bit faster 2023-01-01 22:09:15 +01:00
Rampoina 9fa7dcc49d Tech worker mines faster 2023-01-01 20:59:56 +01:00
Rampoina 425e8eb804 Fix catapult 2023-01-01 20:59:31 +01:00
Rampoina b61a030e2b Nerf the battlemage 2023-01-01 19:53:51 +01:00
Rampoina a0b56b2b2e Reduce building times for most units 2023-01-01 18:22:13 +01:00
Rampoina f3e9adb100 Fix image 2023-01-01 18:13:31 +01:00
Rampoina baf6d6fc5f Make tech units producable from the technodrome 2023-01-01 17:55:07 +01:00
Rampoina dbbc435027 Rebalance the main units 2023-01-01 17:28:00 +01:00
Rampoina 5d8a2b05ca Slightly speed up the tech workers 2023-01-01 17:24:24 +01:00
Rampoina 8252c17e2c Human units don't regenerate HP 2022-12-29 17:14:32 +01:00
Rampoina b12e4359b6 Make the aerodrome is buildable by the worker 2022-12-29 17:12:35 +01:00
Rampoina b05f7f5219 Rebalance tech worker speed and cost 2022-12-29 17:12:05 +01:00
Rampoina 76b8d08ca2 Archer and Soldier only cost gold 2022-12-29 17:11:08 +01:00
Rampoina 1f0ba73d3a Rebalance magic units 2022-12-29 17:08:46 +01:00
Rampoina 55c474eac2 Gold patches contain less gold so they expire earlier, this should force more expansions 2022-12-29 17:05:49 +01:00
Rampoina ecc60d34c6 Reduce HP for all tech buildings 2022-09-03 23:33:21 +02:00
Rampoina 95959a3b92 Rebalance units 2022-09-01 19:13:53 +02:00
Rampoina da9a80bd6b Increase starting workers 2022-09-01 19:09:37 +02:00
Rampoina 4a8558bfec Add attack skill to the worker
Tech workers have a right to revolt
2022-08-24 21:24:26 +02:00
Rampoina 67fbc398be Add the energy source as a requirement for the battlmage and daemon
The starting energy source is removed as well
This should avoid early rushes like grabbing  all of your initiates and
morphing them to battlemages from the beggining
2022-08-24 21:07:57 +02:00
Rampoina 82d720b373 Start balancing the ornithopter
- It doesn't require blacksmith
- Comes out quicker
- It's quicker
- Its attack is quicker and stronger
- It's probably too strong right now, needs more testing
2022-08-22 22:31:53 +02:00
Rampoina 948acf15e2 Balance the starting units 2022-08-22 22:31:16 +02:00
Rampoina 7a9156faca Technodrome units don't require blacksmith 2022-08-21 21:28:04 +02:00
Rampoina 80c4291c78 Reduce battle machine and catapult costs 2022-08-21 19:36:35 +02:00
Rampoina b44077bab3 Remove blacksmith as a technodrome requirement
The idea is that technodrome units come to play earlier
2022-08-21 19:35:01 +02:00
Rampoina ce940975b9 Reduce the building time for the blacksmith 2022-08-21 19:34:48 +02:00
Rampoina b594ca9670 Rebalance farm cost 2022-08-21 19:34:06 +02:00
Rampoina ca63bf48f7 Castle is repairable 2022-08-21 18:37:44 +02:00
Rampoina edf9953b75 Expansions take more gold than stone
The idea is to promote expansions but prevent them from being available
from the very start.
2022-08-21 18:09:38 +02:00
Rampoina 0f9c56a45c Reduce starting resources
This should avoid extreme rushes from the start (especially from Magic)
2022-08-21 18:08:49 +02:00
Rampoina cd422fcf9b Remove the starting static defense
No free static defense at the beggining, this promotes earlier
interaction. If people want static defense they'll have to build it.
2022-08-21 17:33:55 +02:00
Rampoina 3c9e5d36c4 Reduce the building time of the Magic buildings 2022-08-21 17:23:33 +02:00
Rampoina fc2ec20aad Fix README's header 2022-08-21 15:39:20 +02:00
Rampoina b2b62f557d Add readme 2022-08-21 15:37:17 +02:00
Rampoina 0115528a89 Adjust building speeds for tech
- Every building builds a bit faster
- The castle builds much faster to promote expansions
- The technodrome builds much faster to promote teching and have earlier
  mech units
2022-08-21 15:30:21 +02:00
Rampoina 3cca647e43 Adjust unit speeds to better match the stride length and rate
- The running units run much faster (about x1.5) to match their stride length
- The walking units walk just a tiny bit faster
- Magic cavalary is untouched and tech cavalary is faster
2022-08-21 15:28:54 +02:00
Rampoina 102cd656c8 Rename megapack to propack 2022-08-21 15:17:36 +02:00
Rampoina d18c7ff139 Delete all the factions except tech and magic 2022-08-21 15:15:26 +02:00
Rampoina 5d79c823d3 Initial commit copying the megapack 2022-08-21 15:14:07 +02:00