Rebalance units

This commit is contained in:
Rampoina 2022-09-01 19:13:53 +02:00
parent da9a80bd6b
commit 95959a3b92
4 changed files with 14 additions and 14 deletions

View File

@ -4,7 +4,7 @@
<parameters>
<size value="1"/>
<height value="2"/>
<max-hp value="700" regeneration="3"/>
<max-hp value="600" regeneration="3"/>
<max-ep value="500" regeneration="15"/>
<armor value="30"/>
<armor-type value="leather"/>
@ -90,8 +90,8 @@
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="40"/>
<speed value="90"/>
<anim-speed value="90"/>
<speed value="100"/>
<anim-speed value="100"/>
<animation path="models/battlemage_attacking.g3d"/>
<sound enabled="true" start-time="0.3">
<sound-file path="sounds/battlemage_attack1.wav"/>

View File

@ -4,7 +4,7 @@
<parameters>
<size value="1"/>
<height value="2"/>
<max-hp value="500" regeneration="1"/>
<max-hp value="600" regeneration="1"/>
<max-ep value="0"/>
<armor value="10"/>
<armor-type value="organic"/>
@ -65,8 +65,8 @@
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="375"/>
<anim-speed value="150"/>
<speed value="400"/>
<anim-speed value="165"/>
<animation path="models/daemon_walking.g3d"/>
<sound enabled="false"/>
</skill>

View File

@ -93,8 +93,8 @@
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="0"/>
<speed value="75"/>
<anim-speed value="75"/>
<speed value="85"/>
<anim-speed value="85"/>
<animation path="models/archer_attacking.g3d"/>
<sound enabled="true" start-time="0.5">
<sound-file path="$COMMONDATAPATH/sounds/archer_attack1.wav"/>

View File

@ -68,8 +68,8 @@
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="330"/>
<anim-speed value="109"/>
<speed value="370"/>
<anim-speed value="149"/>
<animation path="models/swordman_walking.g3d"/>
<sound enabled="false"/>
</skill>
@ -78,8 +78,8 @@
<type value="move"/>
<name value="charge_skill"/>
<ep-cost value="0"/>
<speed value="330"/>
<anim-speed value="109"/>
<speed value="370"/>
<anim-speed value="149"/>
<animation path="models/swordman_charging.g3d"/>
<sound enabled="false"/>
</skill>
@ -105,8 +105,8 @@
<sound-file path="$COMMONDATAPATH/sounds/swordman_attack11.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/swordman_attack12.wav"/>
</sound>
<attack-strenght value="80"/>
<attack-var value="30"/>
<attack-strenght value="100"/>
<attack-var value="40"/>
<attack-range value="1"/>
<attack-type value="slashing"/>
<attack-fields>