Expansions take more gold than stone
The idea is to promote expansions but prevent them from being available from the very start.
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@ -31,8 +31,8 @@
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<unit-requirements/>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="gold" amount="150"/>
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<resource name="stone" amount="350"/>
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<resource name="gold" amount="300"/>
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<resource name="stone" amount="150"/>
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<resource name="wood" amount="50"/>
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</resource-requirements>
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<resources-stored>
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@ -30,8 +30,8 @@
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<unit-requirements/>
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<upgrade-requirements />
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<resource-requirements>
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<resource name="gold" amount="100" />
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<resource name="stone" amount="300" />
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<resource name="gold" amount="300" />
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<resource name="stone" amount="100" />
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<resource name="wood" amount="150" />
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</resource-requirements>
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<resources-stored>
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